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NME assets

Posted: 2007-01-17 14:20
by {XG} non_compliance
NME ground defence and AA


Will we still be able to use either of these? From what I gather, it sounds like we can't use AA, but what about the ground defense TOWs?

Posted: 2007-01-17 14:35
by duckhunt
Do you mean team locked?

-Stat AA, team locked - destroyable but repairable

-TOW, team locked -destroyable on respawn timer

Posted: 2007-01-17 15:14
by {XG} non_compliance
thanks.. :(

Posted: 2007-01-17 15:17
by DrMcCleod
'[R-DEV wrote:duckhunt']Do you mean team locked?

-Stat AA, team locked - destroyable but repairable

-TOW, team locked -destroyable on respawn timer

What is the motivation for this change?

Posted: 2007-01-17 15:26
by Pantera
Have you ever thought of making the TOW Destroyable but Repairable ?

example :

It gets heavily damage and doesnt work/looks crippled, then further damage would blow it up and thefore cannot be repaired and have to wait till it respawns.

? just an idea.

Posted: 2007-01-17 15:28
by Rhino
Darth.Skyline wrote:Have you ever thought of making the TOW Destroyable but Repairable ?

example :

It gets heavily damage and doesnt work/looks crippled, then further damage would blow it up and thefore cannot be repaired and have to wait till it respawns.

? just an idea.
yes but there is 1 tiny small problem. EA never put in a wreck model for the TOWs.

Posted: 2007-01-17 18:28
by {XG} non_compliance
I see that we're going to have to do a lot of 'destroying' and 'waiting for respawn' with this version... that's a real bummer because of the fact you have ZERO extra ammo to be doing things like blowing up assets... ugh.

So let me get this straight... in a squad of 6 people, we must have a medic (revive) an officer/SL (lead, order, spawn), an engineer (repair, demo), a crewman (drive, shoot), a light AT (take out light targets), a heavy AT (Take out tanks and APC), a rifleman (ammo), and spec ops (destroy nme assets)


I count 8 to make any sort of a balanced squad.. and really there should be TWO medics.... and possibly 2 riflemen for more ammo. That makes 10 people.. and clearly that is not possible.

I know that I ***** a lot and stuff bums me out.... but this just seems to be getting out of hand. HOw will we beable to tell if it's an NME tow or a friendly TOW? Tank rolls in... you go for the TOW to blow him up... SURPRISE!!! it's really an NME tow, you're dead.

Posted: 2007-01-17 18:49
by ender[fdn]
That's the way it should be, man. Tanks need to be something scary. Right now no one worries about a tank. There's always a couple of RPG guys or a TOW around and the tank is toast. It should be a big deal if a tank rolls in on your position. You should almost certainly need to fall back unless you were loaded out with a heavy AT in your squad to handle the situation.

This feeling of infantry being able to easily deal with tanks comes from vanilla and it needs to go away. Heavy armor should be something that makes you fracking scared. Often, you should need to talk to CO to get some backup to deal with the situation.

Certainly along with this should come higher respawn times or fewer instances of tanks on maps, but tanks shouldn't be the death-cans they are right now.

Posted: 2007-01-17 18:51
by Wasteland
@ {XG} non_compliance: Well I guess you're squad will actually have to specialize (gasp!).

Also, you don't need a spec ops or light AT in your above squad loadout. The spec ops jobs are handled by the engineer, and anything a light AT can kill, so can the heavy. Tada! You've got 6.

Posted: 2007-01-17 18:54
by Wasteland
As it is currently, people will sometimes make a squad with 1 mobile AA, 3 heavy ATs, 1 rifleman, 1 medic, and 1 M4-whore, and then just camp the enemy's main base. Everytime someone tries to bring a vehicle into play, it's pwned. Plus the spec ops guy can go in and preemptively blow vehicles not being used.

That's no fun at all. This is much better.

Posted: 2007-01-17 20:29
by Valtasar
Can you use the anemy vehicle 50 cal.?

Posted: 2007-01-17 20:32
by Wasteland
No.

Posted: 2007-01-17 20:33
by Valtasar
Why?
Game engine don't alow?

Posted: 2007-01-17 20:35
by Wasteland
Because they've already said you can't enter enemy vehicles. The enemy .50 cal is a seat in the vehicle. If you're suggesting a change to their current plans, then that's different.

Posted: 2007-01-17 20:39
by Valtasar
That suck. I can andersdand a ''can't enter enemy vehicles'' part but the 50
is unrealistyk.
But i can leave with it :)

Posted: 2007-01-17 21:13
by {XG} non_compliance
You can use mounted machine guns... like ones hanging on a wall.. but not the ones in the vehicles....

I understand the specialization part JP.... but what my point was is that you HAVE to have a medic.. you HAVE to have a SL... you HAVE to have ammo-rifleman... you probablly should have TWO medics.. so that leaves 2 more positions.. and you have to have a crewman if you want to drive.... 2 if you want to drive and shoot... so how can you have an engy to repair... or an AT to help out? and there are so many tasks.. from blowing up nme tows and jeeps so you can use your own.... to healing.. to resupplying... to crewman that can actually drive... that you need more than 6 people to accomplish them all... otherwise several facets of the game are taken away. I don't play this game because I want to be a medic all the time and only heal. I play because of the variety. Oh well, this won't get anywhere anyways.

Posted: 2007-01-17 22:03
by Wasteland
Right. So your squad won't have the option of doing any task that comes up. You'll have to have armor squads, maybe dedicated transport squads, infantry squads, etc.

Posted: 2007-01-17 22:29
by [ECGN]BTT
JP*wasteland.soldier wrote:Right. So your squad won't have the option of doing any task that comes up. You'll have to have armor squads, maybe dedicated transport squads, infantry squads, etc.
Yea in a dream. What you will get on public PR servers isn't gonna work like that.

Posted: 2007-01-17 22:37
by Wasteland
I don't think that's true. I get good squad-play a lot of the time. And with 0.5, the 'nilla noobs'll have more of an incentive to f*** off.

Posted: 2007-01-18 00:38
by fuzzhead
In real world warfare, enemy weapon emplacements can and ARE booby trapped. You wouldnt just drive up to the position, and then immediately hop on the enemy AA gun and start blasting away (as what happens in PR right now).

And now, finally the specops will have some use for those SLAMs they are carrying around.

I cant see how this is a bad thing.

It slows down gameplay and makes defense a more thought out process.