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how to run debugger?

Posted: 2015-10-14 10:39
by THE_PR_FAN
hello.


i just completed a map for bf2 but it crashes on 15% of loading


i read on a forum that i can run in windowed mode .......but it didnt get an error


so now i am trying to use debugger mode.....
so mates please tell me what is it?

how to use it?

and how to read and find out error??

Re: how to run debugger?

Posted: 2015-10-14 13:03
by THE_PR_FAN
anybody??? :/

Re: how to run debugger?

Posted: 2015-10-14 13:38
by SANGUE-RUIM
just type "rcon debug" in the chat, but you need to be already in-game

since you can't because your map crashes @ 15%, you won't be able to do it...

maybe there is another way, hopefuly someone else can help you

Re: how to run debugger?

Posted: 2015-10-14 13:53
by Mineral
He's talking about the debugger tool from BF2 :) I'll respond to soon about this. Just discussing with the team how we best present you with a method to run debugger. Which is certainly possible but not straight forward with the public build.

Re: how to run debugger?

Posted: 2015-10-15 05:30
by THE_PR_FAN
so...cant you just PM me the method??

because i am working on that map since 2 months


so PLEASE help me........-----!!!!!!! :(

Posted: 2015-10-15 07:19
by Mineral
It aint about not willing to share :p its about doing it right

Re: how to run debugger?

Posted: 2015-10-15 11:17
by THE_PR_FAN
I read on a forum that a map crashing on 15% means
" Broken terrain.raw"
so how to know that its corrupt or broken???

though i still prefer "Debugger"

i want to solve the problem quickly as i want it to share on community-!!!!

thanks in advance!

Edit: i am using custom statics....but i have updated my "Objects_client.zip" and "Objects_server.zip" and placed that static in them......any ideas???

Posted: 2015-10-15 13:56
by derg
in the meantime, better check THIS out.

GT-I9515

Re: how to run debugger?

Posted: 2015-10-15 20:31
by Mineral
15% can be a ton of things. I suggest doing a few things such as removing all spawners from GPO, removing calling lines from init.con (overgrowth, undergrowth,ambient, ...) to see on which one the issue may lie/

Anyway, here you find more info now on debugger for public builds :) SOrry it took a while. https://www.realitymod.com/forum/f388-p ... -v1-x.html

Re: how to run debugger?

Posted: 2015-10-16 07:04
by THE_PR_FAN
thank you so much!!! gonna give it a quick try.....
by the way.....what do you mean by
removing spawners from "GPO"??? what does that mean?