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Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 16:52
by Nightingale
I play SL a lot in PR, and the amount of unneeded chatter on num* channel is just staggering. On the north american servers, using num1~num9 is not a widely-practiced habit. It's just num*, every single time.

Is there a way for me to assign a key to mute just the intersquad comms so I can actually hear my own squad when I need to? I tried binding volume up and volume down 10% in the PR Launcher, but it also effects squadVOIP and localVOIP so it wasn't a solution.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 18:16
by DC_K
not possible at the moment

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 18:24
by communistman
As someone who squad leads on NA servers, I hear you all the way. However I think giving SLs the option of muting each other might not be the best idea; I could see a team's efforts breaking down quickly if a SL got frustrated with the chatter and mutes the team, and now the team can't reach that SL with vital intel or attempts to coordinate at all. Beyond that, it would be that much more chaotic if you don't know who is and who isn't muted.

Tank squads will decide that they need focus on crew comms and listen for engines so they mute SL, now squad 3 can't tell you there is armor sneaking up your flank, commander can't tell you you're lazed, infantry's support requests fall on deaf ears. What if CAS mutes? Do we need server admins to enforce communication-critical squads to not mute themselves? Way too much trouble.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 19:00
by Nightingale
I thought of the same thing actually, which is why I suggested a thing for SQUAD:

Channel System for Intersquad Comms - Suggestions - Squad Forums

:-D

But I was hoping there was a convenient keybind I could use in PR right now, since I am doubtful the R-DEVs will revisit PRMumble when PR is so close to the end of its life. But DC_K has explained it's not possible, so I guess us Canuckoyanks will just have to deal with num* spam until the end of time.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 19:23
by Jevski
I would say report it to the admins, if someone spams mumble, or just mute that particular SL.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 19:25
by Nightingale
Doesn't work, especially when even the admins themselves are pressing num* constantly. :(

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 20:35
by MikeDude
It doesn't help that on most (all?) of the na servers admins really don't give a fuck about mumble spam. Neither in briefing time, or when the round is being played.. This is the issue which should be resolved.

Giving people a option to mute squad leader chat is a no no no no no for very obvious reasons.

On EU servers this is mostly not an issue... You tell someone to use numbers instead of all chat once, and they do it. If they continue on spamming it's a !resign, !warn or whatever suits the case.
Nightingale wrote:Doesn't work, especially when even the admins themselves are pressing num* constantly. :(
I feel ya :(
Like I said.. That is the issue ^

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 20:43
by Nightingale
Jevski wrote:or just mute that particular SL.
How do you selectively mute a particular SL? Do you do it from prmumble.exe? :D

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 22:16
by Fir3w411
Nightingale wrote:How do you selectively mute a particular SL? Do you do it from prmumble.exe? :D
Task tray -> Mumble -> Select player and right click -> Mute

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-15 23:09
by Nightingale
Thanks. :D

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-18 09:17
by [508th_PIR] Grey
Nightingale wrote:...I am doubtful the R-DEVs will revisit PRMumble when PR is so close to the end of its life.
Do you know something the rest of us don't?

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-26 16:45
by KingKong.CCCP
Nightingale wrote:Thanks. :D
I am also looking for the same feature. It seems legit - to be able to turn off radio, or unplug your headset in real life should be possible. In real life thou, you wouldn't get a constant spam over radio.
There should be a shortcut option to temporally turn it off.

To be honest, there is no sense in having num* ("to all squads, to all squads") aka spam_button in the first place... especially if there is a CO there. But many new players like it, so what can you do...

A good tip for experienced players: At the start of the round, as soon as you hear someone using the spam button, alt-tab and local mute the guy. There is no way he will accept the fact that he's spamming, and he will continue to do that more often as the fight escalates. He will drive you crazy at some point, so just mute him before you start screaming curses at the poor new guy, who has no clue what he did wrong.
Remember to unmute at the end of the round!!!

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-26 17:50
by mat552
Just one of the joys of Mumble, like making the commander redundant and nasheed spam.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-27 05:51
by Cavazos
I sometimes use mute Mumble even as squad leader when I got enemies on top of me. Sometimes you need options to clear radio chatter at important moments. There are sometimes equally important moments when my infantry squad is engaging a tank and I need to mute intersquad comms.

Considering the possible disadvantages of having a intersquad mute, giving squad leaders more ability to effectively lead their squad during trying times is a good thing. If it's possible, add it.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-27 08:19
by CR8Z
I LOVE...

SQX: --> Be advised, accurate enemy fire my 325...

Me: --> Great. A bunch of words followed by numbers.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-28 18:21
by Nightingale
Honestly I don't really understand the num* button. What could anyone possibly say that every other SL on the team actually needs to know?

Every SL should just use only num1~num9, or teamchat. Too many people misuse num* for it to be practical.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-28 19:22
by DesmoLocke
I would like to see it taken out just to see if the squad leaders that abuse it get better at identifying which specific squad they need to address. It takes like two seconds looking at the squad screen and map.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-11-29 02:00
by a3dboy1
Well, it seems that the solution you come up guys is to remove * for SLs and leave it for CO only...Seems OK for me.

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-08 14:01
by KingKong.CCCP
Update:

First of all, YES it is possible to mute all intersquad comms but not local speech. How, I'm not sure it's in my interest to say it... but let's say, if you got to the point getting really really frustrated from people spamming squad radio, you will find the solutions yourself. Just don't advertise it, as it may be removed in the next PR Mumble version for reasons beyond my comprehension.

Second, the desired solution should be something like this:

Feature Button Set volume for non-3D comms to 1%, while keeping local to 100%.
Doing so, you will still be able to see green, red or yellow indicator of people talking. So if another SL is trying to contact you, you can see it and get back to him (her, hehe) by setting volume back to 100%.
The question remains, should the higher in command override this? Like, should SL volume always be set to 100% all times, as well as CO (for SL). That seems ok in theory... but in PR quite often you get a chatty SL/CO who doesn't care if he spams or not. Leaving the squad (or server) may be a valid suggestion in theory, but also quite often that is not possible, since there are no squad slots left, your friends are in the squad and you cannot fit other, no other servers, etc.

EDIT: The described solution only describes the desired effect - having sound at 1% doesn't make sense, it should be muted, but without removing green/red/yellow player name indicator (currently if you mute Mumble, this indicator is also gone).

Re: Mute Intersquad Comms but not PRMumble?

Posted: 2015-12-08 14:23
by MikeDude
fix the server, not the program.
Seriously, only on American servers you have the issue of people spamming * instead of talking to each squad.
Just get proper admins, warn them and teach each other. Aaaand done.

No point in allowing people to ignore their mumble because ''they are muted cuz spam'' Not gonna happen.