Right taking a look at these items in more detail now.
NH90
3p lod0 doesn't look bad, the rocket pod can't be removed via code as far as I can see, would need to be removed with a re-export but we can just ignore it (ie, have it on the model, but not loaded with anything) or possibly disguise it as a fuel tank?
http://www.airventure.de/ila2008/3/ILA2 ... twaffe.jpg
Dunno if we want to consider having it workable, would it be realistic at all?
The model dose suffer from no wreck lods, but its wreck lod0 is only 1.4k tris so shouldn't be tooo bad. Could do with a better cockpit but one it has works, other than that, model looks good to me
Su-27
Well for starts, 3p lod0 again looks good and has an alright set of 3p lods, wreck doesn't have any lods but its lod0 is only 954tris so shouldn't be too bad. Worst thing I can see about this model is it has the Mig-29 cockpit (they really do like to use vBF2 jet cockpits hehe

) which doesn't really work too well, but dose the job I guess...
http://i.imgur.com/b9Kq6Sz.jpg
Model would still be a good addition to PR
Su-25
3p lod0 looks good, much better than the USI one and even has all of its hardpoints open for mounting w/e we like. Has a pretty good set of lods too, other than no wreck lods again but its wreck lod0 is only 847tris so again, not too bad, got far worse final lods on many other vehicles. The model even has a rather nice cockpit, but no floor but we can live with that:
http://i.imgur.com/P4dfLr6.jpg
This would also be a good addition for PR I feel
Tornado IDS
Its 3p, lod0 is again, better than the OPK one, and even had better lods both on geom1 and geom2 (wreck) but is again, let down by the cockpit... This time its using the vBF2 F-15E cockpit model, even has the same error of the buttons being clipping over the screen
http://i.imgur.com/rK6YwcS.jpg
Without a new cockpit, don't think its worth replacing but with one, yes.
Eurofighter
While the 3p, lod0 is more accurate than the vBF2 model, its cockpit model is the biggest problem:
http://i.imgur.com/sHRdwAk.jpg
It could also do with some more lods but in all its lods are more or less on par with the VBF2 EF2000, but the vBF2 model has a much better cockpit so I don't think we should be swapping it.
http://i.imgur.com/REW3uEu.jpg
Tiger
Forgetting the r/l accuracy issues, the model doesn't look to bad but again, let down by no decent cockpit and bad lods.
F-22
Turns out they have an F-22, model is pretty low poly, 2k tris for 3p, lod0 and it has no lods... Cockpit is pretty nice however (actually higher tri count than the 3p model at 3k tris)
http://i.imgur.com/TTuHtWN.jpg
We would really need to make some lods for this if we wanted to use it but its main model is a bit too low poly to be worth putting much effort into tbh unless we have a real need.
F/A-18F
This model is again, pretty low poly, only 4k tris for 3p lod0, but like the F-22, doesn't have any lods... Cockpit is pretty good although nothing amazing. TBH Don't think its worth putting the effort into making lods for unless we have a need for a two seater F/A-18? Can't see how unless its going to fill the role of fighter-bomber like the Tornado?
Cobra
The model is pretty low poly, only made up by its kick *** high rez texture but that would have to go if included into PR and then it would like utter **** as the low polyness would show though really badly. Its using the vBF2 cobra cockpit too

Has lods for its main mesh but again, no lods for its wreck but only a 860tri lod0 for its wreck so not too bad. TBH, I don't think its a good idea to replace the vBF2 cobra with this...
Su-24
Right this wasn't in POE2's latest version but luckily I had v1.0 on my HDD too so I installed that and found the files in there

Looks like they never used this model from what I can tell, has no wreck model at all, its 3p lod0 count is 10k tris which I can't see where the tris are going, from what I can tell also from a quick import into max is this model suffers from many double faces, doubling its tri count pretty much and the model was probably too screwed up for them to be bothered to fix. Would have been a nice fighter bomber for the MEC, better than the Su-34 which is only used by Russia currently in r/l. We might be able to fix it up, think MD knows of a good script to delete doubled up faces but ye, we would need to put quite a bit of work into this model to get it to fly.
Flakpanzer Gepard A2
3p lod0 looks good, got some polies for once

Even has a good set of lods and cols, although its col0 doesn't look very optimized, should be fine. No problems with putting this in PR from what I can see
GTK Boxer APC
3p lod0 looks good, has a good set of normal lods but no wreck lods with its wreck lod0 being 1.8k tris, nothing that's not manageable but not good for long VDs. It has a cool little driver cabin on both 1p and 3p models but its texture is pretty low rez so we really shouldn't show it in 1p:
http://i.imgur.com/cvoxzdN.jpg
Also has a passenger area, in both its 3p and 1p models but dose have a slight mesh error where a face with a bad UV is covering up the area the gunner stands but isn't too bad.
http://i.imgur.com/E0Y6EPZ.jpg
The biggest problem with this frankly is that it loads a "gerkit_01_c.dds" texture, that is a 90% empty 1024x1024 texture sheet, with only a shovel and a grill on it, that a shovel and pick axe stuck to the side load:
http://i.imgur.com/e46IrgA.jpg
We would have to make this texture pretty low rez in order for it not to be too much of a waste but will probably end up with the shovel etc looking shitty but better than all the wasted memory.
http://i.imgur.com/qmT1pRo.jpg
Model has a few issues but should be good for our needs but if we can, should look into fixing it up
Marder 1A5 IFV
3p lod0 looks good, got a good set of lods other than for the wreck again which had no lods and its lod0 is 2k tris... Not so good for long VDs but should be manageable.
Like the Boxer the biggest problem with this frankly is that it loads a "gerkit_01_c.dds" texture, that is a 90% empty 1024x1024 texture sheet, with only a shovel and a grill on it, that a shovel and pick axe stuck to the side load:
http://i.imgur.com/e46IrgA.jpg
We would have to make this texture pretty low rez in order for it not to be too much of a waste but will probably end up with the shovel etc looking shitty but better than all the wasted memory.
http://i.imgur.com/qmT1pRo.jpg
Model has a few issues but should be good for our needs but if we can, should look into fixing it up
Roland II Anti-air Vehicle
ummm, no ingame files for this... But from what I can tell it uses the same hull as the Marder although with a few differences. Might be still worth asking for this model so we can export it ourselves?
Dingo 2
lods aren't too good, wreck has no lods and is 2.6k tris, roof is closed shut only allowing a RWS. All in all, we could use this as a temp place holder if ours is way off but we really could do with a better model.
Leopard 2A6
Model isn't very detailed, less so that I was expecting, low detail than the OPK one but the OPK model has a load of issues. Commander hatch is also open..
http://i.imgur.com/EfGbGLo.jpg
It has better lods than the OPK model but not by too much and still not a full, good set with the wreck only having a lod0 of 1.3k tris but the OPK wreck lod0 (doesn't have any wreck lods either) is 6.3k tris....
Looks like this also uses the "gerkit_01_c.dds" for the grill around the outside... Can't really low the texture rez of that sheet without screwing up the grill big time. Another option would be to pack that sheet with lots of other stuff like kit bags etc to shove on the vehicles to make it more worth while to load but would need to make that stuff
http://i.imgur.com/SjAxUFA.jpg
I think its best to stick with the OPK model in the short term but really need to get the FDF model converted and done ASAP!
M1A2
To put it simply, isn't worth replacing ours with theirs. Theirs is more optimized, but overall less poly detail, their model mainly relies on high rez, texture detail. But ours doesn't have very optimized lods, final for both geom1 and geom2 is around 2.4k tris so we should look into optimizing that really... But ye, not a reason to use their model tbh.
Zu-23 AAA
right its main model is pretty good but it has no lods, bad cols and a shitty wreck model with no lods. So ye we would need to clean this model up in order to get it ingame.
[quote=""'[R-DEV"]Rhino;1888631']Right I've fixed up the mesh, no idea what you did to it but ye, somehow you screwed it up and the rotor meshes too, if you do that again revert to the last good backup and start again
Still lots of coding left, for some reason the main rotor wont turn when you jump in, the pilot free camera view has inverted mouse settings right now, also shouldn't the pilot be on the right (is in most aircraft) and you also need to make the wheels rotate. Think you should know the rest you need to do, gl
EDIT: and ye btw if I wasn't clear about what I meant before with the rocket pod, basically we want it to look like this fuel tank:
Which we should be able to do by first re-texturing it to be the same colour etc, then adding on child nose and rear cones via code which we make separately
wont look perfect but the casual eye shouldn't notice

[/quote]
'[R-DEV wrote:Rhino;1897101']Made some rocket pod caps to the NH-90s to make them look more like fuel tanks, just need texture fixes now which Spush is working on
