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Posted: 2016-03-22 19:00
by AfterDune
The work on them started as side projects of some team members. PR:WW2 for example was then taken over by community members, getting it up to PR quality. Most of these members are now PR team members though.

The plan is to get both Falklands and WW2 into PR when they're ready, so no worries ;) .

The events held until now were to test the content and gameplay with a larger crowd rather than just the PR testers.

Re: Why the Minimods?

Posted: 2016-03-23 09:40
by rPoXoTauJIo
There's plenty of stuff that can't be done as map-mod aswell.

Re: Why the Minimods?

Posted: 2016-03-27 08:21
by xambone
All in the same game is ideal. WW2 for when you want to go pretend your in Saving Ryans Privates and Falklands for when you realize how far the development of scopes has really come.

Re: Why the Minimods?

Posted: 2016-03-27 09:18
by ZektorSK
I would want to save Ryan... he owes me 50 dolars