nicoX wrote:I'm just interested in code
Bf2 coding mainly consists of 3 parts.
.con\.tweak scripting - this is core of mod, vehicles\infantry\weapons\objects\ templates, you can find em in content/*_server.zip/<object_folder>/
Try to change values like ammo\max speed\deviation, etc and see how it changing in game.
Dont forget to make backups, and keep in mind that it doesn't work for online gameplay
Python server side coding - that's includes all possible server-side only stuff like admins scripts, gameplay, gamemodes, logging, and so on.
Write hello world in game world by calling chat command or smth

Note that PR sources is closed, and you're not allowed to modify them nor alterate gameplay on public non-passworded server. So for non-PR team developer python stuff is limited by non-gameplay stuff for server admins and gameplay alterations on events(they might quickly get into PR through

)
Binaries.
Use hex hurr durr binary editing complied sources hue hue.
If you know how to do it properly, then i dont need to explain you what could be done if you would hack into executable and fix numerous issues.
nicoX wrote:and bug fixing
Apply for beta toster and wait quite some time for decision
