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BF2Editor setup

Posted: 2016-04-16 13:34
by Yeahllingmann
Howdy.

I was trying to set up BF2Editor by following the tutorial, and some bits of it made me think that I am doing something wrong...



https://www.realitymod.com/forum/f189-m ... dding.html
First its best if you install these files that will help you crate maps for PR by making the editor more compatible with PR's settings etc. Download this .rar and install it into your main PR folder so the folders match. (overwrite any files it asks you to).
Inside it are a few editor files and little extras to help you
Download: http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar
NOTE: in addition to this to get the most upto date object spawner templates, you should copy the "bf2editor" folder out of "\project reality\mods\pr\readme\" and paste it into your Project Reality folder, overwriting the folder with the new one. Do this after you have exacted the above "PR_EDIT.rar" otherwise you will have the old object spawner templates.
I can't find this "readme" folder. What I've done wrong?

Re: BF2Editor setup

Posted: 2016-10-08 21:30
by Drake17703
Yes, I also have the exact same problem, I can't find that readme file.

Re: BF2Editor setup

Posted: 2016-10-09 01:58
by rPoXoTauJIo
Apparently tuto got a bit messed up :D
Image
Just extract bf2editor folder to main game folder.

Re: BF2Editor setup

Posted: 2016-10-09 04:30
by Drake17703
Image
Like that?

now for the next small problem, how do I properly open and edit a CON file?
My computer for some reason doesn't let me edit LayerInit.con

Re: BF2Editor setup

Posted: 2016-10-09 10:25
by rPoXoTauJIo
Notepad?
Notepad++ recommended although you can use vim in case you couldn't quit it.

Re: BF2Editor setup

Posted: 2016-10-09 11:12
by Drake17703
I think it's done, thanks for your help!