Chopper, RPG, LMG wishlist :)
Posted: 2007-01-24 05:00
First of all I'm glad to hear, that you acutally taking care of the choppers in 0.5. Secondly I want to make sure, that you know about all issues concerning them - or at least I thought I might help a little with those issues my teammate and me experienced.
I'd like to mention, that my mate and me always play together, spending most of the time in BF2 flying on attack helicopters with me as the pilot and him as the gunner. We did it in BF2 this way and it's the same in PR. In PR I enjoy flying the littlebirds too - for transport and attacking missions. I spent like half of my total 400 hours playing time in a chopper, normally being the pilot.
1. Attack chopper MFDs and thermal vision
I read, that you are going to implement a new gunner view for the two man attack choppers like the cobra. Like that one in USI I guess. That would be a first step. With enough zoom - a great plan.
Even better would be to include some kind of thermal vision like in the real MFDs - if possible in BF2 engine. At the moment those gunner views, like the missile view, are simply black and white. Thermal vision would actually make targets more easier to identify because they are brighter than the sorrounding area. But even with brightly marked guys running on the streets you would need to identify them as enemies first though, which would actually prevent you from shooting everything that is bright and moves.
2. imba M4? Let's talk about RPG uber pwnage
What really makes me mad is that we have an absolutly overpowered RPG in PR at the moment. Flying in an US chopper in PR is like you are already dead - you just don't know yet. If you don't fly like a crazy ***** like 1 to 2 meters above the ground with full speed you and 5 other guys are dead. Instant RPG hit ... -6 points for everyone and some happy MEC guy laughing his *** off.
So what's the problem? The RPG is way too fast and too precise. I feels like playing the railgun in Quake4. Aim, shoot, instant hit, everything dead. Works even fine on infantry. An RPG is not a missile. It's a heavily ballistic weapon. It works like a kind of mordern armor piercing ballista.
Have a look at this video to see how it works. It has pretty much recoil, so it is damn hard to aim on great distances. It needs some time until the rpg reaches it's target - it's not just instantly there. And have a look at how this guys is aiming in the skys to let his RPG fly about max 200 meters.
http://www.youtube.com/watch?v=gNHFe5Xqn-Y
The point is that MEC guys with RPG or heavy AT can beat a cobra. You know about that and are taking care about it with better MFDs. But please keep in mind that there are other choppers like littlebirds which should simply not be hit that easily. Same goes for infantry.
3. Littlebird gatling ownes sniper rifle
As you can guess I'm talking about the AH6. Most of you guys who jumped into that nastly little fighting machine will have excerieced that a gun can acutally be too acurate. Yeah right, you are unable to hit infantry ground targets with the AH6 gatling because I shoots exactly where you aim. And if you aim between an enemy soldiers legs he won't get hit because hundrets of heavy gatling bullets will pass between them without even scratching him.
Like I mentioned, I really do a lot of chopper piloting including littlebird flying in BF2 AF. In PR it is possible to hit ground targets with the gatling gun. But it's so damn difficult and quite time consuming as you need to circle around an enemy soldier a few times. This is possible for targets on open field or on the roofs. I don't even try to hit targets in the streets as you will simply be pwned by an RPG as soon as you dare to thinking about it.
When I play MEC I dont even care about the AH6 when it is attacking me with gatling gun. The bullets can hit the ground just in front of me - I don't care. And that's what nearly all MEC guys do. You simply are not scared of that helicopter ... but you acutally should be. Would be great if you could make it just a little more powerful (ie: inacurate). But just a little - it should always be challenging to operate that machine.
4. Sitting ducks on a chopper
Yup. Dead ducks on a chopper. They simply don't know yet. I guess everyone of us has been shot out of a chopper. Once, twice or more often? I'm not talking about the pilot or the copilot. The guys on the benches on the outside are pretty much frag food. Well of course you can get shot there ... but is there some kind of hitbox problem? Sometimes it feels like the infantry hitboxes are as big as the chopper itself.
My mate and me experienced this while trying to fly a littlebird with him as support gunner on one of the benches. We searched for targets and tried to kill them from the air. At first you need to be fast because otherwise you will get pwned by an RPG. But on the other hand you need to fly slow and close to the enemy too, because there is an acuracy/recoil/damange problem with the m249 (support gun) - I will write about that later on. The problem is, that it somehow is quite easy for ground troops to hit infantry on the chopper. The other way round it's damn hard to hit them - with a fast shooting support gun. Shouldn't it be the other way round? I had a video on youtube or somewhere showing black water mercenaries practising those runs with littlebirds and m249. Their shots were very precise. I'll see if I can find it and post it here.
However, this results in my mate getting shot quite often. Because of the m249 recoil/inacuracy you need to be too close to the enemy ground forces. Another problem about this is, that he gets -6 points for losing a vehicle. But of course the chopper isn't lost. At that very moment I'm still flying around in the chopper and will simply pick him up again on the carrier. So nothing is lost. In our first attempts to do kill runs with the littlebird he got kicked a few times because of negative stats. Would be nice if that could be corrected.
5. LMG like m249 underpowered
As I mentioned it's quite hard to hit a target from the chopper. One could think it's because of the moving chopper and so on. But if you play the m249 as a GI you will have the same problems there. It simply does not what a support gun should be able to do. You should be able to pin the enemy. Make him stay in cover. He should not want to look out of his cover while being suppressed by a support gun. This means the weapon should be more acurate and/or inflict more damage. I don't know exactly how to improve those weapons to make it not overpowered again (i read in another thread, that support guns had been imba kickass weapons in earlier PR versions). But as far as i know this issue is a possible candidate for 0.5 - didn't find a complete and detailed "possible changes in 0.5" list in the forums here.
6. Other things that might be nice ... like sounds
My gunner was complaining about the weapon system sounds. I personally don't care that much about it, but a few new sounds could improve the game's atmosphere. He was talking about gatling gun und hydra rocket sounds. I have two videos here, that show choppers using those weapon systems. The first one is a Blackhawk DAP or AH6 - not sure. The sencond one is an apache, as you can see.
http://www.youtube.com/watch?v=n34bTingq54
http://www.youtube.com/watch?v=wsok0qo9hnY
The sounds are quite catchy and of course damn loud. Especially the hydra rocket in that apache video sound very cool. The gatling gun simply sounds damn scary. They have in common that you can hear them over far distances. Very lound and powerful sounds. Not that silenced as they are now in PR. So sounds like these in PR would be great.
Here is another video my mate gave me. It's about the m203 grenade launcher sounds. Well I actually don't use that weapon and don't know it's ingame sound that well. But perhaps you think this is something which would be great to have in the game, too.
http://www.youtube.com/watch?v=NlFwNU-qUKo
Thanks for reading although this posting got much longer then I expected. 7 days remaining to release 0.5 guys. Don't let us wait too long.
Cheers, Tex
I'd like to mention, that my mate and me always play together, spending most of the time in BF2 flying on attack helicopters with me as the pilot and him as the gunner. We did it in BF2 this way and it's the same in PR. In PR I enjoy flying the littlebirds too - for transport and attacking missions. I spent like half of my total 400 hours playing time in a chopper, normally being the pilot.
1. Attack chopper MFDs and thermal vision
I read, that you are going to implement a new gunner view for the two man attack choppers like the cobra. Like that one in USI I guess. That would be a first step. With enough zoom - a great plan.
Even better would be to include some kind of thermal vision like in the real MFDs - if possible in BF2 engine. At the moment those gunner views, like the missile view, are simply black and white. Thermal vision would actually make targets more easier to identify because they are brighter than the sorrounding area. But even with brightly marked guys running on the streets you would need to identify them as enemies first though, which would actually prevent you from shooting everything that is bright and moves.
2. imba M4? Let's talk about RPG uber pwnage
What really makes me mad is that we have an absolutly overpowered RPG in PR at the moment. Flying in an US chopper in PR is like you are already dead - you just don't know yet. If you don't fly like a crazy ***** like 1 to 2 meters above the ground with full speed you and 5 other guys are dead. Instant RPG hit ... -6 points for everyone and some happy MEC guy laughing his *** off.
So what's the problem? The RPG is way too fast and too precise. I feels like playing the railgun in Quake4. Aim, shoot, instant hit, everything dead. Works even fine on infantry. An RPG is not a missile. It's a heavily ballistic weapon. It works like a kind of mordern armor piercing ballista.
Have a look at this video to see how it works. It has pretty much recoil, so it is damn hard to aim on great distances. It needs some time until the rpg reaches it's target - it's not just instantly there. And have a look at how this guys is aiming in the skys to let his RPG fly about max 200 meters.
http://www.youtube.com/watch?v=gNHFe5Xqn-Y
The point is that MEC guys with RPG or heavy AT can beat a cobra. You know about that and are taking care about it with better MFDs. But please keep in mind that there are other choppers like littlebirds which should simply not be hit that easily. Same goes for infantry.
3. Littlebird gatling ownes sniper rifle
As you can guess I'm talking about the AH6. Most of you guys who jumped into that nastly little fighting machine will have excerieced that a gun can acutally be too acurate. Yeah right, you are unable to hit infantry ground targets with the AH6 gatling because I shoots exactly where you aim. And if you aim between an enemy soldiers legs he won't get hit because hundrets of heavy gatling bullets will pass between them without even scratching him.
Like I mentioned, I really do a lot of chopper piloting including littlebird flying in BF2 AF. In PR it is possible to hit ground targets with the gatling gun. But it's so damn difficult and quite time consuming as you need to circle around an enemy soldier a few times. This is possible for targets on open field or on the roofs. I don't even try to hit targets in the streets as you will simply be pwned by an RPG as soon as you dare to thinking about it.
When I play MEC I dont even care about the AH6 when it is attacking me with gatling gun. The bullets can hit the ground just in front of me - I don't care. And that's what nearly all MEC guys do. You simply are not scared of that helicopter ... but you acutally should be. Would be great if you could make it just a little more powerful (ie: inacurate). But just a little - it should always be challenging to operate that machine.
4. Sitting ducks on a chopper
Yup. Dead ducks on a chopper. They simply don't know yet. I guess everyone of us has been shot out of a chopper. Once, twice or more often? I'm not talking about the pilot or the copilot. The guys on the benches on the outside are pretty much frag food. Well of course you can get shot there ... but is there some kind of hitbox problem? Sometimes it feels like the infantry hitboxes are as big as the chopper itself.
My mate and me experienced this while trying to fly a littlebird with him as support gunner on one of the benches. We searched for targets and tried to kill them from the air. At first you need to be fast because otherwise you will get pwned by an RPG. But on the other hand you need to fly slow and close to the enemy too, because there is an acuracy/recoil/damange problem with the m249 (support gun) - I will write about that later on. The problem is, that it somehow is quite easy for ground troops to hit infantry on the chopper. The other way round it's damn hard to hit them - with a fast shooting support gun. Shouldn't it be the other way round? I had a video on youtube or somewhere showing black water mercenaries practising those runs with littlebirds and m249. Their shots were very precise. I'll see if I can find it and post it here.
However, this results in my mate getting shot quite often. Because of the m249 recoil/inacuracy you need to be too close to the enemy ground forces. Another problem about this is, that he gets -6 points for losing a vehicle. But of course the chopper isn't lost. At that very moment I'm still flying around in the chopper and will simply pick him up again on the carrier. So nothing is lost. In our first attempts to do kill runs with the littlebird he got kicked a few times because of negative stats. Would be nice if that could be corrected.
5. LMG like m249 underpowered
As I mentioned it's quite hard to hit a target from the chopper. One could think it's because of the moving chopper and so on. But if you play the m249 as a GI you will have the same problems there. It simply does not what a support gun should be able to do. You should be able to pin the enemy. Make him stay in cover. He should not want to look out of his cover while being suppressed by a support gun. This means the weapon should be more acurate and/or inflict more damage. I don't know exactly how to improve those weapons to make it not overpowered again (i read in another thread, that support guns had been imba kickass weapons in earlier PR versions). But as far as i know this issue is a possible candidate for 0.5 - didn't find a complete and detailed "possible changes in 0.5" list in the forums here.
6. Other things that might be nice ... like sounds
My gunner was complaining about the weapon system sounds. I personally don't care that much about it, but a few new sounds could improve the game's atmosphere. He was talking about gatling gun und hydra rocket sounds. I have two videos here, that show choppers using those weapon systems. The first one is a Blackhawk DAP or AH6 - not sure. The sencond one is an apache, as you can see.
http://www.youtube.com/watch?v=n34bTingq54
http://www.youtube.com/watch?v=wsok0qo9hnY
The sounds are quite catchy and of course damn loud. Especially the hydra rocket in that apache video sound very cool. The gatling gun simply sounds damn scary. They have in common that you can hear them over far distances. Very lound and powerful sounds. Not that silenced as they are now in PR. So sounds like these in PR would be great.
Here is another video my mate gave me. It's about the m203 grenade launcher sounds. Well I actually don't use that weapon and don't know it's ingame sound that well. But perhaps you think this is something which would be great to have in the game, too.
http://www.youtube.com/watch?v=NlFwNU-qUKo
Thanks for reading although this posting got much longer then I expected. 7 days remaining to release 0.5 guys. Don't let us wait too long.
Cheers, Tex