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[Help] 3ds Max9
Posted: 2016-04-24 21:28
by BadPotato555
Well I worked long time ago on 3ds Max for remodeling bf2 stuffs, however as I started it again, I kind of forgot everything I guess. Still everything worked fine and I tried to export and everything was fine. However when I export no .con or .bundlemesh files will appear. In fact nothing happens other then a new folder. So I checked weather the folder is read-only or whatever but I can't find any mistakes. When I tried it again, some weird .dat file appeard. Can please anybody help?!
Re: [Help] 3ds Max9
Posted: 2016-04-24 22:19
by Outlawz7
Use Channel Info to check if there's UVs on channels other than channel 1. Can't think of any other reasons, maybe UVs outside the 0-1 range. What are you trying to export?
https://knowledge.autodesk.com/support/ ... 5-htm.html
Re: [Help] 3ds Max9
Posted: 2016-04-25 16:47
by BadPotato555
I am just remodeling some models like combining 2 models

This is what happens. In the meshes folder there is nothing. Or as I said it creates just a folder. I read the 3ds Max Homepage, however I couldn't help myself unfortunately.
Re: [Help] 3ds Max9
Posted: 2016-04-25 18:46
by Mats391
Post your hierarchy you set up for export
Re: [Help] 3ds Max9
Posted: 2016-04-25 19:29
by BadPotato555
Well I guess that's the problem if you ask so?
Re: [Help] 3ds Max9
Posted: 2016-04-26 10:40
by Mats391
yea. Should look like this:

Re: [Help] 3ds Max9
Posted: 2016-04-26 20:15
by BadPotato555
Re: [Help] 3ds Max9
Posted: 2016-04-26 20:51
by Mats391
You are missing the _GenericFirearm in geom0 lod0 and one of your weapon parts is called "h" should be "5".
In geom1 lod0 and lod1 your weapon part should be linker to the _GenericFirearm, not the lod. In geom1 lod0 the weapon parts should be 1 and 2 not 1 and 3.
geom1 lod2 is empty, remove it.
Hope thats it
Re: [Help] 3ds Max9
Posted: 2016-04-26 20:52
by Roughbeak
Hi,
In addition to what Mats said, it appears you need to make your export paths a bit different.

(Also, can you show us the path folder of your textures?)
Try locating the folder you have for your mod (it has to be the same as your texture static/bundledmesh material path or vice versa), plus add an abbreviated mod folder right in that /rawdata/ text box thing on the latter pic.
Regards,
Roughbeak
Re: [Help] 3ds Max9
Posted: 2016-05-03 21:15
by BadPotato555
Well thank you guys

I guess hierarchy was the problem! But it works now!!!