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New large layers are epic

Posted: 2015-12-09 03:48
by fatalsushi83
Just wanted to say that I like the new large layers. I played a 2-hour game on Bijar last time and it was really epic, even though some of the squad leaders basically gave up halfway through. It also gives you more time to do strategic stuff as an SL and play around different areas of the map. Nice change IMO!

Re: New large layers are epic

Posted: 2015-12-09 13:13
by viirusiiseli
fatalsushi83 wrote:Just wanted to say that I like the new large layers. I played a 2-hour game on Bijar last time and it was really epic, even though some of the squad leaders basically gave up halfway through. It also gives you more time to do strategic stuff as an SL and play around different areas of the map. Nice change IMO!
Yeah, can second this! As soon as the faster ticket bleed on outcap comes it'll be even better.

Re: New large layers are epic

Posted: 2015-12-09 14:00
by Mineral
Great to know it's appreciated ! I'm sure not everyone will feel like that, and obviously we now miss a few layers that we used to have, but overall I'm quite happy with the stats on large layers.

About the ticket bleed, unless somebody can take it over from me this might not make v1.4 :( I got exams coming up so won't have much time to implement it across the board. Although I did make it faster on freaking Vadso cause it bugged me :D

Re: New large layers are epic

Posted: 2015-12-09 15:08
by X-Alt
I dislike the new large layers immensely. Not because of the high ticket counts, but because of the fact they are standardized with the Std layers of maps, so options like Black Gold Large and Khami go down the drain. The fact of the matter is, the only two options for a map are now Std and Alt. By pulling the plug on variety, large layers are dead. The new generation of PR servers prefer shorter matches, but if you put interesting setups (e.g v1.1 Kashan Large), you will give people a reason to play something new and different from the typical 64 layer of a map.


Reasons people played Large layers:
*Asset Spam
*More Trans
*More Tickets

Re: New large layers are epic

Posted: 2015-12-09 17:18
by Acecombatzer0
fatalsushi83 wrote:Just wanted to say that I like the new large layers. I played a 2-hour game on Bijar last time and it was really epic, even though some of the squad leaders basically gave up halfway through. It also gives you more time to do strategic stuff as an SL and play around different areas of the map. Nice change IMO!
I was your HAT kit that round, took out 2 Bmp-3s

I joined the round pretty late but I still played for like an hour I recall.

Posted: 2015-12-09 18:53
by Portable.Cougar
I feel like large layers allow people to human wave attack more. Spawn, run, die, give up and resplendent. With 1000 tickets there seems to be less reason to wait for a medic or plan assaults b

Re: New large layers are epic

Posted: 2015-12-09 20:53
by X-Alt
Portable.Cougar wrote:I feel like large layers allow people to human wave attack more. Spawn, run, die, give up and resplendent. With 1000 tickets there seems to be less reason to wait for a medic or plan assaults b
4 squad human waves are one of the greatest things you can do in PR.

Re: New large layers are epic

Posted: 2015-12-10 03:44
by fatalsushi83
Acecombatzer0 wrote:I was your HAT kit that round, took out 2 Bmp-3s

I joined the round pretty late but I still played for like an hour I recall.
Yeah, you were kicking *** with that. We also got two tanks, one with a laze and one with a TOW.

The large layer also made it feel like you're actually playing over a larger part of the battlefield with a shifting front. With small layers the fighting usually get focused around the two central flags and before either side gets pushed back, the round ends. Looking forward to more large games.

Re: New large layers are epic

Posted: 2015-12-10 05:50
by solidfire93
Maps like Bijar, Kashan need to be large layers

better for armour gameplay and heavy assets

over all i like the large layouts in some great maps

Muttrah Large is the best one always wanted to Raid and sneak into the fortress :D

Re: New large layers are epic

Posted: 2015-12-10 07:02
by My_Self
I love the round length of large layers, but really do miss the variety between Std and Lrg.

Re: New large layers are epic

Posted: 2015-12-10 12:33
by Rhino
X-Alt wrote:I dislike the new large layers immensely. Not because of the high ticket counts, but because of the fact they are standardized with the Std layers of maps, so options like Black Gold Large and Khami go down the drain. The fact of the matter is, the only two options for a map are now Std and Alt. By pulling the plug on variety, large layers are dead. The new generation of PR servers prefer shorter matches, but if you put interesting setups (e.g v1.1 Kashan Large), you will give people a reason to play something new and different from the typical 64 layer of a map.


Reasons people played Large layers:
*Asset Spam
*More Trans
*More Tickets
I personally thought that having the option for servers to be able to increase tickets on any layer though unlocking the "sv.ticketRatio" command for servers (although somewhat limited and possibly expanding its use too so servers could set the ticket ratio for each map and each layer indervidually) was the best option but that got overruled because the management felt that "players would get confused from the non-standardisation", even if the server had to state in its name it had long rounds, or possibly shown though PRSpy etc.

But ye though the "sv.ticketRatio", you would have got the same layer verity you had before, and server admins would be able to choose how long they wanted their rounds to run for and for what ever maps and layers they wanted, which would mean you could even have a 2hr long infantry layer, or a 30min layer of Asad Kal for seeding :)

Re: New large layers are epic

Posted: 2015-12-11 00:27
by Chefmoto1
[R-DEV]Rhino wrote:I personally thought that having the option for servers to be able to increase tickets on any layer though unlocking the "sv.ticketRatio" command for servers (although somewhat limited and possibly expanding its use too so servers could set the ticket ratio for each map and each layer indervidually) was the best option but that got overruled because the management felt that "players would get confused from the non-standardisation", even if the server had to state in its name it had long rounds, or possibly shown though PRSpy etc.

But ye though the "sv.ticketRatio", you would have got the same layer verity you had before, and server admins would be able to choose how long they wanted their rounds to run for and for what ever maps and layers they wanted, which would mean you could even have a 2hr long infantry layer, or a 30min layer of Asad Kal for seeding :)
Oh man that would have been fantastic. Too bad it won't happen, I like your idea.

I can say as an admin we literally never run large layers anymore because if our rounds last over two hours we start bleeding pop. I mean sure they are fun, but they are no different than other layers, just much longer. While I enjoy long rounds, a lot of the player base does not have the patience. They start leaving a little after halfway through.

Re: New large layers are epic

Posted: 2015-12-11 09:04
by fatalsushi83
That sucks.

Re: New large layers are epic

Posted: 2015-12-11 09:42
by Rhino
If there was enough call from the community to have it then the management might be willing to listen but it would have to be pretty overwhelming support for them to agree it was worth the extra effort :p

Could start up a poll if there is enough call for it in this topic :)

Re: New large layers are epic

Posted: 2015-12-11 19:29
by X-Alt
[R-DEV]Rhino wrote:If there was enough call from the community to have it then the management might be willing to listen but it would have to be pretty overwhelming support for them to agree it was worth the extra effort :p

Could start up a poll if there is enough call for it in this topic :)
Functionality should trump over avoiding a little bit of confusion TBH, and I think most admins would enjoy the feature of being able to adjust the tickets to their needs.

Re: New large layers are epic

Posted: 2015-12-12 08:50
by Chefmoto1
[R-DEV]Rhino wrote:If there was enough call from the community to have it then the management might be willing to listen but it would have to be pretty overwhelming support for them to agree it was worth the extra effort :p

Could start up a poll if there is enough call for it in this topic :)
A poll would be nice. I know there are lots that would support the idea.

Re: New large layers are epic

Posted: 2016-01-01 13:03
by Tommygun
I'm keen for a poll. More bells, whistles and options are always good providing server stability is not compromised.

Re: New large layers are epic

Posted: 2016-01-19 21:48
by piratepengu
I disagree with them all the way. I mean, the higher ticket number is fine, but WHY DID YOU MAKE THEM THE EXACT SAME AS STANDARD. All the layers used to have a lot of variety, but now that's gone because standard and large are the exact same.

Re: New large layers are epic

Posted: 2016-01-19 22:02
by Rabbit
piratepengu wrote:I disagree with them all the way. I mean, the higher ticket number is fine, but WHY DID YOU MAKE THEM THE EXACT SAME AS STANDARD. All the layers used to have a lot of variety, but now that's gone because standard and large are the exact same.
I agree

Re: New large layers are epic

Posted: 2016-01-21 06:24
by Danesh_italiano
piratepengu wrote:I disagree with them all the way. I mean, the higher ticket number is fine, but WHY DID YOU MAKE THEM THE EXACT SAME AS STANDARD. All the layers used to have a lot of variety, but now that's gone because standard and large are the exact same.
May be DEV can change ALT, STD and LRG to Layer 1, Layer 2 and Layer 3 with differents factions/flags/assets.