Namer has some kind of weird turret turn still, the limitation for speed has been removed but some kind of inertia is still there. It also turns the turret in the opposite direction the vehicle is turning somehow. I don't know if this extends to other vehicles but tanks (M1A2, T-62) were fine.
Video will be up in a couple of minutes
Re: Namer turret turn bug
Posted: 2015-11-08 23:26
by Menuen
Same in Panther and probably in Crow Hummve.
Re: Namer turret turn bug
Posted: 2015-11-08 23:35
by rPoXoTauJIo
Probably too high stab values.
Also dat voice "ENEMY INFANTRY"
Re: Namer turret turn bug
Posted: 2015-11-09 07:36
by Xander[nl]
Same for the Stryker in 1.3.6. Suppose it's a problem with all CROWS systems.
Re: Namer turret turn bug
Posted: 2015-11-09 17:24
by viirusiiseli
Also AAVP from what I tested, but on that it was more mild
needs fix
Re: Namer turret turn bug
Posted: 2015-11-11 14:38
by Roque_THE_GAMER
the LAV seems to have some inertia to.
Re: Namer turret turn bug
Posted: 2015-11-12 01:49
by 3ti65
Reversing that change didnt quite work out did it
Re: Namer turret turn bug
Posted: 2015-11-12 17:36
by Danesh_italiano
The same on all tanks/apc/ifv. No speedlimit but still have inertia.
Re: Namer turret turn bug
Posted: 2015-11-12 20:22
by Spook
Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
Re: Namer turret turn bug
Posted: 2015-11-12 21:22
by Danesh_italiano
[R-CON]Spook wrote:Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
100% the same? Sounds different to me.
The problem is not a inertia. Is a "stable gun". I think this issue trying to reproduce that:
look in 1:54
Re: Namer turret turn bug
Posted: 2015-11-12 21:24
by Mineral
The inertia is nothing new, neither is the turret moving with the vehicle. That's the exact same as v1.3.1. What is an issue is when it moves in the other direction like virus his video shows That's what we are looking into atm. So if you find more of those (so far all .50 CROWS/MK19 CROWS vehicles) let us know ASAP.
Re: Namer turret turn bug
Posted: 2015-11-12 21:59
by viirusiiseli
[R-DEV]Mineral wrote:The inertia is nothing new, neither is the turret moving with the vehicle. That's the exact same as v1.3.1. What is an issue is when it moves in the other direction like virus his video shows That's what we are looking into atm. So if you find more of those (so far all .50 CROWS/MK19 CROWS vehicles) let us know ASAP.
Tanks are good, they're exactly as before. No problem there.
APCs all have some problems, to different extents depending on what APC. CROWS vehicles are FUBAR, the turret is going crazy. The rest not as much but there's something off. Its hard to explain but trust me, somethings different, if that helps at all.
Mostly it seems APC turrets move too fast, its as if there was some kind of brake before 1.3.5 and now it's not there once reverted back. The fine adjustment when gunning an APC doesn't work as good. I've always gunned with the same DPI, but now I have to lower DPI to be able to fine adjust to targets.
[R-CON]Spook wrote:Guys its the same as pre 1.3.5. The inertia was always there. Thats a vBF2 thing and cannot be prevented. 1.3.5 must have somehow twisted all your heads that you suddenly started to pay attention to something that has always been there. Now all calm your tits and play the game, everything works fine.
Not sure if trolling or serious. I'll bite regardless.
I provided proof. Showing the APC turret turns by itself to the opposite direction the APC is turning. Without mouse input. That never happened before 1.3.7. You can watch any gunning video made in a CROWS vehicle and see that.
If you can't even believe that, why don't you hop on a server and have a go yourself. You'll quite quickly see it does not "work fine".
Re: Namer turret turn bug
Posted: 2015-11-12 22:15
by Mineral
Inertia is fine, we aren't going to alter that. Might be a bit different sure, but totally fine. Neither are we introducing stabilization all of a sudden. Turrets have always moved with the vehicle. We will look into the CROW issues though.
Re: Namer turret turn bug
Posted: 2015-11-12 22:16
by Spook
I was referring to all the other post jumping on the inertia-train and suddenly claiming every vehicle is screwed, not the OP. Sorry if that wasn't clear.
Re: Namer turret turn bug
Posted: 2015-11-14 01:48
by Mouthpiece
Wait, why didn't I notice this kind of inertia pre-1.0 (when I played a-LOT)? It was nothing like in viirusiiseli video, I mean, now it looks like the turret is doing what it wants if mouse isn't moved. So the remedy is to move mouse as more as possible? Or is it gonna get fixed?
Re: Namer turret turn bug
Posted: 2015-11-18 19:32
by viirusiiseli
1234567
Re: Namer turret turn bug
Posted: 2015-11-25 11:24
by TheAndrew1987
By_Zaca wrote:100% the same? Sounds different to me.
The problem is not a inertia. Is a "stable gun". I think this issue trying to reproduce that:
look in 1:54
having a fixed turret would make tank games so much more fun,no more "HOLD! ENEMY!!" from the gunner, because he can shoot on the move perfectly fine . hopefully squad will have this in