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PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:23
by Mineral
While v1.3.5 was a successful release, it's time to fix some of the first issues with the v1.3.6 hotfix!
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Thanks to all the feedback and bugreports we have prepared a first update to fix some issues. Without all the feedback we could not keep improving every release so keep posting in our feedback and bug forum sections.

Do note that we plan another patch later this week to fix remaining issues. So don't be alarmed if something isn't fixed or tweaked yet. Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.

This update is now being provided to servers to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.6.0 Changelog (2015/November/03)
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GENERAL:
  • Fixed one frequent python related server crash.
  • Fixed server crash related to placing deployables.
BINARIES:
  • Fixed PR launcher related CTD that crashed certain players during gameplay.
FACTIONS:
  • Fixed crashes on FSA maps.
KITS:
  • Fixed dying too soon when picking up enemy kits.
  • Fixed spotter kit missing for unscoped Russians.
STATICS:
  • Fixed L-shape apartment building stair cases not being walkable.
  • Fixed occlusion issue causing render issues on Kozelsk.
VEHICLES:
  • Fixed Stormer AAV being able to move turret during start-up.
WEAPONS
  • Fixed missing ammo indicator on C8-Rifle.
LEVELS:
  • Assault on Grozny
    • Fixed typo on one of the Russian building signs.
  • Fools Road
    • AAS: Fixed commander mortars not working on AAS.
  • Laskhar Valley
    • Fixed roads not being displayed correctly on minimap.
    • Removed COOP32 layer until it can be fixed.
  • Kashan Desert
    • Fixed black patches in North Village and floating trenches near North Bunkers.
    • Fixed UAV not working correctly.
    • AAS32: Added 2 additional transport trucks per team.
    • AAS64: Updated MEC armour to 2x T72, 1x Shturm and 2x BMP-2M.
  • Korengal Valley
    • Fixed trees and bushes render distance issues.
  • Operation Soul Rebel
    • AAS: Fixed British Land Rovers not spawning at Kingston 5mins after its captured.
    • Added delayed spawning repair stations and logistics trucks on the second capped flags for both teams.
    • AAS: Added spawn points off of the boat spawns so you no longer enter the boats on spawn. Russians spawn on the beach with some supply crates, Brits spawn on the carrier walkway and the boats are attached to the side of the ship, and will drop when you engage the boats engine.
    • AAS64/128: Added spawndelay to Hind and added non-respawning Mi-8.
    • VW: Fixed combat area outside of map damaging pilots.
  • Ulyanovsk
    • Fixed white dots on terrain.
    • Fixed flag capture issues on all AAS and Skirmish layers.
    • Fixed scale on minimap being wrong.

PR:BF2 v1.3.6.1 Changelog (2015/November/04)
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LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:26
by Nate.
don't be alarmed if something isn't fixed or tweaked yet. Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Relevant

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:38
by Raklodder
Hopefully this will put an end to all of my random client crashes and also address the server stability.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:44
by mars-army47
Hey guys i want to report a bug,its on assault on grozny its on the stairs u cant move on them easily just check that out guys

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:46
by Spook
read the changelog.

'[R-DEV wrote:Mineral;2104004']
STATICS:
  • Fixed L-shape apartment building stair cases not being walkable.
  • Fixed occlusion issue causing render issues on Kozelsk.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:48
by piratepengu
this might be asking for too much, but is there an estimate on when slidey turrets will be removed and/or rebalanced? I don't know if I can wait much longer I am already playing different games other than PR.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:49
by Jamaican
mars-army47 wrote:Hey guys i want to report a bug,its on assault on grozny its on the stairs u cant move on them easily just check that out guys
Fixed L-shape apartment building stair cases not being walkable.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:51
by Chefmoto1
Nate. wrote:Relevant
Really hope that means what I think it means.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:52
by 3ti65
Well i gotta say good job for responding fast to the bug reports.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:53
by Nate.
piratepengu wrote:this might be asking for too much, but is there an estimate on when slidey turrets will be removed and/or rebalanced? I don't know if I can wait much longer I am already playing different games other than PR.
Image

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:55
by shifty454
crossing fingers

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 21:56
by Ideli
On Operation Soul Rebel, when taking a scoped ak. The animation at "arming"/taking the weapon out weapon shows unscoped version.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:02
by Menuen
Fix the turret system...

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:13
by piratepengu
Ideli wrote:On Operation Soul Rebel, when taking a scoped ak. The animation at "arming"/taking the weapon out weapon shows unscoped version.
not true, the scope is just mounted so far back on the weapon that you can't see it when you fold the stock out.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:16
by Mats391
You should be able to get the update now through the PRLauncher.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:19
by Chefmoto1
[R-DEV]Mats391 wrote:You should be able to get the update now through the PRLauncher.
Thanks for fixing these issues so quickly.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:21
by floatplane
You guys seem very much on the ball in respect to attending to map and game discrepancies as noted by many of the astute gamers however, when are the shortcomings of the Prism system going to be looked into ?
These include the continuous and annoying freezes which can occur at any time, especially when the server is well occupied and secondly the inability to use features such as 'permanent' ban in both the gamer name highlight and general 'chat bar'.
There is no doubt Prism is a very powerful gaming tool that has many benefits for Servers & game Admins, but unfortunately currently in it's present form cannot be used to it's full potential.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:22
by Genitals
Hope this fixes my game crashing every other time I alt tab. Also I hope this means they're working on changing the ice rink turrets.

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:29
by Hadi
Can you guys please add a way to select spawn points with the keyboard? like a spawnpoint list or some sort of hotkeys?

Re: PR:BF2 v1.3.6.0 Changelog

Posted: 2015-11-03 22:32
by Raklodder
I ran the update utility through the launcher, joined a server and it crashed within ten minutes!