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Tips for new players
Posted: 2016-09-18 01:38
by kezzla
I've always been thinking the manual is a rather simple introduction to the kits and assets and it most likely takes years to get a good understanding of the in-depth dynamics of the teamwork and gameplay in PR. So I'm sure there are rather simple things veteran players would like the new ones to know about and rather simple tips new players would like to know themselves.
So here's a couple of mine.
* Don't fly anything if you already don't know what you're doing
* In the beginning of the round don't take special kits without consulting your SL or ones you have little to no idea about. Grabbing a sniper kit ASAP without asking your SL usually means you're not really concerned about teamwork on most maps.
* As a medic don't rush ahead of your squad unless your SL says otherwise and always try to stay behind cover. You are expected to be able to get people up and running in case shit hits the fan, in many cases mid-battle so act accordingly. Stay within your squad at all times. Plus prioritize your squad, especially other squad medics ahead of blueberries (the blue guys on your map). Also remember to use your smoke as a cover while getting people up, especially on open maps where having a cover is scarce.
* Remember your position in your squad and don't get too caught up in irrelevant side-action, forgetting your objective in the squad.
* In general, stay within 50m or up to 100m of your squad. This is the what gets me every now and then with new players - they run off for whatever reasons, either recon or they spot someone and run after them and eventually get killed out on their own. Now they're expecting their squad medics to run out for them and get them up, risking the medic and possibly putting half of the squad in unnecessary danger.
* REMEMBER YOUR OBJECTIVE. I cannot stress this enough. This simply doesn't just apply to new players but also seasoned SL-s. Whole rounds are lost when squadleaders decide to run up on two to three flags ahead in the beginning of the round (for spec ops tactical reasons I assume), not considering there usually are very limited amount of INF squads and their tactics simply won't support the whole team's objectives. For new players this means do not engage enemies that are either off your objective or fall behind your objective (either flags that are not capable or flags that are defended while you are supposed to push up on enemy flag). On insurgency as an insurgent this means your actions are supposed to fall in line with defending the caches.
* Unless you're being fired at, do not automatically engage with enemy as soon as you spot anything. You will effectively give up your own and your squad's position. Instead, automatically do call out enemy positions, their compass bearing and approximate distance (in most cases close/far will do, in some cases on mountain areas you'll need to specify low or high). Also do not shoot rifles at APC-s, helis or any other assets like that. I still keep seeing this. In case of APC-s and tanks, it's a suicide wish and in case of other assets it'll simply give up your position with little to no effect on what you're shooting at. Staying stealthy gives you best chances of staying alive.
* Unless you're a HAT or LAT, whenever you see heavy assets (APC, TANK, CAS or even HMMV especially CROW), hide and take cover. Resist your urge to look at them and wait them to pass or be dealt with.
* Do not rope yourself to dumb places with little cover and no exits. You're just setting yourself up for an easy kill.
* STAY AWAY FROM THE ROOFS. Unless you actually know what you're doing (which is unlikely for a new player), you have 80-90% of dying within the first 4-5 minutes. Don't expect for a medic to get you up there, this doesn't need any more explaining.
* Check your map every other moment there's a change in any situation. Situational awareness is the key for great teamwork.
Re: Tips for new players
Posted: 2016-09-19 13:46
by QuickLoad
This is some super common sense stuff.
There's some things is change in the guide though, medics don't matter if they're behind or Infront of the squad, stop blaming the corpsman and take responsibility. You can always pick up his kit if you are going to whine.
SL should always be consulted if you want to grab a kit.
But like I said, common sense.
Re: Tips for new players
Posted: 2016-09-20 13:05
by sunshine2241991
* Hold Q to check Magazine status (right down corner )
* Going to Prone and from Prone reset you stabilization
* If you Going Down very high hill jump and hold S and you wont get wounded .
* You can take kits from Behind the wall
* Enginer Repair Kit build Wire in 5 sec
* Press C to change scope ( in some weapons )
* Knife is not Instant Kill ( Depend the hit )
* Huey Co pilot have access to Thermo vision by pressing 2
Re: Tips for new players
Posted: 2016-09-20 16:05
by Converse.
- Make sure to practice on Cooperative mode for at least 2 hours prior to entering deployment mode so you can get used to game.
- Read the manual.
- Read the manual 2x.
Re: Tips for new players
Posted: 2016-09-20 23:18
by dervu
It's a question, but I think it's useful. Before I stopped playing PR, I think I could heal myself as medic using med bag aiming down. Isn't it possible now?
Re: Tips for new players
Posted: 2016-09-21 07:26
by LiamNL
No, you can no longer heal yourself with the medic bag, instead you have to press either 8 or 9 to get patches which heal about 1/4 of your health bar. Every kit has at least one patch, medic kits can range from 5 to 9 patches, officers get 3 and spotter as well I believe.
Re: Tips for new players
Posted: 2016-09-21 11:06
by Bastiannn
LiamNL wrote:No, you can no longer heal yourself with the medic bag, instead you have to press either 8 or 9 to get patches which heal about 1/4 of your health bar. Every kit has at least one patch, medic kits can range from 5 to 9 patches, officers get 3 and spotter as well I believe.
When or how does the medic get more than 5 dressings?
Re: Tips for new players
Posted: 2016-09-21 11:21
by Converse.
Bastiannn wrote:When or how does the medic get more than 5 dressings?
Lel, medics can't have more than 5 patches for sure.
Re: Tips for new players
Posted: 2016-09-21 14:05
by Fir3w411
Insurgent medic has 11 patches IIRC.
Re: Tips for new players
Posted: 2016-09-21 14:42
by Shan~Man
I've been playing for a month now.....really enjoy playing so far.
Don't stay in a squad that does not communicate......nothing to be learned there in my opinion. I don't like to bale from a squad but when there is no direction from the SQ Ldr why stay? Altho I guess he could be new as well.
..... and a huge thanks to those who have been helping a newb out.
Re: Tips for new players
Posted: 2016-09-21 15:34
by L3uX
Well, good tips for players who start new. But there is much more you can learn.

Re: Tips for new players
Posted: 2016-09-21 19:47
by QuickLoad
Shan~Man wrote:I've been playing for a month now.....really enjoy playing so far.
Don't stay in a squad that does not communicate......nothing to be learned there in my opinion. I don't like to bale from a squad but when there is no direction from the SQ Ldr why stay? Altho I guess he could be new as well.
..... and a huge thanks to those who have been helping a newb out.
Not communicating can mean a lot of things.
If your squad leader is just crouching down and not saying anything while everyones holding a sector, then he's probably maintaining map awareness or speaking with other squad leaders.
One annoying thing I see from new players in my squad, is that they are always anxious and cannot stay still. They must always be engaging targets or moving to engage targets, and once the squad's dug in they'll always be asking 'hey squad lead what are we doin!'
Re: Tips for new players
Posted: 2016-09-22 13:18
by Shan~Man
QuickLoad wrote:Not communicating can mean a lot of things.
If your squad leader is just crouching down and not saying anything while everyones holding a sector, then he's probably maintaining map awareness or speaking with other squad leaders.
One annoying thing I see from new players in my squad, is that they are always anxious and cannot stay still. They must always be engaging targets or moving to engage targets, and once the squad's dug in they'll always be asking 'hey squad lead what are we doin!'
I agree Quickload, you have good points. I'm happy to lay in a ditch and wait and watch for that guy who can't set still. I was referring to leaders with literally no comms or markers.
Re: Tips for new players
Posted: 2016-09-29 02:12
by RAWSwampFox
Good Evening,
1. Ok, the biggest tip I can give any new player or SL, build damn FOBS near objectives.
2. If TRANS isn't good, someone suicide in the sq and get a logi to build FOB.
3. Don't build "superfobs" at first, build one crate supporting FOBS. If you read my FOB guide, you can find out how to do this and build superfobs with minimal crates.
4. Defend the last cap'ed objective until team is together and at least one or two objectives ahead of you.
5. Don't bunch up together on the OBJ but rather spread out forming a supportable perimeter. What I mean by this, make it where you can run to support each other while defending the objective.
6. Forget CAS support as they are usual "elitists" that only care about their own skill and close friends.
7. Forget armor support as they usually do their own thing and rarely provide close infantry support.
8. Ignore SL's screams for help if they are 100 miles away from any objective.
9. Keep up with the flow of the battle outside of your "cubicle".
That's it for now.
Re: Tips for new players
Posted: 2016-09-29 16:23
by saXoni
RAWSwampFox wrote:1. Ok, the biggest tip I can give any new player or SL, build damn FOBS near objectives.
This can easily be misinterpreted as building FOBs
on flags being okay, which it isn't - despite the amount of them you see these days. Spawning on a safe FOB and walking for a few minutes to the objective is much better than not having anywhere to spawn at all.
Re: Tips for new players
Posted: 2016-09-30 02:44
by RAWSwampFox
saXoni wrote:This can easily be misinterpreted as building FOBs on flags being okay, which it isn't - despite the amount of them you see these days. Spawning on a safe FOB and walking for a few minutes to the objective is much better than not having anywhere to spawn at all.
Good Evening,
Thus the use of the English word "near" and not "within" the objective.
Re: Tips for new players
Posted: 2016-10-02 15:43
by MRaza
Converse. wrote:
- Make sure to practice on Cooperative mode for at least 2 hours prior to entering deployment mode so you can get used to game.
- Read the manual.
- Read the manual 2x.
Correction:
*Make sure to practice on Cooperative mode for at least a week prior to entering deployment mode so you can get used to game.
*Read the manual 3x
PR is much more complicated than your average FPS. New players, especially people coming from CoD or Battlefield will have a lot of trouble adjusting to the slower paced, tactical gameplay. Players coming from ArmA (where I came from ) or any other milsim won't find it as difficult, but still, I HATE noobs in Deployment that ask you how to talk in squad VOIP. New players should spend at least a week in Cooperative mode before even THINKING about hopping in Deployment.
Re: Tips for new players
Posted: 2016-10-03 16:12
by JustAGuy
While I definitely agree that some coop is a great way to familiarize yourself with the base mechanics (controls, feel of controls, the bullshit accuracy reset mechanics, how aas and insurgency work, kits, vehicles, fobs, and emplacements), I think anyone who spends more than a good match or 2 in it is either slow at picking up new stuff or paranoid. Coop can't teach you much beyond the base of the game anyways. A dash of coop and then an attentive read of the manual are all you need. It should only take like 2 or 3 hours if you're truly seeking out the info in the manual and then replicating it in coop (or even empty local if you're just checking out kits) to see for yourself and work out any kinks.
No need to master the helis, learn every vehicles name, and discover every nook and cranny of grozny in coop just to hit deployment for the first time and be disappointed with a crappy squad. Let's be real xD. Even if every squad was great, a thorough understanding of the basic way the game plays would still go miles for a beginner. They don't need to worry about the advanced stuff yet anyways.
Edit: And really guys? 2 or 3 manual reads??? xD. For a lot of people who are more hands on it wouldn't make much difference if they read it 10x. They need to have the manual open AND be in coop or empty local to replicate what it's talking about. Then they can learn every kit, learn sq ld (basics), learn all emplacements, etc. And people being condescending to others for asking tiny questions (like when newbies forget which key for BUIS, not stuff like how to use voip, i agree, that's retarded and a bad sign that they are not really cut out for pr yet) is a big reason for the reputation this community has.
We need to be welcoming and helpful to the few newbies that are willing to learn and desire to help. They are the future of the mod as more and more people quit for good. Yes, it can be frustrating, but they will blossom into assets to the team if they aren't scared off by elitists who half the time aren't as good at the game as they think anyways... We really need to stop exaggerating the learning curve of PR, and stop playing up the skill gap between PR and CoD or BF. All decently popular fps games have newbs and they have experts, and many of the skills carry over. Let's not be so closed minded about people who want to experiment with and experience other fps types, because I understand that many times they are very young. It isn't a crime for them to look to expand their horizons. Use it as an opportunity to positively influence a young person. Not accidentally get them to copy your cynicism as they grow up. We shouldn't scare the newcomers (aka the future) away from tactical fps and the world beyond CoD.
Re: Tips for new players
Posted: 2017-02-27 07:45
by leroyclark
@kezzla Thank you. That was helpful.
Re: Tips for new players
Posted: 2017-02-27 09:19
by Heavy Death
Yesterday I've had a total newbie in my squad. First time player, no manual read, no coop, just join a server and play type of guy. He was lost on the map and was following a different squad. He didn't even know that green dots were squadmembers. But since there was enemies in between us and him, he just asked how to talk local and proceeded to stick with the other squad that was teaching him stuff. Granted when they told him how to request a kit, we all know which one he went for, but we explained calmly that is is useless and that he should ask the SL first. Very cool guy with common sense. Give him a month of high playtime and he is one of us np.