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Gaza Map Update

Posted: 2016-07-17 16:31
by Outlawz7
Another classic map has been updated for v1.4. This time it's Gaza (Beach).

First introduced in v0.9 featuring then new Israeli Defense Forces faction and their opposition faction Hamas, Gaza has probably been the definition of close quarters hell in Project Reality.

The new Gaza has been in works since 2011 but remained on hold most of its time due to my absence. I'm proud to announce that after a year of work I've completed it and it will replace the current Gaza in v1.3.9 with v1.4 release.
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View the full album here

It differs from old Gaza a lot; the main bases have been switched around, new road system, new areas in general although some portions of the city remained unchanged, see if you can spot them. ;)

A special addition to this map relates to the building commonly known as the "T-shape". Walls now block the staircase from outer view, making it slightly harder to hold the building by camping the staircase. Not all T-shapes on the map feature this, but the ones that matter do. ;)
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Click on image to view full size.
As for gamemodes, the map features the usual Insurgency and AAS along with Skirmish and of course Co-Op support.

Insurgency features over 600 different cache positions with none near the map edges for gameplay purposes.

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Original map by hfett
Map update by [R-DEV]Outlawz7
Static objects by [R-DEV]Ratface, AFSoccer. and [R-DEV]Outlawz7

Re: Gaza Map Update

Posted: 2016-07-17 16:54
by doop-de-doo
NICE!!!!!!

Re: Gaza Map Update

Posted: 2016-07-17 16:56
by sweedensniiperr
Amazing

Definitely a map that needed an overhaul

Re: Gaza Map Update

Posted: 2016-07-17 17:11
by rPoXoTauJIo
Someone asked for small fix, we got this instead :D

Re: Gaza Map Update

Posted: 2016-07-17 17:26
by K_Rivers
Nicely Done Outlawz

Re: Gaza Map Update

Posted: 2016-07-17 17:48
by crazygamelover
1.4 cannot come sooner! Hopefully this summer...?

Re: Gaza Map Update

Posted: 2016-07-17 20:00
by AlonTavor
What, No tunnels?!

Add Tunnels that would let infantry get to behind the main force, at the North East side of the city.

Re: Gaza Map Update

Posted: 2016-07-17 20:04
by X-Alt
I'll miss baseraping Israel.

Now they have bushies and stuff to help cover them outside main.


Sick work though.

Re: Gaza Map Update

Posted: 2016-07-18 11:05
by LiamNL
Devs are credit to team, looks dang nice, and hopefully the city will be more traversable by vehicles now instead of getting stuck in every ditch in the road and then not being able to flee because you're basically stuck.

Re: Gaza Map Update

Posted: 2016-07-18 14:06
by IAmNotMatthew
Great update!

Re: Gaza Map Update

Posted: 2016-07-18 17:01
by Gabi_A
Amazing update. Thanks.

Re: Gaza Map Update

Posted: 2016-07-18 21:06
by MaxTheSilva96
Amazing! Cant wait to play this version. I already liked this map a lot, but looks even better now.

Re: Gaza Map Update

Posted: 2016-07-18 21:47
by Raklodder
That's a lot of cache locations.

Re: Gaza Map Update

Posted: 2016-07-19 00:45
by }I{y4APA
Good work! Especially with this LEGENDARY T-SHAPES. Now its definitely more fun

Re: Gaza Map Update

Posted: 2016-07-19 04:44
by TBoy205
[R-DEV]Outlawz7 wrote:
Insurgency features over 600 different cache positions with none near the map edges for gameplay purposes.

Can you explain how this even makes sense? Are you implying that you hand placed over 600 spawn locations or you did it with instancing? How do you fit 600 locations on a map this small? Are you counting moving the cache two feet as a separate location? Sounds like you're over-selling the cache locations. Sorry.

Posted: 2016-07-19 07:30
by Mineral
Caches on all maps are placed manually. One of the joys of making insurgency layers.
It's also not at all easy to open the map files on release and do an easy line count. But no, rather assume him to be lying...

Our maps contain often over 5000 hand placed objects. A few caches won't make a difference to a decent mapper.

Re: Gaza Map Update

Posted: 2016-07-19 08:42
by Rudd
TBoy205 wrote:Can you explain how this even makes sense? Are you implying that you hand placed over 600 spawn locations or you did it with instancing? How do you fit 600 locations on a map this small? Are you counting moving the cache two feet as a separate location? Sounds like you're over-selling the cache locations. Sorry.
Al Basrah set the bar many years ago, I think it had even more than 600 iirc

Re: Gaza Map Update

Posted: 2016-07-19 10:36
by Marcio
Congrats for update...

Finally, now the map was good. Hfett just made shit .. (lol)

Re: Gaza Map Update

Posted: 2016-07-19 13:06
by Outlawz7
TBoy205 wrote:Are you implying that you hand placed over 600 spawn locations
Yes. Just like I hand placed the 2200 static objects and other things.

Copy paste does help though.

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Re: Gaza Map Update

Posted: 2016-07-19 18:36
by Fastjack
I like the new harbor.

I hope there will be more navmeshed interiors as the current Gaza and yes, when you cover all rooms of T-shape buildings with ammocaches than its easy to reach this number. I ask me how high would the number when you place ammocaches on muttrah city.