Ask the PR:F Team a Question
Posted: 2015-09-18 10:37
Will Type 27 Frigate be first big boat in PR?And is it finished?
Well the Scorpion has a 76mm Gun and the AML-90 has a 90mm gun so the AML-90 already had the advantage in weaponry. Then lets not forget the AML-90 is also faster (at least on road, off-road very much depends on the terrain) and is also somewhat a smaller target than the Scorpion too, with also in some places having thicker armour than the Scorpion too. So putting one up against the other the AML-90 still comes out a bit on top although it is really going to come down to how its used ingame to which one will win head to head.blayas wrote:Great !, hope it's not symmetrical with the FV101
The British also has 4x FV107 Scimitars with the 4x FV101 Scorpions, + a FV106 Samson Recovery Vehicle, although they should have really brought two of themblayas wrote:and speaking in numbers were about 12 panhards against 4 scorpions in falklands , I think we could have 2 panhard against 1 FV -101 ?
Since the Falklands has such a large VD we should probably look into giving them a realistic round drop, just on other maps where the VD is only 1km tops, its not really worth it.blayas wrote:A doubt , the gun 2A28 73mm bmp -1 fires about 400 m / s with simulated ballistic curve, while the 76mm l23 the FV101 fires about 500 m / s ( support weapon as bmp -1 ) why does not have a simulated ballistic curve ?
The High-explosive Squash Head (HESH) is its Anti-Tank round of the Scorpion, which is a "type of explosive ammunition that is effective against tank armour and is also useful against buildings". It isn't as effective at defeating tank armour as APDS, hence why the Challenger 2s main AT round is the APDS but its still a useful all-rounded round which is very useful against bunkers/buildings which is why the Challenger 2 still uses it today even and as per this video, is still effective vs APCs. Since the AML-90 has pretty thin armour (compared to a MBT) a HESH round is the perfect type round to go up against it to do the most damage.blayas wrote:One thing to note is that I have not found ammunition APDS or APFSDS to l23 are not sure if currently produced for these weapons , but I believe in the war of the Falkland FV101 were equipped only with HE, HESH, smoke-producing, canister and ilumination ammunition.
The MEC Scorpion is actually based on the Iranian version since they have 80 of them and they are now producing their own version of the FV101 Scorpion called the "Tosan tank" which is more or less exactly the same as the orignal Scorpion that was sold to them, without night scope, other than they also feature a few different versions of it with other turrets along with the normal 76mm turret and a supposed 90mm turret version (can't confirm it), as well as possibly a 30mm version too.blayas wrote:but considering that the FV101 used by mec in PR are those acquired by jordan and everyone is version l23, the presence of APDS ammunition in them is incorrect. (can be seen on any map with the FV101 mec).










According to my sources all Jordanian Scorpions where upgraded by JERSCO, replacing their 76mm guns with 30mm automatic guns, adding 4x AT-14 Kornet-E launchers on the side of the turret, as well as adding day/night sights (to some of them on that list bit and not on the normal block it would be mounted) and they look something like this, note it is still mostly the old Scorpion turret with the old night sight block and the coaxial MG hole has been blocked up etc:blayas wrote:Another interesting feature that I found on the fv's101 is that according to this site: Army Guide, is that the Jordanians have equipped their vehicles with day and night fighting capability, riding a fire control with thermal sight



Yes, each weapons system on the Frigate will have its own player seat requiring a player to use it, and yes it will have all the weapons it had during the Falklands War, which doesn't include the LY-60N Hunting Eagle SAM which is a Chinese weapons system based/inspired by the American AIM-7 Sparrow missile system.blayas wrote:The frigate will be multi- manned ? I find incredible the idea of three or more people using a frigate systems in PR !
And received all his AA capacity ? With 2x 20 mm Oerlikon guns
1 x 4 -rail launcher for GWS - 24 Sea Cat
6 x LY- 60N Hunting Eagle SAM ( was equipped in Falkland , or was it later ? ), Very AA power, perfect for killing some birds![]()
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It will be possible to land a lynx on your deck ?
And the radar will work? It can be a valuable tool for cooperation and guidance to the CAS / jet squad

Currently its 5 but might make it 4, since we want as few people as possible taken away from the front lines but at the same time, want to make it work well and also not have any single role being boring which the main gun might be at times since we plan on giving it very little ammo so its not overused and just spammed the entire timeblayas wrote:Then considering the systems of the frigate, it will be operated for 5 players?
Technically its not possible to destroy projectiles on the Refractor Engine (current version at least), BUT there is one thing that might allow us to do it but then again, this could cause serious server strain at the same time and right now, its just a theory and hasn't had any testingblayas wrote:Something very interesting would be the ability to shoot down the exocet considering it was a relatively slow missile , would be an addition and both the active defense capability of the frigate in contrast with chaffs liabilities, while a challenge for operators of AA guns , it would be possible in PR?
Simple answer, no. Ignoring the fact that its not going to have anything like the same ballistics it dose in r/l since in r/l, it has a max range of 22km (27.5km with "extended range" rounds but these came after the Falklands War) which would mean you can hit even the Argentine Airbase from the British Carrier with the scale of the map ingame. But the main problem is that in r/l, a radar could lock onto a missile, or any aircraft for that matter, then a targeting computer can calculate the firing solution in a split second and have the gun automatically fire with that solution, where with the BF2 engine, we really can't come even come close to being able to simulate thatblayas wrote:Once last question , will be added the realistic AA ability to Vickers Mark 8 gun ?
Wait till you see it fully textured, that is just a flat colour there for the most partMr.VdHeide wrote:That Frigate, awesommmmeeee!![]()
Well that's really for players and server admins to decide but I would recommend that it is probably best for them to be in the same squad since the Lynx can also do a little recon for the Frigate, as well as like you said, let it know when its coming in for a landing but there is no need for slowing down, main thing is to sail in a straight line and for the other slots to be taken up by at least one spotter on the ground.LiamNL wrote:So would the frigate be a claimable asset? And if you made a squad for the frigate would that also include the lynx on the back so you know when to slow down for the lynx to land?


