The smoke from launching the deploy able ATGMs makes it very difficult to impossible to continue guiding the missile on target. This makes the launcher only useful for engaging stationary targets. I haven't tested this out on all the launchers, or more than a few times in game, so what are your opinions on it? I feel the smoke shouldn't be as thick and shouldn't block the player's view.
Re: ATGM smoke
Posted: 2015-11-15 03:55
by PeppeJ
I somewhat agree, I usually don't find it to be much of a problem but there are times when the smoke got me killed. I would like it if the smoke spawns with more force.
AFAIK in real-life the TOW produces barely any smoke, so I'm not sure why it makes so much in PR. Check the youtube video for reference.
Re: ATGM smoke
Posted: 2015-11-15 09:23
by fecht_niko
Same experience with the chinese tank on black gold. The enemy tank was ~400m away and the smoke blocked my view until I hit it. Its not really possible to guide the missle on moving targets.
Re: ATGM smoke
Posted: 2015-11-15 10:01
by Jacksonez__
You could think it simulates this phenomenon on TOW-2:
From TOW-2 shooter's manual (translated though)
"Especially TOW-2 missile launch motor thermal heat ripple effect might blot out both the target image from both sights (day/thermal sights) for 1-2 seconds."
so smoke effect might be justified for tow-2, not sure if devs thought it like this
Re: ATGM smoke
Posted: 2015-11-15 14:03
by Mouthpiece
Agree in general about all guided AT rockets. They really go against their idea in PR - the idea being they can hit targets that are really f*** far, but in PR it is the opposite - because of the smoke trail, it's really, really hard to hit a somewhat fast moving target beyond 400m. And in maps with huge view distances and flat landscape it's a necessity. It's such a fail to not hit a steadily moving T-90 from an ambush position with my Chinese tank's ATGM or a TOW. I can't remember when the unrealistic smoke has been added, but before 1.0 I had 0 problems in this aspect.
And yeah, for inspiration look at vids (you can find youtube full of them) of people firing TOW's and TOW-like weapons without any noticeable smoke trail.
So why did the smoke get added? Better nerf dem hats (because of the jack-in-the-box rape they ensure; or better not, as they're limited now - spam those nmy city tanks with them LAT's boys!)
***
Peppe, for your vid to work, you should only copy+paste the "A-XrlMpwEuM" part of the youtube link. In between the [slashYOUTUBE] tags.
Re: ATGM smoke
Posted: 2015-11-15 16:41
by Jacksonez__
Mouthpiece wrote:Agree in general about all guided AT rockets. They really go against their idea in PR - the idea being they can hit targets that are really f*** far, but in PR it is the opposite - because of the smoke trail, it's really, really hard to hit a somewhat fast moving target beyond 400m. And in maps with huge view distances and flat landscape it's a necessity. It's such a fail to not hit a steadily moving T-90 from an ambush position with my Chinese tank's ATGM or a TOW. I can't remember when the unrealistic smoke has been added, but before 1.0 I had 0 problems in this aspect.
And yeah, for inspiration look at vids (you can find youtube full of them) of people firing TOW's and TOW-like weapons without any noticeable smoke trail.
So why did the smoke get added? Better nerf dem hats (because of the jack-in-the-box rape they ensure; or better not, as they're limited now - spam those nmy city tanks with them LAT's boys!)
***
Peppe, for your vid to work, you should only copy+paste the "A-XrlMpwEuM" part of the youtube link. In between the [slashYOUTUBE] tags.
I guess BF2 engine cannot simulate the terrain dust / snow particles so it's more than fair to have smoke effect on deployable ATGMs in my opinion.
depends of the terrain, to be honest. I can smoke and stuff which can distract the gunner.
On the another hand, here's TOW-2 and there's barely no smoke or anything. But as I wrote earlier, the heat traces from launch motor might distract the gunner for 1-2 seconds.
Re: ATGM smoke
Posted: 2015-11-15 16:51
by Airsoft
Which vehicles?
Some appear to be more than others. It was a bug with some of the chinese vehicles.
Re: ATGM smoke
Posted: 2015-11-15 16:57
by qs-racer
In PR, BMP3 atgm is fast as hell and no smoke, compare to BMP2m that have a slow, rotating and smoking rocket.
Re: ATGM smoke
Posted: 2015-11-15 17:06
by Jacksonez__
qs-racer wrote:In PR, BMP3 atgm is fast as hell and no smoke, compare to BMP2m that have a slow, rotating and smoking rocket.
Konkurs launch from deployed launcher (smoke is real)
Re: ATGM smoke
Posted: 2015-11-15 20:17
by chrisweb89
[R-DEV]Airsoft wrote:Which vehicles?
Some appear to be more than others. It was a bug with some of the chinese vehicles.
So far in my experience all of the deployable ATGMs have too much smoke to be properly used. I'm not sure on what vehicles because I rarely gun. All handheld guided ATs are fine.
Re: ATGM smoke
Posted: 2015-11-17 07:24
by solidfire93
i didn't tested the ATGM's MY self, but some one said that i lose target coz of the smoke !
idk never had any issue with ATGM stationary,or in armour (since im the driver all the time)
maybe reduce the smoke a bit !?
Re: ATGM smoke
Posted: 2015-11-30 13:24
by STompa
In TOW:s you cannot see the target you are shooting at because of the smoke. Now I don't know shit about how it works in real life but I doubt you cannot even see your target, even with long range shots. Now you almost need someone to call out "up up down down left left" if the target is moving. Even if that was true in real life, which I doubt, it seems strange to have as an ingame feature since it makes tows kinda useless.
Re: ATGM smoke
Posted: 2015-11-30 14:53
by viirusiiseli
All of the bigger smoke effects that block the gunner shouldn't really be there as it makes using ATGMs quite useless against moving targets.
Also, BMP-3 has this smoke now too.
Re: ATGM smoke
Posted: 2015-12-01 06:14
by chrisweb89
Any feedback from the Devs? From what I've noticed this isn't so much a bug, but a feature that was purposely added in to most ground launched ATGMs, any chance we could get it removed so that we can actually take advantage of the guidance off the missiles?
Re: ATGM smoke
Posted: 2015-12-01 18:26
by M42 Zwilling
It's not intentional. It seems to be a side effect of moving all the effects to the missile itself to fix another bug, now the smoke puffs etc. from the launch are playing too far forward in most cases. It's on the list to be fixed for the next version.
Re: ATGM smoke
Posted: 2015-12-01 23:00
by chrisweb89
Ok, thanks. Looking forward to seeing them after the next update.