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Core Server Rules

Posted: 2015-11-01 20:19
by RAWSwampFox
Good Afternoon,

NOTE: If this is in the wrong place, moderators: close, move, etc. as you see fit please.

I think that all can agree that there is a common thread that binds all server rules together. Example, asset named squads and squad timers to name a couple. With that in mind though, as everyone knows, I love the CIVI life as well as using assets to build fortifications. Say what you will about how you feel about these tactics, I often still get the "glitching" accusation when playing straight CIVI and nothing else. Playing these tactics have caused debate from time to time between admins and players alike.

Request: Would it be possible to also find a common thread of server rules that apply to CIVI and FOB asset tactics? While it is easy to say "you should know what glitching is, etc." I find that some of these terms are interchangeable and mean different things to different admins. Something simple will do.

Re: Core Server Rules

Posted: 2015-11-01 20:21
by Bluedrake42
This was already proposed multiple times and ultimately denied in the private server administration forums

Re: Core Server Rules

Posted: 2015-11-02 00:33
by RAWSwampFox
Good Evening,

I'm assuming that you are referring to "realitymod.com" server admin forums?

Why isn't something officially stated to avoid all the drama on the servers? I could be labeled by one admin a glitcher and another admin as a valuable player who is playing within the perimeters of the game all in the same round. It's like I have to keep watch over everything I do solely based upon which admin is online on which server. It's kind of wearing me out.

Re: Core Server Rules

Posted: 2015-11-02 13:23
by UTurista
Server admins tried this, yet they were unsuccessful.
To give how "hard" this is to accomplish server admins couldn't get in agreement for a unique squad creation time.

Re: Core Server Rules

Posted: 2015-11-02 23:40
by RAWSwampFox
[R-CON]UTurista wrote:Server admins tried this, yet they were unsuccessful.
To give how "hard" this is to accomplish server admins couldn't get in agreement for a unique squad creation time.
Good Evening,

I can understand something like the squad timer and still be confused by it.

It's like I tell folks, I can change the oil of my vehicle in an environmentally sound shop that is squeaky clean or use a bottle jack/pan on my driveway accomplishing the same thing.

It's the terminology that is so open for interpretation such as glitching, abusing, disruptive, trolling, hacking, ghosting, and being a tard. Here is the issue, it is these very terms that are used over and over again to enforce rules that use open-ended and general terminology. It's like spin the bottle, Russian roulette, throwing the dice, or seeing if the sticky bomb sticks.

Ok, I'll stay on the merry go around. I'm looking for script writers for an upcoming PR TV show titled "As Reality Projects". :twisted: