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Kozelsk Map Update

Posted: 2016-03-05 04:04
by Outlawz7
For v1.4, two significant changes have been made to this classic Project Reality map that has been with us as long as the Russian Forces (since v0.85).

First, terrain.

You may be aware that Kozelsk lacks an outside terrain and is instead surrounded by an infinite water plane. This has been addressed by mirroring the main terrain on all sides, creating some sense of continuity beyond the map's borders and hereby removing Kozelsk's status as an "island".
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A bigger terrain change comes in a road crossing the ridge that divides the map into western and eastern parts. It provides an alternative to the bridge in H9 and the areas of Militia base and the Training Camp are now connected. A rather simple piece of work, it should alter the way the map plays out.
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Second, Advance and Secure.

As the above mentioned road opens up new possibilities, it was time to get rid of the awkward flag route that involves flags on opposite ends of the map.

Instead there are now two routes, an eastern and a western. The eastern route features only three flags while western features four with total possible of eight (the launch facility features two, the existing one and a new smaller one called Missile Silo, covering only the missile silo itself). The FOB flag is duplicated so it can be a part of both routes.
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As you can see from the asset overview, ground assets remain the same, but the Russians now have one transport helicopter; we'll see if that aids or hinders gameplay. To address the issue of ticket bleed at start, the first flag starts neutral. If captured by Militia it will bleed Russians at the same rate as it did so far. The FOB flag may also be easier to capture than Tunnels, making for a less painful first flag.

Additionally the Russians get a forward spawn south of the FOB flag to reach it sooner. Militia get forward spawns near their flags as well but without forward spawning logistics trucks which are now all at their main base. Lastly, the Russian forces are now ironsight-only (like Assault on Grozny).
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The Alternative layer features something that has been suggested; a mirror layout.
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Identical in flags and assets to Standard, it reverses the routes and puts Russians north and Militia south (the field cannons face the right way, too). Those who wanted more action in the north-west of the map should now get it.

The map still features Skirmish and Insurgency, those have not been altered.
Coop support is unaffected by these changes (the terrain change is outside the playable area in coop), however an update to coop is still planned as part of the navmesh is broken (Russian bots sitting at base on Coop Std).

Kozelsk was made by Deer.
Changes to terrain and AAS were done by [R-DEV]Outlawz7.

Re: Kozelsk Map Update

Posted: 2016-03-05 04:38
by Kevokpo
awesome, finally some love for this great map

Re: Kozelsk Map Update

Posted: 2016-03-05 05:23
by gwa1hir
that alt layout is sick. finally the falgs in the back get some love. since they are awesome to fight around, but were never really reached in actual gameplay
both thumbs up

Re: Kozelsk Map Update

Posted: 2016-03-05 07:46
by anantdeathhawk
Wow, thanks for retouching this map.
excited :razz:
Finally we have chopper now.

Re: Kozelsk Map Update

Posted: 2016-03-05 10:31
by sweedensniiperr
:D :D :D

Awesome!

Re: Kozelsk Map Update

Posted: 2016-03-05 10:34
by Dude_Nukem
Danm, that's gold! The chopper can definitely be a game-changer, if used wisely.

Re: Kozelsk Map Update

Posted: 2016-03-05 10:57
by STompa
Looks good. Specially the road to training camp.

Re: Kozelsk Map Update

Posted: 2016-03-05 12:40
by Raklodder
I love the new map changes, but honestly, you guys teasing me (like you always do...) is killing me.

Re: Kozelsk Map Update

Posted: 2016-03-05 16:16
by Rabbit
I love the flip.

Re: Kozelsk Map Update

Posted: 2016-03-05 17:42
by chrisweb89
I Like it all, but I feel there are too few flags in the eastern route. Maybe a swamps flag in L6?

Re: Kozelsk Map Update

Posted: 2016-03-05 18:57
by Outlawz7
Thanks for the comments so far :)
chrisweb89 wrote:I Like it all, but I feel there are too few flags in the eastern route. Maybe a swamps flag in L6?
Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.

Re: Kozelsk Map Update

Posted: 2016-03-05 19:03
by Ulysses
Good stuff! The northern parts were somewhat unlikely to see action; it'll be interesting to see how the new alt layer plays out.

Re: Kozelsk Map Update

Posted: 2016-03-05 19:50
by chrisweb89
[R-DEV]Outlawz7 wrote:Thanks for the comments so far :)



Had a swamp flag but it was a stone throw away from Tunnels and Training Camp, plus the area is pretty open so I decided against it.
What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.

Re: Kozelsk Map Update

Posted: 2016-03-05 20:12
by Outlawz7
chrisweb89 wrote:What about adding back the hunting camp flag in the SE corner of the map? I just want to try to find a way where we can have more flags, I find less flags result in cap outs that shouldn't really happen.
It'd be in between map borders and the DoD and only attackable from north really.

Re: Kozelsk Map Update

Posted: 2016-03-05 21:20
by PLODDITHANLEY
Never really liked this map but most issues addressed here with lack of scopes, improved driving and reversed layer.

I have bad memories of trying to dislodge enemies from tunnels too many times.

Re: Kozelsk Map Update

Posted: 2016-03-06 06:51
by solidfire93
YES
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best map update eva !

Re: Kozelsk Map Update

Posted: 2016-03-06 08:06
by qs-racer
Do you add binoculars to russian unscope forces ?
Does the spotter got a scoped AK74 to balance to the militia forces ?

Re: Kozelsk Map Update

Posted: 2016-03-06 11:04
by Gabi_A
Perhaps, if flags at east will be catchable will increase the equality at the begining of map? Include tunnels to capture.

The problem in this map is russians start loosing, with a big difference with militia.

my 2 cents.

Thanks guys for time and effort.

Re: Kozelsk Map Update

Posted: 2016-03-06 12:41
by MasterX
Outlawz haz strikes again!

Re: Kozelsk Map Update

Posted: 2016-03-06 23:38
by YAK-R
Hmm, the issues i have with the eastern flag is that once the militia lose training ground, it's pretty much impossible to get it back, it's so hard to get there, or build a fob to get there etc

making defending really boring, to the point where most people don't even bother, they just walk off..

But the road might help alleviate that