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[Help] 3ds Max9

Posted: 2016-04-24 21:28
by BadPotato555
Well I worked long time ago on 3ds Max for remodeling bf2 stuffs, however as I started it again, I kind of forgot everything I guess. Still everything worked fine and I tried to export and everything was fine. However when I export no .con or .bundlemesh files will appear. In fact nothing happens other then a new folder. So I checked weather the folder is read-only or whatever but I can't find any mistakes. When I tried it again, some weird .dat file appeard. Can please anybody help?!

Re: [Help] 3ds Max9

Posted: 2016-04-24 22:19
by Outlawz7
Use Channel Info to check if there's UVs on channels other than channel 1. Can't think of any other reasons, maybe UVs outside the 0-1 range. What are you trying to export?

https://knowledge.autodesk.com/support/ ... 5-htm.html

Re: [Help] 3ds Max9

Posted: 2016-04-25 16:47
by BadPotato555
I am just remodeling some models like combining 2 models
Image
This is what happens. In the meshes folder there is nothing. Or as I said it creates just a folder. I read the 3ds Max Homepage, however I couldn't help myself unfortunately.

Re: [Help] 3ds Max9

Posted: 2016-04-25 18:46
by Mats391
Post your hierarchy you set up for export

Re: [Help] 3ds Max9

Posted: 2016-04-25 19:29
by BadPotato555
Image

Well I guess that's the problem if you ask so?

Re: [Help] 3ds Max9

Posted: 2016-04-26 10:40
by Mats391
yea. Should look like this:
Image

Re: [Help] 3ds Max9

Posted: 2016-04-26 20:15
by BadPotato555
Image
Image
Image
Still the same problem :confused:

Re: [Help] 3ds Max9

Posted: 2016-04-26 20:51
by Mats391
You are missing the _GenericFirearm in geom0 lod0 and one of your weapon parts is called "h" should be "5".
In geom1 lod0 and lod1 your weapon part should be linker to the _GenericFirearm, not the lod. In geom1 lod0 the weapon parts should be 1 and 2 not 1 and 3.
geom1 lod2 is empty, remove it.
Hope thats it

Re: [Help] 3ds Max9

Posted: 2016-04-26 20:52
by Roughbeak
Hi,

In addition to what Mats said, it appears you need to make your export paths a bit different. :) (Also, can you show us the path folder of your textures?)

Try locating the folder you have for your mod (it has to be the same as your texture static/bundledmesh material path or vice versa), plus add an abbreviated mod folder right in that /rawdata/ text box thing on the latter pic.


Regards,
Roughbeak

Re: [Help] 3ds Max9

Posted: 2016-05-03 21:15
by BadPotato555
Well thank you guys :D I guess hierarchy was the problem! But it works now!!!