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[bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:11
by Outlawz7
I was wondering if anyone else gets this and if it affects the actual road ingame once saved.
If you connect any available dirt road in editor they start getting cut off a few spline control points in and it gets cut off earlier the longer a spline is.

Image

Meanwhile the start of the spline is ok

Image

This only occurs with all the dirt roads, but not tarmac ones. Aside from the textures themselves, I can't find any difference that would cause this.

Re: [bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:20
by Rabbit
Build final roads, usually fixes it for me.

Re: [bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:29
by Outlawz7
That worked. What is the difference between Ghost and Final roads, I thought Final meant they're compiled or something.

Re: [bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:32
by Mineral
it builds and applies the road meshes. Ghost is just editor files.

I think :p

Re: [bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:36
by Ason
[R-DEV]Outlawz7 wrote:That worked. What is the difference between Ghost and Final roads, I thought Final meant they're compiled or something.
I think the only difference is they get slapped onto the terrain like they would ingame, also the editor lags more when you try to move built roads. Not sure if it affects anything else.

Re: [bf2editor]road mesh cut off at the end of spline

Posted: 2015-08-22 11:40
by Outlawz7
Yeah, it seems Ghost roads snap to the spline and Final snap to terrain (and lag like hell if spline CPs are moved).

Although I still don't get why this happens, it doesn't happen with tarmac roads at all. Only dirt road I didn't see this on was dirt_road_taraba.

I'll live with it I guess.