Some random questions.....
Posted: 2016-07-27 14:17
Hey, buddies! As the title says, I just got a couple of questions (totally random ones regarding PR)-
1. ANY news or eta on 1.4.0.0? ANYTHING? The reason I ask is cause my internet is VERY limited and it'd probably take a whole damn week to download PR (and I also got limited bandwidth). So, pls, devs, gimme some hope, we gonna get 1.4.0.0 before the end of the month? or EARLY next month? The waiting is killing me lol.
2. Will v1.4.0.0 be released as a full download or an update only?
3. Does PR come with the bf2 dedicated server? The file called "bf2_w32ded" or something like that? I kinda need it if I ever wanna play PR again. (see question 3A).
3A. IS IT true that running PR thru dedicated server instead of LOCAL coop gives BETTER FPS. I've played pr before, and the fps on local coop (by myself vs bots) was just bloody 'orrible! SO, if I use the dedi to host the map and JOIN my created server, will I get a decent framerate?
Can someone pls do a COMPARISON video on this, it'd be quite interesting y'know? If not a video, then some pics PLEASE? I usually do 64 player battles (63 bots + me).
AND, yes, my laptop can run this game on hiiiiiiigh settings.
4. Can someone please add full BOT support for these maps- https://www.realitymod.com/forum/f354-c ... -pack.html
I'd really love to play offline with bots on Kuvra Dam and Karkand (they were my fave bf2 maps!)
5. Is there a way to IMPROVE the ai bots a bit? I WAS a bf2 modder, but ai wasn't my "thing", I saw the topic for the coop ins gamemode, pretty dank stuff lol.
My ideas for the bots would be-
giving them the ability to use the RADIO to spot, call in strikes, build assets, etc. IT IS POSSIBLE, but it probably requires a lot of setting up and testing- I'm willing to help!
We could also try to improve the COMMANDER ai, maybe give him the ability to use random artys, and uavs or w/e. I saw a video where the commander ai was working perfectly in bf2142 (the latest 1.51 version), maybe "borrow" some code from there since 2142 is totally abandonware now lol.
make the bots use field dressings. The ai files will probably have to be tweaked a little, but idk if this'll work fine.
make bots USE throwable ammo and medic bags properly, that'd be kewl!
make the bots utilize the COMMO ROSE effectively, like calling for backup, let others know when they're reloading, etc......
6. Are you gonna integrate WW2 and PRF into the main game? OR are they gonna be just mods for a "mod"?
6a. BOT support for prww2 and prf pls, I wouldn't mind helping with the Gameplayobjects and coop layouts or w/e, I just need someone to do a navmesh. I have some editor experience.
7. Do you think you can PORT maps and static objects from 2142 into PR, that'd be mlg! IMHO, 2142's Strike At Karkand is much better than vbf2's Karkand (notice the diff between the HOTEL cp on both versions). As I said, 2142 is total abandonware, might as well just "take" stuff from there and use it to make PR even more better! Why not? I'm willing to help lel.
8. Do you think we can integrate the CONCEPT of 2142's Goliath Super APC into PR- ie one [or MOAR] super apc(s) cruising thru the map which also acts as a mobile [para?] spawn point, and destroying it takes away HALF of the super apc team's tickets. This would be a game changer on any ASSAULT map, and imagine the chaos where 2+ goliath-styled apcs attack each other on any head-on map! It can also aid in support, logistics, and w/e. I can already see it in my head..........
9. Are you planning on adding MOAR winter mapssss? Maybe Silent Eagle winter! What about rainy maps?
10. Will the newer maps like Op soul rebel have BOT SUPPORT or not? Navmeshing is NOT my area of expertise, I'd love to help, but that's one thing I just cannot do (but I sort of know how it's done). So, will u think about it? I'm willing to do layouts and stuff.
Well, that's all I got (for now euheheheheheheh). Thanks for reading my 'novel'
BYE!
1. ANY news or eta on 1.4.0.0? ANYTHING? The reason I ask is cause my internet is VERY limited and it'd probably take a whole damn week to download PR (and I also got limited bandwidth). So, pls, devs, gimme some hope, we gonna get 1.4.0.0 before the end of the month? or EARLY next month? The waiting is killing me lol.
2. Will v1.4.0.0 be released as a full download or an update only?
3. Does PR come with the bf2 dedicated server? The file called "bf2_w32ded" or something like that? I kinda need it if I ever wanna play PR again. (see question 3A).
3A. IS IT true that running PR thru dedicated server instead of LOCAL coop gives BETTER FPS. I've played pr before, and the fps on local coop (by myself vs bots) was just bloody 'orrible! SO, if I use the dedi to host the map and JOIN my created server, will I get a decent framerate?
Can someone pls do a COMPARISON video on this, it'd be quite interesting y'know? If not a video, then some pics PLEASE? I usually do 64 player battles (63 bots + me).
AND, yes, my laptop can run this game on hiiiiiiigh settings.
4. Can someone please add full BOT support for these maps- https://www.realitymod.com/forum/f354-c ... -pack.html
I'd really love to play offline with bots on Kuvra Dam and Karkand (they were my fave bf2 maps!)
5. Is there a way to IMPROVE the ai bots a bit? I WAS a bf2 modder, but ai wasn't my "thing", I saw the topic for the coop ins gamemode, pretty dank stuff lol.
My ideas for the bots would be-
giving them the ability to use the RADIO to spot, call in strikes, build assets, etc. IT IS POSSIBLE, but it probably requires a lot of setting up and testing- I'm willing to help!
We could also try to improve the COMMANDER ai, maybe give him the ability to use random artys, and uavs or w/e. I saw a video where the commander ai was working perfectly in bf2142 (the latest 1.51 version), maybe "borrow" some code from there since 2142 is totally abandonware now lol.
make the bots use field dressings. The ai files will probably have to be tweaked a little, but idk if this'll work fine.
make bots USE throwable ammo and medic bags properly, that'd be kewl!
make the bots utilize the COMMO ROSE effectively, like calling for backup, let others know when they're reloading, etc......
6. Are you gonna integrate WW2 and PRF into the main game? OR are they gonna be just mods for a "mod"?
6a. BOT support for prww2 and prf pls, I wouldn't mind helping with the Gameplayobjects and coop layouts or w/e, I just need someone to do a navmesh. I have some editor experience.
7. Do you think you can PORT maps and static objects from 2142 into PR, that'd be mlg! IMHO, 2142's Strike At Karkand is much better than vbf2's Karkand (notice the diff between the HOTEL cp on both versions). As I said, 2142 is total abandonware, might as well just "take" stuff from there and use it to make PR even more better! Why not? I'm willing to help lel.
8. Do you think we can integrate the CONCEPT of 2142's Goliath Super APC into PR- ie one [or MOAR] super apc(s) cruising thru the map which also acts as a mobile [para?] spawn point, and destroying it takes away HALF of the super apc team's tickets. This would be a game changer on any ASSAULT map, and imagine the chaos where 2+ goliath-styled apcs attack each other on any head-on map! It can also aid in support, logistics, and w/e. I can already see it in my head..........
9. Are you planning on adding MOAR winter mapssss? Maybe Silent Eagle winter! What about rainy maps?
10. Will the newer maps like Op soul rebel have BOT SUPPORT or not? Navmeshing is NOT my area of expertise, I'd love to help, but that's one thing I just cannot do (but I sort of know how it's done). So, will u think about it? I'm willing to do layouts and stuff.
Well, that's all I got (for now euheheheheheheh). Thanks for reading my 'novel'
BYE!