Sorry for the late reply, I check this forum for a good two weeks and I thought my thread never got processed. I had tried posting this a good year before that and it didn't, so I assumed the same thing happened.
The only benefit this creates is to let an engineering squad make minefields in half the time. And dealing with mines is the primary purpose of engineers. Most engineers I have seen are random squad mates who decide to randomly place mines on their own flags. This isn't how you handle engineering, and this isn't how a engineering squad operates.
An engineering squad takes advantage of the engineer's capability, and plants minefields in the enemy areas to slow them down and delay them. This has devastating effects on maps with few routes such as Khamisiyah and Saarema, which i've easily turned rounds around for this simple fact.
The only issue is that setting up proper minefields easily take 45 minutes. It's ridiculous. A lot of games are done by that time. And the kit is a very low priority kit that isn't used much nor properly.
sweedensniiperr wrote:"Engineering"? What exactly is that? You mean lone-wolfing and placing mines everywhere?
Maybe for some people, but I like to work in a squad and mine the routes on the enemy's side of the map. Just that area, not everywhere.
solidfire93 wrote:just No, there is no reason for 2 engi's
slow kit good for taking out FOB's and birdges
Try half the mining time for when creating minefields. And if you are blowing up bridges, that means you're trying to slow down the enemy. If you're squad is focused on that, it's an engineering focused squad which needs that second engineer.
viirusiiseli wrote:A bit redundant as you can just join another squad and grab it if its really that important to have 2 engies doing the same stuff together.
Very true, I would rather avoid this as this is stealing a kit from another squad - even if most of the time they wouldn't be using it anyway. I just think it should be easier to form an engineering squad with two engies.
viirusiiseli wrote:SQ limitations are there to spread the important kits around team though and that's a good thing.
I'm arguing for a more effective engineering squad, i'm not arguing for no limitations on kits.
While engineering squads are rarely seen just as the engineering kit is, this would be an extraordinary implement for that squad when it is created. Having two engineers in an engineering squad is not going to have a harmful effect on kit balance or gameplay except to the enemy which you will utterly destroy.