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Is the visual suppression effect that bad in real life?
Posted: 2016-10-31 15:12
by Omina
Obviously one of the biggest peeves of playing PR is the blinding effect when you're being suppressed by gunfire. At first I didn't really understand why your vision essentially smokescreens (or gets spattered with blood if you're hit) for 1-2 seconds, but after doing a bit of research the idea is supposedly to stop people from going rambo and not fearing death, which does make sense for the most part (although needless to say it is still just a game no matter how realistic it gets)
But what I'm curious about is how bad it is in real life - obviously the psychological instinct speaks for itself, and I would imagine it would be very hard on the ears with the pissing, acid-like impacts of the bullets, but does it do anything to your sight?
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-10-31 15:20
by JohnnyPissoff
Your pupils would dilate via the "fight or flight" response thus making you more susceptible to light...So yes.
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-10-31 15:56
by SnakeTheFox
It's just an extrapolation to simulate fear/adrenaline. Your vision doesn't "blur" in real-life but there's really no accurate way to simulate the psychological fear of getting shot, so the game instead blurs your screen, to incentivize keeping your head down.
Personally I feel the better system is the one found in the ArmA and Red Orchestra series, where the players aim jerks around when bullets crack over their head/impact cover nearby, but unfortunately the Battlefield engine doesn't support that kind of thing.
Though either system is, technically speaking, not realistic. Though aside from wearing a shock collar, there's really no way to ever get close to simulating that adrenaline response in a video game, so we have to make do.
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-10-31 16:38
by Cossack
Realism<gameplay
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-10-31 16:59
by JohnnyPissoff
SnakeTheFox wrote:Though aside from wearing a shock collar, there's really no way to ever get close to simulating that adrenaline response in a video game, so we have to make do.
Didn't some German developers invent a shock vest for FPS's a couple of years ago?
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-01 00:54
by Omina
SnakeTheFox wrote:It's just an extrapolation to simulate fear/adrenaline. Your vision doesn't "blur" in real-life but there's really no accurate way to simulate the psychological fear of getting shot, so the game instead blurs your screen, to incentivize keeping your head down.
Personally I feel the better system is the one found in the ArmA and Red Orchestra series, where the players aim jerks around when bullets crack over their head/impact cover nearby, but unfortunately the Battlefield engine doesn't support that kind of thing.
Though either system is, technically speaking, not realistic. Though aside from wearing a shock collar, there's really no way to ever get close to simulating that adrenaline response in a video game, so we have to make do.
I don't wanna die anyway so I naturally take cover as it is. But after all, different strokes for different folks.
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-01 15:16
by Madar_al_Fakar
In real life when you get shot, your body notifies you of that new development through shocks of excruciating pain based on how bad you are hurt. Since games thankfully can't replicate that feeling, bloody screens are used instead.

As for the blur from suppression in game, play against bots to see a 100% blindness simulator.

Versus real people online it's not as incredibly annoying, but truth is that in real life a bullet flying next to you won't render you blind for a moment (not that I've been shot at ever. XD), obvious. (:
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-01 20:37
by QuickLoad
Your vision doesn't blur, but fragments and shrapnel will make you squint/close your eyes which is basically the same as blurring.
Also, when a bullet crackers over/near you, your body will of course tense up and usually you close your eyes at the same time, which also is a similar effect of blurring.
Also, you can literally get fragments into your eyes, which is also a similar effect of blurring.
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-05 20:11
by Heavy Death
Once there was a bug that made the screen completely black and then fade out. That was pretty effective at not being able to do anything. However constant suppression meant a black screen for a prolonged time.

Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-05 21:14
by sunshine2241991
while we were serving in gaza and my friends sometimes would get into random shootings . they were telling me that they were even pissing them self uncontrelled from fear . so i guess blur on screen ... is something .
?\_(ツ

_/?
Re: Is the visual suppression effect that bad in real life?
Posted: 2016-11-06 01:25
by TH3pilot
In real life the impact of projectiles on hard matter such as concrete, rock, metal etc can be as loud as a pistol shot. So that added by the "whizz" or "crack" will make you shut your eyes..its an instinct...not controlable.. even experienced shooters flinch their eyes when firering a gun for example... you cant control that.