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Deviation indicator to HUD

Posted: 2015-11-02 21:46
by saamohod
I saw mention of this feature in changelog and the discussion but I never saw one in the actual game. I've played ~6 hours yesterday in 1.3.5. version and wasn't able to find any deviation indicator.

Re: Deviation indicator to HUD

Posted: 2015-11-02 21:51
by SANGUE-RUIM
it's above the compass

Re: Deviation indicator to HUD

Posted: 2015-11-02 22:05
by Acecombatzer0
It's not the brackets like you see on most HAT kits, its more "subtle" and located above the compass on the bottom of the screen.

Re: Deviation indicator to HUD

Posted: 2015-11-02 22:50
by Rabbit
You also have to be sighted in for it to show up.

Re: Deviation indicator to HUD

Posted: 2015-11-02 23:04
by saamohod
I see now. Thanks for the clarification.
I noticed those brackets yesterday a couple of times, but it was in heat of battle and I didn't pay attention to it.

Re: Deviation indicator to HUD

Posted: 2015-11-03 00:05
by SANGUE-RUIM
I don't look at the thing either, I pretty much know when to fire

Re: Deviation indicator to HUD

Posted: 2015-11-03 01:53
by Acecombatzer0
SANGUE-RUIM wrote:I don't look at the thing either, I pretty much know when to fire
There's a little bit of dust on your shoulder there... you might want to get that :p

Re: Deviation indicator to HUD

Posted: 2015-11-03 11:03
by solidfire93
i guess this Deviation indicator IRL mean

-steady your aim.
-hold the rifle very well
-breath slowly or hold it
-slowly pull the trigger
-then BAM target down !!

in the heat of combat i didn't experience this and i didn't look at my indicator

even if you do it will reset after you fire the gun !
you see enemy close range you dont need this !

this only strong part of this feature is mid-long range with rifles and other weapons in PR

but honestly this will make Sniper more deadly that it was before since they know exactly when to shoot thier next round !

Re: Deviation indicator to HUD

Posted: 2015-11-03 21:28
by Madar_al_Fakar
Well it's mostly to understand how deviation works. You can't keep your eyes both on the target and on the indicator in the same time, so basically after a while you should learn to instinctively know what the indicator is saying without looking at it.

Re: Deviation indicator to HUD

Posted: 2015-11-03 22:23
by SANGUE-RUIM
Acecombatzer0 wrote:There's a little bit of dust on your shoulder there... you might want to get that :p
Image

done! thank you

Re: Deviation indicator to HUD

Posted: 2015-11-03 22:46
by Roque_THE_GAMER
i always avoid infantry combat (unless in a CQB), i only like to play as armor because of the deviation, now thats give me a bit of interest to play with scopes, one thing i did not know is that ATs have more deviation wile crouch, i always thought we need to crouch to get more accuracy.

Re: Deviation indicator to HUD

Posted: 2015-11-04 06:34
by My_Self
Roque_THE_GAMER wrote:[...]one thing i did not know is that ATs have more deviation wile crouch, i always thought we need to crouch to get more accuracy.
Wait, what? Which specific AT do you mean?

Re: Deviation indicator to HUD

Posted: 2015-11-04 06:50
by Roque_THE_GAMER
My_Self wrote:Wait, what? Which specific AT do you mean?
the Light ATs, (RPG, AT4). check the dots wile going from stand to crouch.

Re: Deviation indicator to HUD

Posted: 2015-11-04 07:48
by KaB
solidfire93 wrote:but honestly this will make Sniper more deadly that it was before since they know exactly when to shoot thier next round !
The enemy sniper's too deadly? Grab a sniper/marksman and take him out.

Re: Deviation indicator to HUD

Posted: 2015-11-04 17:10
by uberlamer
[R-DEV]KaB wrote:The enemy sniper's too deadly? Grab a sniper/marksman and take him out.
This can literally be said about anything.

The enemy armor too deadly? Build a TOW/take HAT/do armor and kill it. (instead of making armor shit)

The enemy CAS too deadly? Build AA/take manpad/do CAS and kill it. (instead of making cas shit)

Re: Deviation indicator to HUD

Posted: 2015-11-04 19:03
by ComedyInK
[R-DEV]KaB wrote:The enemy sniper's too deadly? Grab a sniper/marksman and take him out.
Wow. . . It's that simple right? Can't be. . .