PR:BF2 v1.3.7.0 Changelog

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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

PR:BF2 v1.3.7.0 Changelog

Post by Mineral »

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This update brings the remaining fixes to reported issues and problems in our feedback and bug forums sections. This is the last planned patch for now so unless anything important is reported or found in the next few days we will now start working towards our next major release. Continue to post bugs and feedback in the forums so we can look at them for v1.4!

This update is now being provided to servers owners to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.7.0 Changelog (2015/November/ 8)
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STATICS:
  • Fixed big jungle trees being exploitable when badly placed.
  • Fixed bad occlusion mesh on government office building.
WEAPONS:
  • Updated textures of RPG warheads to better represent r/l materials.
  • Fixed multiple issues with stationary Phalanx AA.
  • Fixed M14 EBR and MK 12 having deviation issues.
  • Fixed unguided AT weapons effects not being synchronized across clients.
SOUNDS:
  • Silenced Cerberus.
VEHICLES:
  • Added missing horn to fake bombtrucks.
  • Fixed bugged flight physics of Gazelle helicopter.
  • Fixed impact sounds missing when firing HE tank shell.
  • Fixed BMP2-M and Puma ATGM getting misaligned from turret.
  • Removed realistic traverse and elevation speeds until better implementation can be found.
LEVELS:
  • Assault on Grozny
    • Fixed suicide fence near Northern Suburbs.
    • INS: Removed a bad cache.
    • COOP: Added new 64 layer.
  • Laskhar Valley
    • COOP: Fixed 32 layer. Re-added.
  • Kokan
    • Fixed tree rendering.
  • Kozelsk
    • INS: Added repair and resupply point where Mi-8 helicopter spawns.
    • COOP32: Added spawnpoints at Cave Bunker.
    • COOP64: Fixed bad spawnpoints.
  • Operation Marlin
    • INS: Lowered weapon cache amount to 4.
    • INS64: Fixed Hamas having spawn issues when close to vehicles in their base.
  • Operation Soul Rebel
    • Removed UAV icon of minimap of the British Carrier ATC tower.
    • Fixed terrain shadow bug in Cuban base.
    • VW64: Fixed ticket count being not 200.
  • Qwai River
    • AAS: Added one additional transport truck to each team.
    • AAS64: Fixed one humvee having a longer spawntime then intended.
  • Ulyanovsk
    • AAS32: Fixed crates and vehicle depot being Russian instead of Militia version. Fixed Militia ACV position.
  • Sbeneh Outskirts
    • VW64: Updated layer to now use crewman only factions. Fixed ticket count being not 200.
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shifty454
Posts: 32
Joined: 2015-10-25 15:00

Re: PR:BF2 v1.3.7.0 Changelog

Post by shifty454 »

thanks devs
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: PR:BF2 v1.3.7.0 Changelog

Post by Danesh_italiano »

"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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Very fast updates! Thanks!
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Aijt
Posts: 17
Joined: 2014-12-28 18:19

Re: PR:BF2 v1.3.7.0 Changelog

Post by Aijt »

'[R-DEV wrote:Mineral;2105325']
VEHICLES:
  • Removed realistic traverse and elevation speeds until better implementation can be found.

Can't wait to see it better implemented! :)
TheAndrew1987
Posts: 32
Joined: 2014-02-02 17:39

Re: PR:BF2 v1.3.7.0 Changelog

Post by TheAndrew1987 »

By_Zaca wrote:"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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Very fast updates! Thanks!
what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
TuntematonSika
Posts: 6
Joined: 2014-10-03 17:43

Re: PR:BF2 v1.3.7.0 Changelog

Post by TuntematonSika »

TheAndrew1987 wrote:what are you complaining about? everyone but a handful of guys hated it,i'm glad it was removed because it was the one thing that was really bad about the whole patch , regarding my two cents on the issue i think WASD controls would work fine but ofc it would require some testing because it may cause more problems than it solved like the 'realistic' version
AFAIK That's not possible with the engine.
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operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: PR:BF2 v1.3.7.0 Changelog

Post by operativac »

3x Hooray for the DEV's. Hooray! Hooray! Hooray! :)
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR:BF2 v1.3.7.0 Changelog

Post by PricelineNegotiator »

Good work, devs! Thanks for listening.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:BF2 v1.3.7.0 Changelog

Post by Frontliner »

By_Zaca wrote:"Removed realistic traverse and elevation speeds until better implementation can be found."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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7seven7
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:BF2 v1.3.7.0 Changelog

Post by PatrickLA_CA »

Great job Devs. Kudos to the fast reaction even though I hope this system is brought back ASAP with inertia fixed.
In-game: Cobra-PR
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: PR:BF2 v1.3.7.0 Changelog

Post by KillJoy[Fr] »

[R-DEV]Mineral wrote:Removed realistic traverse and elevation speeds until better implementation can be

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Au dela du possible ...
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.3.7.0 Changelog

Post by TBoy205 »

How has nobody found these major bugs that still exist?! Jesus Christ
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User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.7.0 Changelog

Post by Mineral »

TBoy205 wrote:How has nobody found these major bugs that still exist?! Jesus Christ
You mean the ones we fixed today or you talking about other issues? If so, how about you post them in the bug forums.
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=BG=BladeNakamura
Posts: 38
Joined: 2015-01-05 01:15

Re: PR:BF2 v1.3.7.0 Changelog

Post by =BG=BladeNakamura »

Where are my troopers !!! :twisted: :twisted: :twisted: Good job devs ! You work very fast . Patch after patch, I can't keep up so fast . Great work! :goodvibes
SprintJack
Posts: 101
Joined: 2008-03-25 19:08

Re: PR:BF2 v1.3.7.0 Changelog

Post by SprintJack »

PR devs. Now with patches coming out faster then 90% of AAA devs out there ;)
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Unarmed Civilian
Posts: 135
Joined: 2010-04-10 08:51

Re: PR:BF2 v1.3.7.0 Changelog

Post by Unarmed Civilian »

TuntematonSika wrote:AFAIK That's not possible with the engine.

How do you explain the mechanics of the stationary anti-tank guns in maps such as Dragon Fly?
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.7.0 Changelog

Post by Raklodder »

[R-DEV]Mineral wrote:Removed realistic traverse and elevation speeds until better implementation can be found.
Thank you for reverting back to the previous system!
theguerrier
Posts: 1
Joined: 2015-05-31 00:17

Re: PR:BF2 v1.3.7.0 Changelog

Post by theguerrier »

thanks for working :)
Evox
Posts: 29
Joined: 2010-09-27 21:09

Re: PR:BF2 v1.3.7.0 Changelog

Post by Evox »

Thank you good work!
Playing Project Reality since Beta.
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: PR:BF2 v1.3.7.0 Changelog

Post by Yrkidding »

Removed realistic traverse and elevation speeds
Very dissapointed to see this change. I understand that there's a problem with the momentum; I very much hope can be fixed quickly and the traverse speeds re-implemented. I'm sorry but these speeds are just what armour is like. We just had it ridiculously easy before this. The timings are realistic. I'm sure there was similar backlash when deviation was implemented but traverse speeds are a core element of how armour handles in real life.

Other than that, great work getting bugfixes out quickly!
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