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Connected to wrong Mumble server

Posted: 2016-01-06 04:00
by Deutsch Polizei
Hi all.

Today I received a bug in which I was connected to the squad channel of the incorrect PR server in Mumble.

I'll backtrack a bit. I started my game and went to join the BASED NA server, but it was full and kept kicking me out. So instead I went and hosted a local COOP server to play on and test stuff out. While playing, I realized there were people talking in my squad and also in the squad leader channel, which was confusing me since I was in a password protected server...

I continued to listen and I was thinking that maybe it was integrated into the game, that bots had pre-recorded voices for talking in COOP mode. But then I realized that the names were not matching up, and I would have a squad leader talk when the squad # does not even exist.

I was able to communicate with the people in the squad I was (supposedly) in and found out they were currently playing on the BASED server. I managed to open the Mumble interface and found myself connected to the Squad 4 channel for BASED, and depending on what squad I joined in my own game, it would put me in the relevant channel on their Mumble...

Did a quick search and found the issue happened with someone else too, 2 years ago: https://www.realitymod.com/forum/f26-pr ... takes.html

Screenshots:
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Just wanted to point this out, perhaps there's a way to verify that users are connected to the correct server on Mumble to avoid this happening more in the future...

Re: Connected to wrong Mumble server

Posted: 2016-01-08 19:41
by Deutsch Polizei
Bumping since a developer has yet to acknowledge this issue (especially since it's been in existence for at least 2 years, and the last post was never replied to either) but it still happens to me.

Is there any more information needed?

Re: Connected to wrong Mumble server

Posted: 2016-02-23 01:06
by Deutsch Polizei
Any devs able to comment on this issue?

Re: Connected to wrong Mumble server

Posted: 2016-02-23 02:20
by Scubbo
if you're connected to the wrong mumble server, the server operator has given the dev's the wrong IP address/port for the specific server running - there is a forum thread for server ops to update their server mumble IP addresses so that they work with murrmurr/link program