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Burning sands 1.35
Posted: 2015-11-28 19:28
by viirusiiseli
All over enjoy the old viewdistance, but tickets are quite low for such a map, only 500 for STD. Could do with some more.
Re: Burning sands 1.35
Posted: 2015-12-03 09:37
by Rudd
in the new setup of PR, the 128 layer is lots of tickets, the 64 is less so admins can choose a short or long game
Re: Burning sands 1.35
Posted: 2015-12-03 12:47
by viirusiiseli
[R-DEV]Rudd wrote:in the new setup of PR, the 128 layer is lots of tickets, the 64 is less so admins can choose a short or long game
Yeah, I get that. But compared to say, Beirut ALT with 750 tickets it is quite low for a 4km map. It ends really fast.
Re: Burning sands 1.35
Posted: 2016-12-05 22:18
by X-Alt
With 1.4, meinsurgent now only has 3 maps to play on, and now that I remember, this used to be a go-to INS map in the early days of 1.0.
The AAS\INS blend made it end up on the no-fly list towards the end of its lifespan. But while it was around, the decent cache locations, city combat, and the whole sandstorm + oilfire vibe it gave off really made it one of the better INS maps IMHO.