Heli Missiles
Posted: 2015-11-26 00:44
As if it wasn't enough changing some heli missiles with TOW's instead of Hellfires, but now they are changed to turn less.That makes them useless on low view distance maps.
Let me explain..
(here excluding the dive tactic because it takes 5mins to reach ^1200 alt for a proper dive)
Maps like Muttrah City/Beirut require different approach so that the gunner has more time to shoot at stuff, it's called side-angle approach.You dont lose the angle the same way when you fly directly towards the target.
This tactic is now literally useless (from my latest experience).
I know you've been trying to slowly make CAS assets un-usable in the latest updates and I see you've also been "dumbing" down the gameplay in assets in general, but thats for another thread..So can you please consider making heli missiles (given the fact that they've already been nerfed to literal shit in previous updates[no splash;less speed;retarded spinning]) useful again?Thanks for reading and have a nice day.
Let me explain..
(here excluding the dive tactic because it takes 5mins to reach ^1200 alt for a proper dive)
Maps like Muttrah City/Beirut require different approach so that the gunner has more time to shoot at stuff, it's called side-angle approach.You dont lose the angle the same way when you fly directly towards the target.
This tactic is now literally useless (from my latest experience).
I know you've been trying to slowly make CAS assets un-usable in the latest updates and I see you've also been "dumbing" down the gameplay in assets in general, but thats for another thread..So can you please consider making heli missiles (given the fact that they've already been nerfed to literal shit in previous updates[no splash;less speed;retarded spinning]) useful again?Thanks for reading and have a nice day.