Rounds Ending Too Quick for Anyone

General discussion of the Project Reality: BF2 modification.
sunshine2241991
Posts: 220
Joined: 2013-05-12 16:04

Re: Rounds Ending Too Quick for Anyone

Post by sunshine2241991 »

not agree at all .
sometimes yes . teams suck bad
but i play a lot round of 1.5 hour +
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Rounds Ending Too Quick for Anyone

Post by PricelineNegotiator »

Played Hades Peak large layer earlier and our jets went down within the first 5 minutes they were up, didn't even get a chance to respawn before the map ended.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Rounds Ending Too Quick for Anyone

Post by Cavazos »

The only map that ends too quickly is Charlie's Point. That always ends in about 30 - 45 minutes.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Rounds Ending Too Quick for Anyone

Post by Jacksonez__ »

15-20 min outcap (all flags capped) is pretty extreme steamroll. It happens time to time. Playing LRG layouts usually lasts 50-70 minutes even if another team blows, idk how good gaming experience is then.
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Rounds Ending Too Quick for Anyone

Post by Tommygun »

We played a large layer of Beruit last night and it went on for just over 2hrs. I think very few people set the 128 layers, partly due to worries about crashes. Good game tho, IDF won by 13 tickets which was pretty good balance
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Rounds Ending Too Quick for Anyone

Post by SANGUE-RUIM »

I miss the 4 hour matches :)
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Rounds Ending Too Quick for Anyone

Post by PatrickLA_CA »

SANGUE-RUIM wrote:I miss the 4 hour matches :)
Yeah I remember when it was very uncommon for Kashan to last under 90 minutes. Now it usually ends before or just in time for the second wave of assets to spawn. And that's the case with other 4km maps as well. 2km maps seem to last long enough to not end fast and short enough to not get boring which is not the case with 4km.
In-game: Cobra-PR
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Rounds Ending Too Quick for Anyone

Post by sweedensniiperr »

SANGUE-RUIM wrote:I miss the 4 hour matches :)
https://www.youtube.com/watch?v=gZNcpt4r_Pk
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Rounds Ending Too Quick for Anyone

Post by Acecombatzer0 »

In Burning Sands recently we ended the round before their Havoc was able to spawn
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Rounds Ending Too Quick for Anyone

Post by PricelineNegotiator »

Devs, increase all maps +30% tickets?
Kingy
Posts: 493
Joined: 2009-12-22 14:02

Re: Rounds Ending Too Quick for Anyone

Post by Kingy »

Christ no, extending rounds back to the 4 hour slugging matches of previous versions would be horrific. Some of us would like the chance to play more than a single map when we load up PR.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Rounds Ending Too Quick for Anyone

Post by Mineral »

Large layers off STD but 2h gameplay. Ideal for those wanting more then STD 1h :)
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Rounds Ending Too Quick for Anyone

Post by PatrickLA_CA »

No, Large layers have always ended up in a steamroll for me, waiting at the enemy's last flag to bleed them out. I don't know why or how, but that's what I've experienced in 90% of the LRG layers I've played.
In-game: Cobra-PR
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Rounds Ending Too Quick for Anyone

Post by Cavazos »

SANGUE-RUIM wrote:I miss the 4 hour matches :)
HELL NO!

One of the threads I read around here a few months ago here had plenty of people saying how much they liked the new hour an half matches.

Some people are just feeling nostalgic for that epic feeling you get once in awhile from a single long 4 hour battle.
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Rounds Ending Too Quick for Anyone

Post by Tommygun »

I think admins just need to !runnext if it turns really one sided and a team just waiting on a bleed for lots of tickets. I do, also DJ'ing :) Ill pull a track midway if its a looser, no point flogging a dead horse.
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: Rounds Ending Too Quick for Anyone

Post by iglotruck »

'[TP wrote:Cavazos;2120838']The only map that ends too quickly is Charlie's Point. That always ends in about 30 - 45 minutes.
Charlie's Point can never end quickly enough.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Rounds Ending Too Quick for Anyone

Post by CR8Z »

I love the new round lengths.
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: Rounds Ending Too Quick for Anyone

Post by H.Maverick »

we had Khmi LRG on HOG in December, 2.5 hour long fight that was, great round :P
Its SO evil, it may actually encourage EA to support Modding again - Pantera

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