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My 2 Pence.

Posted: 2007-01-14 22:43
by Pantera
Its about time i really gave some feedback on the mod and my ideas. (better late than never).

The first thing i want to talk about is the HUDs (mostly Helicopter/Jets).

Helicopter HUDs

Theres nothing wrong with the helicopter hud's. I really like it the way it is. But what really bugs me is the "camera" position(s). The pilot camera looks unreal, you cant see the dials/cocpit, you just look out of the "window" and see the HUD, which i believe isnt really like that IRL, although i havent been in an Attack Helicopter so i wont really know. IMO it would look more realisitic if the helicopter camera positions looked something like this :

Image

That seems to look more realistic than what we have right now :mrgreen: . Would it also be possible to get multiple camera positions that change when you make a turn or something ? i.e. if i turn right then the camera will slightly look right or if i go upside down the camera will slightly look up but maintain the HUD on the screen ?

Im sure these will require alot of work and wont effect gameplay much and therefore will be low priority.

Ingame chat Text

I think the ingame text should be put into the scoreboard, so the hud looks clean, when you want to read something/check something then you can press TAB and check the messages (If this is possible). I think this might encourge people to use VoIP more/get a mic. And im pretty sure this will affect gameplay :)

Weapon Damage

No im not talking about the damage the weapon does, im talking about the damage the weapon recieves. Machine-Guns for example if fired for long times non-stop can sustain barrel damage, barrel can "melt" or loose accuracy.

Bayonets

Ive already made a thread about this a while back (HERE). I think close quarter maps/urban maps should get bayonets as a secondary weapon (weapon slot 2) or remove the knife slot and replace it with a bayonet. I know FH2 has done something like this so its not impossible.

Maps

Need more nightmaps, people may not like them but soldiers have to go on patrol during the night as well, and since this is a reality mod ;) you get my drift. Custome Nightmaps are always cool (i think in .32 there was a really cool custome nightmap i forgot the name).

Player Damage Charastaristics

Simply put : if you get shot in the leg you wont be able to run/sprint unless of course we get adrenaline which is triggered by near by nades explosions or near bullet misses, if you get shot in the arm/shoulder you loose accuracy :) , im not sure if this is possible but seeing that the tanks have similair damage controls then it might be possible.

I have alot more to say but i cannot remember them at the present time hehe :D

Just my 2 Pence :)

P.S. i might be asking for alot here hehe :(

Posted: 2007-01-14 22:55
by DirtyHarry88
There would be a big issue with visibility if you made the proportion of the cockpit that you can see too big.

Posted: 2007-01-14 23:08
by Wasteland
Hahahaha. LOL @ dhimmi.
I am meditating in the waterfall at temple.

Posted: 2007-01-14 23:57
by TheOldDog
Helicopter HUDs
Agree that there should be some presence of being in a cockpit, though it should be balanced.

Ingame Chat Text
Agree, and my personal peeve, the chat text is just sooo annoying. Could the developers actually have conceived of a more annoying way to manage text, short of using an 18 point blood red script style font placed bang in the middle of the screen?

Weapon Damage
At the moment the machine gun is so inaccurate it is hardly ever used, though I think it used to (still does?) have overheat/cooldown. There is no mechanism in the game for permanently altering the base accuracy of one particular gun on the fly, as far as I know. Even if there were the coding issues would probably be a nightmare. Perhaps a random ‘stoppage’ that needs to be cleared? Seems too hard to implement for the return involved.

Bayonets
There would have to be 2 separate weapon models, one with bayonet, one without, and a completely different animation sequence for attacks. While I like the idea I don’t think it’s worth the developer’s distraction for the added variety you would get.

Nightmaps
Every nightmap I ever played on would cause the server to empty out over 50% of the players on rotation. Any map that kills a server to that extent should not exist, for any reason. This leaves the option of creating a better-designed nightmap. Personally I think the only type that would work would be similar to the narrow corridor style used on the British Vs Insurgent helicopter pilot rescue map. If the map is too large or too square its chaos. Also if you want reality you have to accept that night vision equipment is very common among allies and very rare among ‘the other side’. If people want to strangle chickens over red dot gun sites they will slaughter your family over appropriate distribution of night vision equipment.

Player Damage Characteristics
This model is similar to Rainbow Six. The design idea has merit but would make the mod much more hard core than it is currently. It would certainly cause many people to leave the mod (though not me) and the question has to be asked would it cause more people to join the mod as counterbalance? I think the answer is no, so this idea should be shelved until the mod becomes far more popular than it is currently.

Posted: 2007-01-15 00:00
by rocket
that cockpit view sucks wot if u got a gunner? all u would see is a head!

Posted: 2007-01-15 00:08
by Pantera
There must be ways around that, im sure IRL you wont just see a head...afaik the pilot seat is a bit higher than the gunner seat so you dont just see the head

Image

Like the Chinese Heli :)

Posted: 2007-01-15 00:15
by rocket
darth wot happened to u joining the 22nd meu huh? im hobday[22ndmeu] and did ur training with u

Posted: 2007-01-15 00:24
by Pantera
I might have to quit, im just too busy to be in a clan right now.

Plus this kinda stuff should be done via PM, cause i really dont want to get banned again. (if you people spam in my thread then it counts as me making a Spam Thread and therefore i might get banned).

Please lets stick to the topic, i am curious to see what the DEV's say about my ideas, im sure it will be "gtfo" hehe.

Posted: 2007-01-15 00:28
by Wasteland
Darth.Skyline wrote:There must be ways around that, im sure IRL you wont just see a head...afaik the pilot seat is a bit higher than the gunner seat so you dont just see the head
IRL you have a wider field of vision.

Posted: 2007-01-15 13:48
by causticbeat
the only thing that seems like it would effect gameplay here is the player damage one, which i think would be wonderful. the rest seem trivial.

Posted: 2007-01-15 14:03
by DJJ-Terror
causticbeat wrote:the only thing that seems like it would effect gameplay here is the player damage one, which i think would be wonderful. the rest seem trivial.
same here!

Posted: 2007-01-15 14:17
by Borsig
A note on your weapon damage-

You are not going to "melt" the barrel on ANY machine gun, plain and simple.

You can wear it out, hell yes.. But in the course of a single battle as portrayed in this mod? Not a chance... Nor will it lose accuracy (save a bit from heat build up) to any major extent.

What WOULD happen is heating it up could cause stck cases, extreme stress from constant fire could cause misfeeeds, broken bolt heads (ESPICALLY in the HK21 which is very prone to broken bolt heads... It WILL continue to fire, even at an increased rate with a broken bolt head, until you attempt to open it up, at which point the head falls apart completely).

The point is, you arent going to heat up an MG enough in a single battle to melt or destroy the barrel. You will have many other problems from it first. You will damage it, but you will run out of ammo first.

Posted: 2007-01-15 14:29
by DrMcCleod
Lets not get carried away here. This mod is designed to be as realistic as possible - while still being fun.
TBH, none of the ideas you suggest look much fun to me.

Posted: 2007-01-15 16:32
by Pantera
Hey, the MG42 barrels kept on melting and i know some other machine guns in service today that "melt" if you over use it.

Im pretty sure the heat conditions of the ME also plays a role in the over heating area :) You cant expect to go to a place where its 40+celsius a day and stay cool and dry.

But i have no experince irl so i wouldnt know.

And your telling me that if you damage your barrel you wont loose accuracy ?

**Goes off to drive lorry over M16**

Posted: 2007-01-15 16:37
by Mongolian_dude
DirtyHarry88 wrote:There would be a big issue with visibility if you made the proportion of the cockpit that you can see too big.
yeah, visability is poor enough wit hthe view distance scale from the air right now. What iv seen in ArmA is that the Pilot has a zoom to some extend so he can see WTF he is doing. Otherwise, you have to go around chasing tracers from 50s all the time, risking your skin.
(not that i really think the Pilot would be going on such suicide missions, but RL they do actualy have capabilities to see what the gunner sees with his zoom/weapon sights.)

...mongol...

Posted: 2007-01-15 17:02
by Clypp
I disagree with every point Darth brings up except the realistic damage modeling which the engine does not support.

Posted: 2007-01-15 17:23
by Borsig
Im telling you, you cant MELT an MG barrel.

and you cant destroy the barrel by overheating it in a single battle in BF2. You dont stay alive long enough or carry enough ammo.

Posted: 2007-01-15 17:39
by Pantera
Clypp wrote:I disagree with every point Darth brings up except the realistic damage modeling which the engine does not support.
Oh yeah ? then how come the Tanks get their damage Charastaristics.

Shoot the tracks the tank stops moving, damage the turret that stops working.

So i was just wondering if you could apply the same thing to players ;)

And Borsig, RL fire fights can last from 15 minutes up to 8 hours.

or even days/weeks/months non stop (WWII is a good example imo).

Posted: 2007-01-15 18:05
by Clypp
Actually Darth, unless things changed, the tank damage modeling is based on damage percentage, not damage location. So, if I understood correctly, a tank getting shot will lose track function first, then turret function (or randomized).

For players they have already done this. At low health you get the coughing and moving image.

Melting or deteriorating barrels is rare enough not to be included in this mod (and that's not fun)