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Venice Unleashed

Posted: 2016-01-02 05:01
by jcbfMaster15
now that Battlefield 3 is getting modding tools with Venice Unleashed will you guys start making a project reality 2 on the frosbite engine?

Re: Venice Unleashed

Posted: 2016-01-02 05:16
by camo
no


7char

Re: Venice Unleashed

Posted: 2016-01-02 05:29
by jcbfMaster15
aw man....there goes my dreams

Posted: 2016-01-02 12:37
by Steeps
That would be a silly prospect for a game that is already 5 years old.

Re: Venice Unleashed

Posted: 2016-01-02 12:43
by sweedensniiperr
Steeps wrote:That would be a silly prospect for a game that is already 5 years old.
Right in the feels

Re: Venice Unleashed

Posted: 2016-01-02 16:00
by W.Darwin
Isnt the main problem relied on BF2 engine the fact that its only running 1 processor on ur PC?

Probably the BF3 engine would be more optimized and allow smoother gameplay.

But hey, PR is now a relic. Its how it is and most likely wont be remade.


(Also most of the DEV's responsibles for the programmation and coding stuff are retired I heard)

Re: Venice Unleashed

Posted: 2016-01-02 16:35
by camo
W.Darwin wrote: (Also most of the DEV's responsibles for the programmation and coding stuff are retired I heard)
You heard wrong. Take everything you hear from someone who isn't a dev with about a pound of salt. :mrgreen:

Re: Venice Unleashed

Posted: 2016-01-03 10:12
by RENEGADO
Why Project Reality 2 is now a kind of taboo ?
You guys don't have any plans to continue ?
There is many game engines available out there...
I really don't like SQUAD at all, it seems to be heading to a another way.

Re: Venice Unleashed

Posted: 2016-01-03 12:51
by AfterDune
There are currently no plans to develop a Project Reality 2, no. The standalone spiritual successor to PR is Squad, which is currently in Alpha (so very unfinished, compared to what it will be in the future).

Re: Venice Unleashed

Posted: 2016-01-03 16:05
by W.Darwin
AfterDune, I remember there was a time where the BSS crew invested into an orignal engine. I think it was called the Rhino engine. Not sure.. It seemed very interesting.

What pushed you to switch for Unreal ?

Is it because its already coded and ready to use?

Im very curious because at the time, (2010-2011) as Project Reality 2 was the main hot topic, it had been exposed in few video that the game would run on this unknown game engine.

Re: Venice Unleashed

Posted: 2016-01-03 16:39
by Rhino
W.Darwin wrote:AfterDune, I remember there was a time where the BSS crew invested into an orignal engine. I think it was called the Rhino engine. Not sure.. It seemed very interesting.

What pushed you to switch for Unreal ?

Is it because its already coded and ready to use?

Im very curious because at the time, (2010-2011) as Project Reality 2 was the main hot topic, it had been exposed in few video that the game would run on this unknown game engine.
ehhh no... There was no orignal engine BSS invested in and it certainly wasn't called the Rhino engine lol. There was the C4 Engine that PR2 originally started off on but it wasn't up to standard. After that the PR2 team broke into two parts as they couldn't agree. Some going with the CryEngine which became known as PR2, the other going with the Unreal engine, which later became Squad.

Re: Venice Unleashed

Posted: 2016-01-03 17:04
by K4on
The Rhino Engine is the leading force behind PR:BF2s next update. *omg spoiler*

Re: Venice Unleashed

Posted: 2016-01-03 23:20
by W.Darwin
Yes ! The C4 engine, my bad DEV's .

I liked these few video uploaded online.
What I enjoy of PR is that the game core is based on the gameplay.

Nowaday everyone is going nuts for better graphics.

Yet they can't seem to understand that what is fun is the performance, not the look. Just like a modified car.

Concept like the game fracture
- https://www.youtube.com/watch?v=wD0WMPGrhaU

and Breach
- https://www.youtube.com/watch?v=oJzUbN_Umks

are ideas that mixed together, and nerfed with more realistic impact, would create an amazing gameplay experience.

Its all those details that creates an immersive game experience. Not flashy textures and insane amount of polygons on a static meshe.

That with the programmation of simple command such has dragging a body and seeing the hand getting a grip on the soldier back strap.

Or the animation of opening a car door and getting inside.

Having more complex hitboxes, And specific reaction after getting shot. Like unable to run, use 1 arm, etc.

Or more sophisticated, A dynamic 3d motion system in wich the players character adapts its movements depending on the terrain, rendering a much more realistic look, And also allowing to move better in uneven terrain.


Sacrificing shaders, Textures and Geometry for fluidity... All the time man!

Re: Venice Unleashed

Posted: 2016-01-04 00:40
by CTRifle
Sooo.. Squad?

Re: Venice Unleashed

Posted: 2016-01-04 03:25
by W.Darwin
Maybe..

To reply with enthusiasm, I would say Squad as still a long way to go :D

In terms of programation and coding.

During PR round, it happens we start talking about Squad. In those chats most people say the problem right now is the lack of diversity (Maps, skin model, vehicules.. etc)

But the major point in my opinion is the little details that are yet to be implemented in the gameplay.

Such as the example I mentionned above and even more..

like coding the character to press himself against the wall when the players keep moving towards it. Instead of walking endlessly facing the wall, or just stop the script, having something more explosive.

getting to be able to use your comrade as a small ladder when against a wall.

Kicking grenade that are thrown at you, or catching them

controlling the height at wich you are crouching

Tripping while running in debris ( hehe )

getting more detailed impact (wheel shaft going out, fuel tank being pierced, bullet leaving holes, tires being pierced, )

Having dynamic smoke particle (With a wide range of quality , Low quality being very basic, but still being dynamic)

All these things would cost alot on the Textures and geometry. Yet I believe it would provide greater game experience. Even if the graphic quality has to go back to 1998-99 graphic level :P

It would be the ''go back to the root'' thing with all the knowledge acquired in the last decade.

And anythings need that. Or else it gets lost




-----------------------
LiamNL. Squad had a good kick starter with their online campaign.

Also, I could link you to multiple real footages of soldiers tripping on terrain,
it can be a strategic issue and an interesting point to virtually consider.
On the topic of grenades, In certain circumstance,
like a grenade thrown at a window,
One man can peek out and get a good catch on a flying grenade.

Nothing holds the Squad DEV's to implement the option to release the trigger of a grenade while still holding it,
Allowing the calculation of the ignition delay. Therefore depending on the way the attacker launch his grenade, a wide variation of result may happen. Leaving the brave soldier a rnadom factor of chance to win his attempt at saving his comrade. :D



LiamNL this is my reply---------

Re: Venice Unleashed

Posted: 2016-01-05 06:33
by LiamNL
You seriously think that the first instinct of a soldier seeing a grenade incoming is to catch it? Kicking away I would understand but nobody in their right mind would want to catch a live grenade to throw it away, who knows how long the fuse has been going.

And tripping would just piss people off, especially if it's some period thing or RNG decided.

Also you seem to forget that it's quite a small team working on such an ambitious title, you can't expect everything like it's some multimillion dollar funded EA studio like Dice that cranks out battlefield every few year.

Re: Venice Unleashed

Posted: 2016-01-05 14:44
by MikeDude
Darwin, you should look up some info about how game development works.

Re: Venice Unleashed

Posted: 2016-01-05 19:24
by LiamNL
Next time just make a reply to the thread instead of editing it in to your previous post.

First of all, yes tripping is an everyday thing, not only soldiers do it all the time. That doesn't make it something that should be implemented in a game because of realism, you wouldn't add shitting as a game feature even through it's something everybody does.

And I still stand by my point that you would rather get the fuck out of the area with a grenade in it than try and catch it and throw it back. And still it would be too much of a hassle to code it all in or find a way to get it in the game, and the one in a thousand chance that it would be used isn't worth it. And with grenade catching I would see people earlier put themselves in to danger to show off a nice trick they know than really being of any use.

Re: Venice Unleashed

Posted: 2016-01-05 19:26
by W.Darwin
Mike, I'm pretty sure an open source engine allows you to program any code you have the will to implement.
What is your point exactly?

LiamNL , '' Shitting as a game feature '' Erhm.. Ark survival game? with over 2 million sold copies .. :)


About the grenade, I believe circumstances of war can lead you to confined space where you have no place to ''Fuck out''..
Instead of dying like a shit you'd better try to kick it out of your foxhole.

Lets see, hmm.. Get out of my cover and get insta-shot by the enemies pinning me down or staying like an idiot in the room watching a grenade detonate in my face.. Dayum, the choices are hard... Explosion or bullet :/

Re: Venice Unleashed

Posted: 2016-01-05 19:28
by LiamNL
That's still too much work on something nobody wants or has any greater use in general.