Well I remember I got quite a few people to agree on enforcing mumble on their servers back in the day.
Although that was a technical approach to a communication issue, I don't see why we couldn't create a community guideline on teamwork and tactics.
A simple and stupid guide to Project Reality that encompases everything.
In the end we just want to enjoy a great game of Project Reality..
Squadleaders have a big impact on new players and old players, literally anyone in their squad. Why not have a requierment that all squadleaders must have certain rules to follow ingame? Most people find squads that are not playing objectives helpful, but what is an objective? Is it an asset that is worth 10-15 tickets for the enemy team? Or is it a flag worth 30 tickets?
The general objective of a team would be to maintain a ticket advantage over the enemy, either by kills, destroying their assets or capturing their flags. And not losing their own.
Since there are so many objectives, squadleaders might not know enough about the game to make an informed decision where their squad has the best ability to contribute to the team effort.
Tactics
So I propose to suggest 3 legitimate tactics ingame to take tickets away from the enemy.
- Capturing flags
- Killing enemy players
- Destroying enemy assets
To capture a flag, you usually have to be able to do 3 things.
Move to the flag,
kill enemies in the flag zone and ensure they are
unable to re-enter it.
To kill enemy players, there seems to be an ambundance of tactics avalible.
The preffered tactics would be to engage the enemies from their behind. You could attack from a position of advantage such as a vehicle or a mortar that can't be immediatly engaged. Most times engaging enemies that are engaging you is a bad idea and should be avoided at all costs.
Lastly, destroying enemy assets, trucks, vehicles of any type is a legitimate tactic, you should have players know well how to use LATs and TOWs. We should also emphasize the use of vehicles to kill vehicles since that is what they are usually designed to do and teach all players how to do that.
Behaviour
In respect to improving player behaviour, I would say that a general rule of thumb should be how to use allchat, teamchat and local chat.
What words to use, how to present arguments with people you disagree with, how banter is a good thing but bashing is not. Not to mention how we want this community as a whole to be like. Do we want childish behaviour to set the tone for how we engage with things we disagree? I have witnessed peoples attempts to polarize oppinions of communities they have been banned from.
Why won't people try to make amends?
Perhaps it goes both ways, when you feel abused you don't exactly want to give a flower to someone who is abusing you. So we could write admin guidelines on sensitivity.
What requierments do we give the majority which they can realistically meet?