Core Server Rules
Posted: 2015-11-01 20:19
Good Afternoon,
NOTE: If this is in the wrong place, moderators: close, move, etc. as you see fit please.
I think that all can agree that there is a common thread that binds all server rules together. Example, asset named squads and squad timers to name a couple. With that in mind though, as everyone knows, I love the CIVI life as well as using assets to build fortifications. Say what you will about how you feel about these tactics, I often still get the "glitching" accusation when playing straight CIVI and nothing else. Playing these tactics have caused debate from time to time between admins and players alike.
Request: Would it be possible to also find a common thread of server rules that apply to CIVI and FOB asset tactics? While it is easy to say "you should know what glitching is, etc." I find that some of these terms are interchangeable and mean different things to different admins. Something simple will do.
NOTE: If this is in the wrong place, moderators: close, move, etc. as you see fit please.
I think that all can agree that there is a common thread that binds all server rules together. Example, asset named squads and squad timers to name a couple. With that in mind though, as everyone knows, I love the CIVI life as well as using assets to build fortifications. Say what you will about how you feel about these tactics, I often still get the "glitching" accusation when playing straight CIVI and nothing else. Playing these tactics have caused debate from time to time between admins and players alike.
Request: Would it be possible to also find a common thread of server rules that apply to CIVI and FOB asset tactics? While it is easy to say "you should know what glitching is, etc." I find that some of these terms are interchangeable and mean different things to different admins. Something simple will do.