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How to make a control point unspawnable
Posted: 2016-06-27 11:13
by ALADE3N
Hey guys , title says it all. How can i make a controlpoint not spawnable?.. i really like the logic of the game maps where when you die , you get to spawn on the main base rather than on controlpoints except when a rallypoint is placed.
Hope you can help me , thanks.
HeneraLuna
Re: How to make a control point unspawnable
Posted: 2016-06-27 12:06
by agus92
HeneraLuna wrote:Hey guys , title says it all. How can i make a controlpoint not spawnable?.. i really like the logic of the game maps where when you die , you get to spawn on the main base rather than on controlpoints except when a rallypoint is placed.
Hope you can help me , thanks.
HeneraLuna
By "controlpoints" you mean FOB's?
Re: How to make a control point unspawnable
Posted: 2016-06-27 14:06
by ALADE3N
the one that you capture not the FOB that you spawn when you are the SL
Re: How to make a control point unspawnable
Posted: 2016-06-27 15:06
by AfterDune
In vanilla BF2 you mean? Because in vanilla-maps, spawnpoints have been placed by the mapper at each flag. Remove those spawnpoints and you got what you want.
Re: How to make a control point unspawnable
Posted: 2016-06-27 22:20
by ALADE3N
[R-DEV]AfterDune wrote:In vanilla BF2 you mean? Because in vanilla-maps, spawnpoints have been placed by the mapper at each flag. Remove those spawnpoints and you got what you want.
does it also apply in PR? i think it does... thanks.
Posted: 2016-06-28 10:51
by AfterDune
It would, but we don't use spawnpoints on flags that you capture.
Perhaps on coop? Don't know.
Re: How to make a control point unspawnable
Posted: 2016-06-28 15:34
by ALADE3N
[R-DEV]AfterDune wrote:It would, but we don't use spawnpoints on flags that you capture.
Perhaps on coop? Don't know.
thanks for helping dev, i have one question.. i am working on an island assault map, but the water looks divided. The water with animations and the other half has only plain color. What seems to be the problem?