Looks good! I think you can add more detail and make the main barrel a bit more round as you still have lots of room to spare on 1P detail with only -3k tris atm. Also look into smoothening it up!
Can You upload model to website like p3d.in to preview it?
-It looks like model lacks proper smooth groups;
-The model could have more curves for 1p, especially at handle part;
I am glad to see that you made this thread, The people here are skilled, and although busy, willing to help.
I think you can up the tris count quite a bit without it hurting much. Especially to smooth out the cylindrical areas. The M16 ingame is just over 6000 tris, not counting the optics and UGL/grip and bipods etc.
FalkeS wrote:I have not forgotten . Will get back to this model and finnish it when I have time.
Just One problem. Im only able to get hands on 3ds max 9 trial version...
Just means you gotta be fast
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.
[R-DEV]Mats391 wrote:Just means you gotta be fast
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.
I figure this out hopefully
I did use blender to modell it. I will try to get the modelling done next week or sooner then
Try to start from UV unwraping main model, make sure that You use most of the space available on UV sheet. Whole UV sheet will be used by this one 1st person model called geom0.
After that You copy model and start optimizing things for 3rd person main model called geom1lod0.
You will have to do UV unwraping again to separate UV sheet for geom1lod0 model.
This is the part where You want your texture to be ready for 1st person model. If it's ready then bake it from 1st person model to 3rd person model, like You would be baking normalmaps from highpoly model to lowpoly.
Next you can create further LODs for 3rd person model, you don't want to change UV at this time, just keep copying geom1lod0 model and optimize it without changing UV.
Send me a pm if you will ever have problems with exporting .obj to max 9 format. Most of export issues can be fixed. Make sure that Your object is clean, try to use mostly quads and triangles.
Here are presets for exporting to .obj I am using myself: