v1.4 Public Python Beta Testing
Posted: 2016-08-07 13:53
Today we started a public test for upcoming v1.4 Python(our main gameplay coding language in PR:BF2) changes and fixes. The test will run for one week and will be hosted on these servers:
PRTA EU
Hardcore
Report bugs and feedback from playing on these servers here: Feedback thread
These are server side changes. You don't need to download anything!
Changelog:
Realityassets:
PRTA EU
Hardcore
Report bugs and feedback from playing on these servers here: Feedback thread
These are server side changes. You don't need to download anything!
Changelog:
Realityassets:
- Updated outpost overrunning system. They now get overrun when:
- 8 soldiers are within 150m
- 4 soldiers are within 100m
- 2 soldiers are within 50m
- Outposts stay overrun for 30 seconds and will become active 90 seconds after being build
- Increased first disable roll limit to 50% up from 40%
- Increased second disable roll limit to 25% up from 20%
- Spawning as civilian medic should now be considered helping the insurgency
- Civilians are now considered helping the insurgency using the shovel or deploying assets
- Active flag markers should be more reliable
- Made attackers unable to "hold" a flag. If you do not have the required 2-1 ratio the flag will go back towards defenders. If neither team controls flag, it goes back towards neutral.
- Fixed players being considered as capping a flag in situations they shouldn't
- Cache markers should be more reliable
- Removed spawn point from unknown caches
- Intelligence points are now capped between -50 and +50
- Bug fixes
- Improved error logging
- Added new way to target players: @<playerIndex> to target player through player index and #<squadNumber><us|them> to target whole squad. These work for all commands except squad targeting wont work for !report to prevent admin spam
- Player tags are no longer considered when using name part
- Removed commands that we found to be obsolete, cause issue or were not working as intended: !scramble, !vote, !remove, !save, !change, !restart
- Added check for player name violations on connect
- Moved squadless kicking to realityadmin
- Added early squad resigning and kicking
- !help should now list all commands you are allowed to use instead of all commands
- Added new optional parameter 'next' to !switch. It marks player to be switched on next round. E.g. admins decide to switch squad 4 of his team on next round for balance: !switch #4us next