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Campaign mode !
Posted: 2016-02-04 22:19
by W.Darwin
Hi everyone! I am back again with new ideas for this crazy game!
This time I have quickly developed the concept of a new game-mode wich would be the equivalent of a Campaign should I say.
I had 2-3 different scenario in mind for this kind of Game-mode.
Basically, this game mode would concentrate the action into defined sequences and add a exciting touch with a modified mechanic that I am yet to be confirmed by the DEV's.
Here it Goes,
1: Hostages rescue
In this first type of scenario, I imagined a map where any Blufor team assault a prison complex with surrounding defenses in order to rescue a special type of hostage.
This is how i think it could work.
Basically, the mode would be like Insurgency. There would be a team with tickets, and a team with a number of tickets corresponding to the numbers of hostage. (It could be 4 hostage in 1 building, 6 in an other building, Etc.)
The whole point would be to pick-up the Unconscious hostage wich would simply be a Kit on the ground with a static object model of a human body tied up. Once the player pick-up the kit, he would only have 1 weapon, the human body he is carrying.
To rescue the target, the player with the ''hostage-kit'' would need to walk back to a Safe-zone that would be the equivalent of the mechanic of a cache.
Pressing Left-click would drop the hostage on the designed triggered spot and would be the only object/weapon to destroy the objective, Reducing the Insurgent or Opfor of 1 ticket.
The game would end when all ''Safe-zone-caches'' would be destroyed (with no explosion animation) by the Hostage-Kit.
2: Intel hunt
This other Campaign game-mode would be the equivalent of Hostage rescue but instead of having a Model of a hostage, It could be a Suit-case or something equivalent to represent that you captured important information!
3: Sabotage
This new mode would Also be the equivalent of Insurgency, The blu-for being an attacking team trying to take out important tool for the Opfor.
The only difference is that the Opfor could also be Armed force such as, Russian VS Canadian.
The Objective of a round could be the sabotage of an airfield. Having an airport filled with static Aircraft, the Blufor would need to plant C-4 on the objective in order to win the game.
Or assault a carrier!
Yep.. That's all I imagined in the last 5 min before posting this thread

Re: Campaign mode !
Posted: 2016-02-04 22:24
by Jacksonez__
Ideas were so crazy they have been suggested around quadtrillion times by now. Some communities host more or less "roleplay" events like this sometimes.
Re: Campaign mode !
Posted: 2016-02-04 22:29
by W.Darwin
That's cool, I didnt knew there was roleplay event!
Yet, this idea is far different than roleplay.
It would'nt be events that happens 2-3 times a year, but a Mode we could vote in server like,
Vote for game type
1 Campaign, 2 Insurgency, 3 AAS
I also had the idea of creating stationnary vehicule like Anti-air defense on carriers but with the purpose of being like Surveillance camera!
--We could have Squad called ''HeadQuarter'' And would be a full squad in a secured room with plenty of seat where they could operate different doors and security camera in a big complex, either indoor or outdoor complex with several buildings protected by concrete wall.
And the team would get information straight from the HeadQuarter and rely it to them,
There could be giant yellow letter printed on some walls like ''SECTOR A'' and the information could get to the troops very fast to defend inside the complex
And maybe some remote controlled gun turrets!
Even Doors that can remotely be opened and closed from inside the ''command center'' !
It would be neat B)
Basically, This new game-type would be a super strong Attack & Defend!
There would most likely be 1 or 2 very heated Battlefront moving in during the whole round, trying to pierce the enemy in specific points
In order of Organisation it would be like this
---
Insurgency - Chaotic
AAS - Organisation lead to victory
Campaign - Without organisation you die.
Re: Campaign mode !
Posted: 2016-02-05 18:12
by LiamNL
What did I tell you about thinking before posting, nevermind it even being the wrong subforum (there is a dedicated suggestion subforum).
Engine limitations mean that most of this is not possible, it's been suggested in to oblivion. There already are servers that host scenarios from time to time (e.g. hostage rescue, securing location etc.)
Main base has a dome of death for a reason (to prevent spawn killing and asset killing) so unless there is a map with a main base like location in the playable area not happening. And let's mention the poor devs who would have to work on your newest brain abortion and the amount of time needed to code, setup maps for it, make the actual assets for it, etc.
At least one improvement in your rambling, you at least think of a way it could be implemented (through still probably not going to happen)
Oh and ofcourse the door controlls would be the most interesting gameplay of all, sitting still waiting for a random guy to respawn at main so you can **** around controlling the ways in and out. I mean seriously the reason that they don't have air defenses at main bases because it would take too many people away from the battlefield should indicate what the devs would think of an entire squad sitting on their *** opening and closing doors for a living.
I know I sound negative in almost all encounters with you and your idea's but seriously just stop suggesting this kind of nonsense.
Re: Campaign mode !
Posted: 2016-02-05 18:25
by W.Darwin
If this was not virtual and an actual real life forum, I would put you back to your place with my fist for being such an arrogant scum ! Learn some respect kid!
You have no idea what you are talking about and you act like you are an integral part of the development team.
If anything, you never touched programation in your life.
To me, you are nothing but an arrogant troll. Please stop talking to me or replying to my posts.
Re: Campaign mode !
Posted: 2016-02-05 19:02
by LiamNL
I did try programming, I sucked at it. I'm not a kid. I am in no position of authority I only recognize it from my previous behaviour so I have quite the idea what I'm talking about. I'm not trolling I'm genuinely getting annoyed with all the suggestion you keep making that won't be happening (even in the wrong subforum). I doubt we'd ever meet in real life and thus would not care for your empty threats.
Also you still seem to take my criticism for the sake of it being criticism, not actual points that you should have thought of.
Edit: as extra, the already existing events of hostage rescue etc. already take a great deal of working together to set up, making it a standard thing would probably end in disaster as people vary from time to time of how serious they are playing, half the time people would just ignore the way it's supposed to play and make their own way ignoring the entire concept just for the sake of either winning or getting to the next round. Which is why usually it's hosted through events so people who are dedicated to playing it (or ruining it) are the only ones that come instead of the vast masses that still play normal PR who couldn't give less of a damn.
Re: Campaign mode !
Posted: 2016-02-05 19:10
by W.Darwin
i did not even read ur stuff man, stop talking to me
I tried to resonnate you when u contacted me via private messages about how your individual opinion doesn't represent 400 hundreds players approximately.
You keep persisting and thinking you represent the whole PR community.
You should relax and make some introspection on your behavior.
To each its own opinion and we must respect each other.
As I said in the private messages, if you only have negative comment on someone idea, just avoid him. If no one have good replies to someone idea, the thread will simply sink.
No need to waste your time trying to make me feel bad. That's useless man.
I reported you to the admins for Arrogance and trolling.
Re: Campaign mode !
Posted: 2016-02-05 19:26
by LiamNL
I do admit I can be kind of pretentious but arrogant not at all. I never claimed to represent anybody that isn't myself. Your message to me (today even) was this
I tried to show you that ur ideas had to remain objective and respectful but you keep coming back like a little *****. Mind your business faggot
And the strange thing is, that it's not my idea's were talking about here is it? Other than that it was just meant as an insult it seems.
Also might I suggest that whilst I'm supposed to have some introspection, that you'd think about your behaviour and idea's. Because of the nature of your idea's I have been negative to most of them yes, but that doesn't mean I'm negative about all idea's. And the problem is that you keep posting it in the wrong locations, and avoiding someone for the sake of them not feeling hurt or getting criticism is just a plain stupid idea.
Through we are having this discussion here instead of a different media (the private messaging system) is probably also a bad thing as it clutters up the thread, thus I suggest continuing there.
Edit:
And yes wingwalker, I am an ******* from time to time, but this is more out of annoyance being built up by this guy constantly posting the same things. And don't think it's onesided on the insults (as included in the private message quoted). And as I said the DoD is there with a function, it would be possible if you made a large main base esque structure elsewhere in the map but not in the main base as it would result in spawncamping and asset destruction.
Re: Campaign mode !
Posted: 2016-02-05 19:27
by Tommygun
Im with Darwin, I think the ideas a bit sucky and it should have been posted in the suggestions forum. However, dont completely dis peoples ideas. Some new workable gameplay ideas could breath some freshness into PR and if good maybe even get transferred to Squad.
I always liked the idea of only 1 fob (a bit like C&C)which really means you have to look after your life or do a lot of walking. It could mean better planning...although I can also see people rage quiting.
You see what happens when we cant play PR, we start fantasizing about it and moding it in our heads.
Re: Campaign mode !
Posted: 2016-02-05 19:43
by Tommygun
Actually, re reading I quite like option 3. Maybe the team is given an important target to blow up and the enemy have 5 to defend and are not sure which one will be targeted. You could make a full push on an airfield for example and actually that's a feint while you spec-ops team sneaks in and blows something important elsewhere, the real target. Def has some potential exactly as Darwin describes. Sorry Darwin, i was too quick to dismiss

Re: Campaign mode !
Posted: 2016-02-05 19:51
by W.Darwin
Thanks for the enthusiasm!
In my head all those ideas looks very fun and interesting

Re: Campaign mode !
Posted: 2016-02-05 19:59
by matty1053
W.Darwin wrote:i did not even read ur stuff man, stop talking to me
I tried to resonnate you when u contacted me via private messages about how your individual opinion doesn't represent 400 hundreds players approximately.
You keep persisting and thinking you represent the whole PR community.
You should relax and make some introspection on your behavior.
To each its own opinion and we must respect each other.
As I said in the private messages, if you only have negative comment on someone idea, just avoid him. If no one have good replies to someone idea, the thread will simply sink.
No need to waste your time trying to make me feel bad. That's useless man.
I reported you to the admins for Arrogance and trolling.
Dude, chill out man!!
I think a campaign mode would be very hard to control. RATHER THOUGH......... admins could almost determine the next map to "continue a story". Like, if the Brits win on Barasah, the next map would be Karbala, ect.
Re: Campaign mode !
Posted: 2016-02-05 20:40
by W.Darwin
matty1053 wrote:Dude, chill out man!!
I think a campaign mode would be very hard to control. RATHER THOUGH......... admins could almost determine the next map to "continue a story". Like, if the Brits win on Barasah, the next map would be Karbala, ect.
That's a whole new level of complexity man haha, although I like the idea
It could even be a combo of map dedicated to a scenario, like
Map (X) phase 1
Map (X-1) Phase 2 A
Map (X-2) Phase 2 B
(Where A represent Team 1 win, and B represent Team 2 win)
Here is a picture of what i tried to explained, the 3 maps being in the same region, being a continuity
But now we're getting into some very ''hard to control'' stuff ^^
Re: Campaign mode !
Posted: 2016-02-05 21:04
by LiamNL
Don't they already have a form of this with PR|T? And there are no actual adjacent maps so would never work. Unless the concept is dividing the map in to smaller maps which is a shame as larger maps are better.
Re: Campaign mode !
Posted: 2016-02-05 21:54
by webb
Dude, fantasizing anything like this could end up being a game mode is too naive. You need something really simple to make it work without the help of admins. The only thing that is possible is Sabotage and we already do have it ingame. It's called alternative ins and all times I played it it had been a terrible stalemate with people running to another server.
You really need to make up ideas taking human factor in account. There are a lot of different people playing PR and not all of them are willing to roleplay or comply with rules. But I do agree that would be great as a separate event.
Re: Campaign mode !
Posted: 2016-02-05 22:22
by W.Darwin
webb wrote:Dude, fantasizing anything like this could end up being a game mode is too naive. You need something really simple to make it work without the help of admins. The only thing that is possible is Sabotage and we already do have it ingame. It's called alternative ins and all times I played it it had been a terrible stalemate with people running to another server.
You really need to make up ideas taking human factor in account. There are a lot of different people playing PR and not all of them are willing to roleplay or comply with rules. But I do agree that would be great as a separate event.
I want to specify, the last post with the picture of different maps is only to add up to the idea of Matty1053, I conscent its crazy.
Otherwise, why are the other mode too complex for the regular PR player?
Its quite simple, Pick-up Hostage, and bring them to an evacuation zone.
Or retrieve information hidden in buildings
And the last mode, assault an enemy strategic point, and destroy it.
It seems pretty basic to me?
The multiple maps scenario was indeed a bit pushed ^^
*Edit
This is possible configuration for sabotage:

This map could be Russian VS Canadian
Red Square is the Opfor MainBase, Circles represent temporary spawnpoints
Green is the objective to destroy, the smaller ones are the secondary objectives and they can be randomly picked to increase diversity
Blue is Blufor Main base
Purple are the different possible route the map can generate.
This is for Hostage rescue/Intel gathering
Red is the Opfor MainBase
Green is the Extraction point for the multiple targets
Blue is Blufor Main base
Purple are the multiples different possible location for hostage/intel
Re: Campaign mode !
Posted: 2016-02-06 04:50
by matty1053
We pretty much have that for sabotage. Look at Ramiel AAS, once the US caps the flag, the ARF cannot recap the flag.
Hostage rescue seems good, but it would be a pain to script imo. (Well, I am not sure really!). I remember the DRK server used to do something like hostage rescue. There was a location and had to rescue them.
Re: Campaign mode !
Posted: 2016-02-06 10:10
by W.Darwin
matty1053 wrote:We pretty much have that for sabotage. Look at Ramiel AAS, once the US caps the flag, the ARF cannot recap the flag.
Hostage rescue seems good, but it would be a pain to script imo. (Well, I am not sure really!). I remember the DRK server used to do something like hostage rescue. There was a location and had to rescue them.
The difference is, Ramiel AAS still is Assault and Secure
The main difference here is that we could have actual military factions fighting agains't each other, and also the evolution of the round would orbit around the protection of High priority targets, not flags.
If I knew how to model stuff I would get into it. Also, my trial version of 3DS Max 9 is ended..
Re: Campaign mode !
Posted: 2016-02-06 10:55
by LiamNL
But how would defending those objectives be different from defending a flag or cache?