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Bolt action rifles, yes again.
Posted: 2016-03-11 15:00
by JackGZaitsev
Hello guys,
I wanted to ask your opinion about the state of the bolt action rifles (the ones that only have iron sights, sniper rifles don't count) in the game, Is there anyone one here that plays with it in a regular basis? if so, whats your experience when engaging the BLUEFOR at medium ranges? and at short range? is it a lost battle that I should avoid?
I ask this because I LOVE THE MOSIN (and pretty much every other weapon of that era), but I've been having a hard time playing effectively with them, any tips on how to improve will surely be appreciated.
And, lastly, Is there any thing we can make to make them better and see more use over the AK variants or the other semi-autos in the game? or you think they are just obsolete and should only be used as a last resort?.
Cheers.
Re: Bolt action rifles, yes again.
Posted: 2016-03-11 15:06
by Murkey
I know in previous versions (but relatively recently) the Devs experimented with some very slight zoom whilst sighted in using iron sights. Also being able to move full speed after firing down iron sights. But I don't use the rifles enough to be able to tell you their current state.
I used to use them often when playing insurgent, but if it's a choice between Mosin/SMLE and an SKS I'll take the SKS. Bolt action rifles are good for long range, but short and medium not worth it IMO.
One thing to practice is shooting bluefor in the limbs, especially the legs, one shot in the toro means he's going to turn around and kill you before you can get a second shot off.
Cheers, Murkey.
Re: Bolt action rifles, yes again.
Posted: 2016-03-11 15:14
by M42 Zwilling
I use them now and then. They are very situational. You must make that first shot count or you're done. As Murkey said, the trick is to aim for the thighs/groin area

It's a one-shot kill there, but if you aim higher than that you'll hit body armor, which will take 2 shots.
Re: Bolt action rifles, yes again.
Posted: 2016-03-11 16:00
by sweedensniiperr
They're not supposed to be good?
Re: Bolt action rifles, yes again.
Posted: 2016-03-11 17:45
by MaxTheSilva96
I was getting some really good kills with bolt-actions a while back, but them I stoped playing for a while and now I'm a little rusty. But it is like the others said, aim for the legs, arms, etc. You have to take more than one shot with a bolt action you are screwed...
And get used to spotting enemies from far away, at the ranges bolt actions are more effective you are almost trying to hit pixels.
Re: Bolt action rifles, yes again.
Posted: 2016-03-12 13:00
by Madar_al_Fakar
Wing Walker wrote:They function pretty accurately to RL, but the view distance is not to scale, 150m looks more like 300m IRL.
Still can't understand why the DEVs don't like the idea of a zoom, there is a zoom on other weapons.
They say immersion. But I think an accurately represented fire fight would be considerably better than the immersion factor would be negative.
I think the same.
Re: Bolt action rifles, yes again.
Posted: 2016-03-12 14:25
by Sgt.BountyOrig
There's other guns than mosin?
It rarely lets me down! That bullet packs a real wallop. One hit to the chest usually downs whatever I'm pointing at and sometimes the town behind it. If it doesn't, I'm either lagging or they've gone black and white.
I've found my best work is done crouched and aimed at a corner. During bolt cycling I'll back around the corner. If I think they'll move up on me, either shoot when they come round or run. Similarly at longer ranges, remain crouched. The sights are pretty good (what I mean is they actually work).
I find the one shot kill slightly more useful than the extra bullets you would get from an AK etc. Usually the target goes down so quickly all I have to do is count how many I've got, since I can see the body drop. Then all I need is the rest of my squad to eliminate what's left.
Re: Bolt action rifles, yes again.
Posted: 2016-03-12 21:53
by CURRENT_YEAR
One chest hit from an unscoped Mosin/SMLE doesn't kill BLUFor, which is a disgrace.
Any chance to rectify this in the upcoming patch? Modern body armor that the common soldier wears doesn't stop full-sized rifle rounds at all.
If unscoped bolt-action rifles could kill with chest shot, then these weapons would be almost on par to the other choices that insurgents have.
Re: Bolt action rifles, yes again.
Posted: 2016-03-13 04:00
by Murphy
Bolt Actions are troll tools extrodinaire, but you really need to have support from other players. If I get a Mosin/SML I normally find a squadmate with an AR or some other support weapon (RPG counts?) and work with them. The power from the round will only save you when you're the first to shoot, which is why many players avoid bolt action weapons. You need to fire first and you cannot miss, sure you can pull something out your butt and get some awesome kills with the weapons but overall the odds are stacked against you.
The last thing that puts me off of bolt actions is that people react to them the same way they react to a sniper, only thing is you're not. This often leads to you being singled out and prioritized on top of being disadvantaged at close ranges.
Bolt Action is not an easy life, but if you're going for lawls they're really fun weapons (Full squad of Empire winning weapons forming up and firing in volleys is one of the funniest things I've done in PR)
Re: Bolt action rifles, yes again.
Posted: 2016-03-13 06:24
by GeorgRavioli
CURRENT_YEAR wrote:One chest hit from an unscoped Mosin/SMLE doesn't kill BLUFor, which is a disgrace.
Any chance to rectify this in the upcoming patch? Modern body armor that the common soldier wears doesn't stop full-sized rifle rounds at all.
Modern body armor does stop full-size rifle rounds, albeit probably only once.
https://en.wikipedia.org/wiki/Small_Arm ... sert#ESAPI
CURRENT_YEAR wrote:If unscoped bolt-action rifles could kill with chest shot, then these weapons would be almost on par to the other choices that insurgents have.
I personally don't think that bolt-action rifles
should be on par with other choices, because they're 1900s technology. They're generally issued to medics and and the like, who should be taking care of their teammates instead of assaulting.
Re: Bolt action rifles, yes again.
Posted: 2016-03-13 13:31
by Zan
I enjoy the Mosin as well, but it's tough to use. It doesn't have guaranteed chance to one shot the enemy, requires long time to focus aim (shooting while standing is out of question), if you miss once - you're fucked.
The moment I decided not to use this rifle anymore was when I missed (or hit but didn't kill) a guy three times in a row from 3 meter range (while obviously aiming down sights), because my aim wasn't focused. I was behind him in a cloud of smoke, so I literally had him fully in my sights.
If you can manage to find a good stationary position, you can definitely do some damage with it. Not to mention it sounds like a sniper rifle from afar, so you can scare down enemies with it.
I honestly like Simonov a lot more over it, it's a sweet *** rifle. I use it more often than an AK simply because it doesn't have tracers and is less likely to give away your position, while retaining the manageable recoil. Not sure, but I think it even does a bit more damage.
Re: Bolt action rifles, yes again.
Posted: 2016-03-14 23:03
by CURRENT_YEAR
CommunistColby71 wrote:Modern body armor does stop full-size rifle rounds, albeit probably only once.
https://en.wikipedia.org/wiki/Small_Arm ... sert#ESAPI
That type of plating only covers a portion of the chest, not the full torso. Besides, it was only mass-issued to US troops after the main time period that PR represents (early 2000s). It also doesn't represent the armor used by the conventional forces of other countries such as China, Russia, etc.
If the game represents a small, super-armored chest/back area on USMC/US Army soldiers that can survive a Mosin or SMLE round, then that's fine, but that's not what's happening. The "full torso" of
all conventional forces are immune to OHK from a full-sized rifle round.
CommunistColby71 wrote:They're generally issued to medics and and the like, who should be taking care of their teammates instead of assaulting.
They're also issued to Insurgent 1 and Insurgent 3 kits (the ones with F1 nades and ammo bag), who have the alternative of the SKS and the Remington 870.
Re: Bolt action rifles, yes again.
Posted: 2016-03-15 06:59
by Hunt3r
The real problem is that throwing the bolt is incredibly slow.
https://youtu.be/cOUfPX_y4Nk?t=2m41s
Animations should not require the player to un-shoulder the rifle, work the bolt, then shoulder the rifle again. Even the most basic training would teach you to work the bolt from the shoulder.
Other than that I don't see anything wrong with the bolt actions. Reloads are okay as-is, IRL there's more variance where you might be able to strip all the rounds in one go very quickly or it can be a serious struggle so PR strikes a nice balance.
Re: Bolt action rifles, yes again.
Posted: 2016-03-15 15:08
by Acecombatzer0
I find it weird that when you look down the unscoped Mosin you have to re-aim down the sights after you cycle the bolt, however if you use the iron sights on the scoped Mosin you don't have to re-aim.
Re: Bolt action rifles, yes again.
Posted: 2016-03-15 16:24
by Barbrady
Acecombatzer0 wrote:I find it weird that when you look down the unscoped Mosin you have to re-aim down the sights after you cycle the bolt, however if you use the iron sights on the scoped Mosin you don't have to re-aim.
I think the devs made it so that you can move faster after one shot instead of taking it down manually.
Re: Bolt action rifles, yes again.
Posted: 2016-03-16 03:33
by Hunt3r
Barbrady wrote:I think the devs made it so that you can move faster after one shot instead of taking it down manually.
If the difference between surviving an engagement and getting overrun is the time it takes to cycle the bolt + unsight, I would argue that you are better off with a kit actually designed for meeting engagements.