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[Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-10 14:14
by CaptMiller
This fraction is the prototype of the " well-known " terrorist organization . I hasten to note that I'm interested in it, just to make PR a more diverse and push Syrian conflict in the game to a new level. :mrgreen:

Plan(more references pictures)
https://docs.google.com/spreadsheets/d/ ... sp=sharing

possible titles this fraction to bypass the ethical question

TROSI- terroristic resistance of syria and iraq
daesh
IS force

approximate the appearance of soldiers (WIP)
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ATGM AT-4 Spigot (WIP)
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S-60 Soviet AA cannon ( on truck and stationary) WIP
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Toyota Hilux
We try to find complete FREE model with all rights. We are negotiating. When we get model, wi will optimise it and retexture.
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As Saura map 4km (WIP)
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-10 16:02
by Mats391
If you are looking for models, best way is to contact Arma 2 mods. They have about the same level of detail we can use in PR. Arma 3 might work too, but will probably require more work.
When searching 3d model databases, you have to be careful as many are really bad or not intended for games. There are a lot CAD models that are free, but not for games.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-10 18:24
by CaptMiller
[R-DEV]Mats391 wrote:If you are looking for models, best way is to contact Arma 2 mods. They have about the same level of detail we can use in PR. Arma 3 might work too, but will probably require more work.
When searching 3d model databases, you have to be careful as many are really bad or not intended for games. There are a lot CAD models that are free, but not for games.

Found some model
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-11 14:06
by Mats391
Where is that from? Got a link?

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-11 15:34
by CaptMiller
[R-DEV]Mats391 wrote:Where is that from? Got a link?
It is from game Splinter Cell Black List , develover is Tim Bergholz.

I sent him an email, waiting for an answer , if he says that all rights belong Ubisoft , I try to write them .


Original model exist with ZSU(11k tricounts), I have deleted it
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Posted: 2016-07-11 15:39
by Mineral
Don't try game models from other games. They'll never allow it.waste of your time.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-11 16:32
by MaxTheSilva96
Try contacting the guys behind this Arma2 mod. They have lots of Toyotas:
https://forums.bistudio.com/topic/45696-dma-toyota-wars/

And I would also suggest to give the Faction a very generic name, so it could be used to represent several groups that are kinda similar, like Al-Nusra, or the Al-Qaeda in Yemen.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-11 16:54
by CaptMiller
MaxTheSilva96 wrote:Try contacting the guys behind this Arma2 mod. They have lots of Toyotas:
https://forums.bistudio.com/topic/45696-dma-toyota-wars/

And I would also suggest to give the Faction a very generic name, so it could be used to represent several groups that are kinda similar, like Al-Nusra, or the Al-Qaeda in Yemen.
All models ARMA encrypted and are in special formats , extract a model of these formats is a long process , as explained to me , it is better in this case , I'll make my own Toyota

I bought a very useful video tutorials on modeling, texturing UVing in Steam and I think in the future I will introduce the model to the public

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-12 10:54
by Mats391
CaptMiller wrote:All models ARMA encrypted and are in special formats , extract a model of these formats is a long process , as explained to me , it is better in this case , I'll make my own Toyota

I bought a very useful video tutorials on modeling, texturing UVing in Steam and I think in the future I will introduce the model to the public
You would ask for the max files (or w/e program they use), not to be allowed to import their Arma model. I would give it a try.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-13 09:20
by CaptMiller
TexTools I try to install TexTools(for UVing) on 3ds Max 9(it is compatible with max9), as it said in instructions , but it is not work, installation does not start, please someone help

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-13 10:43
by ALADE3N
CaptMiller wrote:TexTools I try to install TexTools(for UVing) on 3ds Max 9(it is compatible with max9), as it said in instructions , but it is not work, installation does not start, please someone help
well , does portable version of 3ds max 2010 works just fine like the full version?

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-13 20:09
by CaptMiller
It is 3ds max 9 version

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-14 16:04
by CaptMiller
Retexture soldiers's model
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-15 01:30
by Mr.VdHeide
Looks cool, that is all I can say. :D



D.J.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-15 11:16
by CaptMiller
I need only this bandana, is it possible to use it in other kit as fsa kits ??
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-15 22:45
by Ason
Impressive work so far, keep it up!

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-16 08:30
by CaptMiller
Thx)
Some references pictures of new camo and new screens
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-16 11:25
by CaptMiller
shield of the frame and sandbags for M113. is not the final version. M113 in this form will be used as VBIED
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-18 11:30
by LiamNL
Now that is quite original, using a shitty APC as a huge IED vehicle.

Re: [Faction Concept] IS force (daesh, TROSI etc)

Posted: 2016-07-18 11:46
by Raklodder
This can't come soon enough.