New Command for Commander
Posted: 2015-10-12 02:42
Hello friends, What do you think?



Hello friend...Ratface wrote:Na, this should be down to admins. Otherwise this could lead to extreme abuse.
YES, Excellent Option To Be Only Used When Sq-Ldr Has Been Disconnected, New Ldr Assigned, Has No Mic, Will Not Assume Ldr Role, Will Not Leave, So Another Can Assume The Role and Max Sqds Already Assigned.bahiakof wrote:Hello friends, What do you think?
Yes, the abuse can happen if you give power to those who have no responsibility, so the Commander is an asset for people with common sense. But the commander can rather than kick the SL directly, it can open an option for the other squad leaders accept whether or not to remove one squad leader who is not following the goal (same happens with the new tool that removes commander), without having to be using "! r" to solve simple problems. It would be a good democratic choice of the players to solve minor organizational problem on the team.matty1053 wrote:This would be abused so much... but admins already have that power.
And championship games are usually put together well.
In Project Reality, squad leader kicks member of the squad, the squad leaders to click on the "mutiny" they kick the commander from his post. I believe that the squad leader should also be removed from his position, if it is not playing by the majority of the team want.Wing Walker wrote:What happens to a squad in PR when the Squad Leader leaves?The squad goes lame, and breaks down.
This seems like it would solve a problem of lame squad leaders, but it would actually make it worse. The commander has no real qualities. They are just random players, like any squad leader. At least Admins are responsible somewhat who runs their server.
So basically you are suggesting that players should be able to kick each other.
People talk **** about other squads constantly in PR, especially if a squad is off somewhere away from the main force doing something other than frontal assault.
It will degrade into players just going Commander to kick SL's, or kicking SL's to punish squads.
Or how about a "vote to kick" squad leader function?bahiakof wrote:Yes, the abuse can happen if you give power to those who have no responsibility, so the Commander is an asset for people with common sense. But the commander can rather than kick the SL directly, it can open an option for the other squad leaders accept whether or not to remove one squad leader who is not following the goal (same happens with the new tool that removes commander), without having to be using "! r" to solve simple problems. It would be a good democratic choice of the players to solve minor organizational problem on the team.
Nothing is so frustrating than SL who dont communicate with Commander or SL. I think BF2 engine is very able to achieve this kind of vote system. There is mainly admins who manage this kind of things but when there is no admins around, then this would be good to have. We could try it and if it starts a shitstorm all the time, then we just remove it?matty1053 wrote:Or how about a "vote to kick" squad leader function?
Commander starts a vote, then the other squad leaders (minus the one being kicked). As there is 9 squads, 6 votes are needed to boot the squad leader from leading the squad.
If this was a well known feature, this would not work out well. Hell, I can see it now...
some random player goes commander when everyone is fighting for squads, then they just kick all the squad leaders.
I doubt the BF2 engine would be able to do this though.
Kovanaama wrote:Nothing is so frustrating than SL who dont communicate with Commander or SL. I think BF2 engine is very able to achieve this kind of vote system. There is mainly admins who manage this kind of things but when there is no admins around, then this would be good to have. We could try it and if it starts a shitstorm all the time, then we just remove it?
I would like to try this tough.
Because of this, the Commander which should open the vote because he is able to see if a squad leader is fulfilling a goal (using UAV to observe or communicating by mumble), or is just wanting to kill other players (VANILLA) without caring teamwork between the squads.Wing Walker wrote:There are just too many situations and things a Squad could be doing that wouldn't necessarily look like they were doing something important.
Some other player would look at it for two seconds and decide to kick the SL.
There are over zealous players in PR.
Hello friend...mat552 wrote:Commander isn't privy to direct SL to SL communications over mumble, meaning he might be missing a considerable amount of the picture. It's easy to deal with a bad CO right now, you just ignore him (thanks mumble!). Giving them the power to resign SLs strikes me as more trouble than it's worth, especially since there's no way to know if the replacement will be any better and operating on a revolving door leadership policy at any level is a recipe for disaster.