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Ramiel AAS Asymetrical battle
Posted: 2015-11-22 11:57
by KillJoy[Fr]
There is to many things on Ramiel *** layout that create an asymetrical battle.
First problem : the amount of firepower of US is just insane compared to ARF, you can nearly says it's "Tir au pigeon" a french expression that litteraly mean you are shooting birds it's to easy.
Second problem : the flag layout is ridiculous, the position of the first cap able flag give US a great advantage. The only thing they need to do is to build a super fob in the desert with assets and apcs cover there is absolutly no ways for ARF to fight against so huge firepower.
Third problem : Why ARF can not cap back flags ?
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-22 12:03
by Navo
Make 1993 US Army faction with M16A2s and remove all APCs and technicals.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-22 18:01
by Nightingale
I don't really understand the purpose of the final 3 capzones (on the western portion of the city). There is no way that the ARF can defend such wide open spaces. Is this to ensure that there are also some "easy caps" on the map to balance out the "hard caps"?
It is logical that ARF cannot cap flags, because it is a defensive map with 1000+ tickets for the defenders.
The reason it feels like it's too easy for USA to cap flags is because the capzones are super small. ARF has to constantly keep some fighters in the capzone, or else USA will just cap it quickly with 3 people.
I feel like this map needs more civilian cars or technicals. It's too easy to get stuck at ARF main because your teammates abandoned a technical in the desert and left it there for all of eternity.
Overall, I'm not sure if this map is imbalanced or not. Usually, half of the players on ARF team don't even want to try to win, and they just want to play the next map. I have seen ARF win on this map, but I'm not sure if it was because BluFor kept letting a 10-year-old smash all their helos into the sea or something.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-23 14:45
by viirusiiseli
The map has a nice idea but execution needs changes, yes. I rarely say anything is OP, as its more about whos using the asset, but the LBs are OP. They do not have anything that will kill them if you fly the right way. Technical .50cal vs heli needs to be more effective for example.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-24 00:09
by Murphy
Agreed on the LB point, even if it takes 4-5 .50cal rounds to bring it down connecting with those things is damn difficult if the pilot knows how to fly. I know CAS guys love the LB for it's unequaled maneuverability, and I would hate to see them removed, so maybe finding a solution other than "remove LBs" would be best.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-26 18:24
by KillJoy[Fr]
Navo wrote:Make 1993 US Army faction with M16A2s and remove all APCs and technicals.
That a really good suggestion, removing the scope for US will balance infantry fight but we still need to deal with the excess of assets.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-28 18:38
by Brozef
I played this a few days ago, Dshk 50 cal kills BH in like 40 rounds but the LB takes at least 20-30 pretty tough for a light helicopter. Also LB can take more than 1 RPG hit and have enough time to find a land zone and ditch, I think the LB armour needs a nerfing.
Re: Ramiel AAS Asymetrical battle
Posted: 2015-11-28 20:14
by bromley
another problem ive noticed is no matter what team wins, the flags on the western side of the city never see play because one team runs out of tickets before the game reaches that far
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 05:28
by bromley
also maybe remove one CAS littlebird? that would make it much better since cas is very oppressive on the map
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 12:18
by W.Darwin
Devs fuck level = 1.
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 12:38
by Mineral
Pre v1.3.5 Ramiel was 70% won by ARF because they had an insane amount of tickets. I lowered this considerably for v1.3.5 which caused the opposite effect, now 70% is won by US

I tweaked the tickets again and nerfed the assets of the US a while back already before this thread was bumped again. No worries .
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 12:55
by W.Darwin
Hahaha, this edit xD
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 13:36
by Rabbit
I think AAS is trash on the map. It doesn't play like it is supposed to, super tight urban slaughter. Usually it just ends up with the US trying to bring in kills from a distance. I would really like to see the objective mode on this map, I think that has some potential here.
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 13:42
by viirusiiseli
Rabbit wrote:I think AAS is trash on the map. It doesn't play like it is supposed to, super tight urban slaughter. Usually it just ends up with the US trying to bring in kills from a distance. I would really like to see the objective mode on this map, I think that has some potential here.
I think the only way you could push the US to go for flags would be to start the AAS route from the south side of the map.
Having to go ~2km to the NE side of the map into a desert to launch an attack isn't exactly optimal.
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 13:46
by Navo
Rabbit wrote:I think AAS is trash on the map. It doesn't play like it is supposed to, super tight urban slaughter. Usually it just ends up with the US trying to bring in kills from a distance. I would really like to see the objective mode on this map, I think that has some potential here.
Make 1990 US Army faction with iron sights

Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 14:50
by Rabbit
Navo wrote:Make 1990 US Army faction with iron sights
Yeah, would be cool if the devs made that.
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 15:43
by FlOwMaKeRs
How bout to puttin more maps in the next patch?,
some maps like ramiel are unnecessary in the game (***) to be honest, Ramiel only worth for ISS, yeah some admins/players are retarded at the time of selection of votes.
Insurgents need more weapons and vehicles, It is totally incomplete, unlike real life.
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-28 16:00
by bromley
[R-DEV]Mineral wrote:Pre v1.3.5 Ramiel was 70% won by ARF because they had an insane amount of tickets. I lowered this considerably for v1.3.5 which caused the opposite effect, now 70% is won by US

I tweaked the tickets again and nerfed the assets of the US a while back already before this thread was bumped again. No worries .
do APC's spawn sooner now? Currently APC's never see play as the round end before US captures the flag that spawns them
Re: Ramiel AAS Asymetrical battle
Posted: 2016-03-29 08:01
by Frontliner
[R-DEV]Mineral wrote:Pre v1.3.5 Ramiel was 70% won by ARF because they had an insane amount of tickets. I lowered this considerably for v1.3.5 which caused the opposite effect, now 70% is won by US

I tweaked the tickets again and nerfed the assets of the US a while back already before this thread was bumped again. No worries .
Maybe it would help alot if the first capzone wasn't 30 meters wide surrounded by high buildings on the other side of the map and only one logical approach vector to assault it from?