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Muttrah COOP 128

Posted: 2015-11-10 03:52
by Scubbo
Hey, it's a good layer but it could do with some AA --- unlike the 64 layer, the 128 is missing shilkas and aa-pod's on the castle so the attack chopper can just clean up the new heavy assets the MEC got over the 64 player layer

also the picture shows 1250 tickets per team, but infact only 100-200? I believe it's because in the desc file there is no ticket specified for the 128 layer only 16-64 ^_^

Re: Muttrah COOP 128

Posted: 2015-11-10 05:57
by Scubbo
could we also restore the old 1-man LAV on the 64 player layer -- I believe it just needs the _bf2 added to the gameobject loader ^_^

Re: Muttrah COOP 128

Posted: 2015-11-10 08:57
by melonmuncher
Try the aavps

Re: Muttrah COOP 128

Posted: 2015-11-10 22:01
by Scubbo
? not sure whatchu mean? i'm talking about the coop bot layer, the bot's don't shoot down the heli's anymore because of a lack of AA-pods around like on the other layers / no shilkas like on the other layer so humans have a cakewalk in the skies @_@

Re: Muttrah COOP 128

Posted: 2015-11-15 20:19
by PLODDITHANLEY
The one man LAV worked well on Muttrah, being two man means it stays in main alot. The AAVP s aren't used much as they are a long drive/swim away and are pretty short-lived against BMPs and scorpions.

Re: Muttrah COOP 128

Posted: 2015-11-15 23:52
by Scubbo
yes I agree, the 1 man LAV in the 64 layer makes it much more fun (and used..) than the current 2man

Re: Muttrah COOP 128

Posted: 2016-06-23 21:19
by PLODDITHANLEY
I was playing 64 again last night lamenting the passing of the 1 man LAV - it's very rare ( on GDO anyway) to see it ran with 2, sometimes a guy tries to solo it.

As I stated before trying to take out BTRS, BMPS and a Scorpion is pretty complex with an AAVP.