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Jets in 1.4

Posted: 2016-11-26 15:55
by rPoXoTauJIo
I broke jets a bit in 1.4.
And looking forward to break them in more ways :)

Please post all feedback about jets PHYSICS here.

Re: Jets in 1.4

Posted: 2016-11-26 16:10
by X-Alt
DCS\10




good job

Re: Jets in 1.4

Posted: 2016-11-27 09:32
by anantdeathhawk
Su22 fitter flys weird,on Bamyan Coop.

Re: Jets in 1.4

Posted: 2016-11-27 10:35
by rPoXoTauJIo
anantdeathhawk wrote:Su22 fitter flys weird,on Bamyan Coop.
What do you mean, weird?
Lagging? Shaking on ground? Not leveled and constantly pulling up\down?

Re: Jets in 1.4

Posted: 2016-11-27 10:59
by solidfire93
Great job Man....

i love the new Physics, reminds of Ace Combat 4 flight/style.......

btw landing is kind of hard now....

also the A-4C Skyhawk CAS#2 Landing gear didn't came out when i tested it last night on a local server...... !

while i was trying to land :mrgreen:

Re: Jets in 1.4

Posted: 2016-11-27 11:48
by DogACTUAL
The skyhawk flips randomly on the side when landing. Me and others flipped it even though the landing was good, normal speed and angle of aircraft. This can also happen when using the thrust a little bit when taxiing, it flips way to easily. Once it was flipped, noone was able to flip it back. You would see 3 skyhawks flipped on the side on the runway because of that, please fix.

Re: Jets in 1.4

Posted: 2016-11-27 17:43
by BlackGus
A10 broken? or just the flaps physics?

Local coop, playing with Joystick and keyboard


Re: Jets in 1.4

Posted: 2016-11-27 18:10
by rPoXoTauJIo
BlackGus wrote:A10 broken? or just the flaps physics?

Local coop, playing with Joystick and keyboard

On a such low speeds it's "intended". Although i know that a-10 is worse in this case in comparison to other jets, and will look into what can i do here.
DogACTUAL wrote:The skyhawk flips randomly on the side when landing. Me and others flipped it even though the landing was good, normal speed and angle of aircraft. This can also happen when using the thrust a little bit when taxiing, it flips way to easily. Once it was flipped, noone was able to flip it back. You would see 3 skyhawks flipped on the side on the runway because of that, please fix.
Although myself i did not had any issues with rolling A-4, perhaps inability to steer of major part of pilots forcing me to look at this issue aswell. Noted thanks :)

Re: Jets in 1.4

Posted: 2016-11-27 21:51
by Gerfand
Not sure if a bug or freature (also I my first time as JET CAS) the Harrier in Falklands can turn very fast if slowed down (just by pressing S), like if you were playing something like Ace Combat, the same does not apply for the Mirage IIIe, so I find it werid...

Re: Jets in 1.4

Posted: 2016-11-28 17:54
by Rhino
Gerfand wrote:Not sure if a bug or freature (also I my first time as JET CAS) the Harrier in Falklands can turn very fast if slowed down (just by pressing S), like if you were playing something like Ace Combat, the same does not apply for the Mirage IIIe, so I find it werid...
It's called VIFFing ;)
Rotating the vectored thrust nozzles into a forward-facing position during normal flight is called vectoring in forward flight, or "VIFFing". This is a dog-fighting tactic, allowing for more sudden braking and higher turn rates. Braking could cause a chasing aircraft to overshoot and present itself as a target for the Harrier it was chasing, a combat technique formally developed by the USMC for the Harrier in the early 1970s.


(skip to 4:45 in the second video)
And the Mirage has a huge delta wing, something that prevents it from being able to turn, espically at high speeds, since it needs to move a lot of air out the way in order to turn. As such, best tactic for the Mirage is to "Boom and Zoom", and not get into a turning fight since it will always loose that against a Harrier.

As such, just how it should be ;)

Re: Jets in 1.4

Posted: 2016-11-28 18:24
by Ahrah_alSham
BlackGus wrote:A10 broken? or just the flaps physics?

Local coop, playing with Joystick and keyboard

the same happened to me with the su 25 in kashan when i was trying to land

Re: Jets in 1.4

Posted: 2016-11-28 18:36
by InfantryGamer42
New flight models are so good. Good job.
I test for one hour all jets on Falkands.
Only problems I had is whit Harrier. All Harrier have new smoke effect which is killing fps when Harrier is taxing. Second, Harrier is hard to control when you want to shot after turn(specialy when you want to fire whit gun or rockets). Pilot is losing few importent seconds and it can lead to his crash or mise. I didnt have same problems when I used A-1 or A-4.

Re: Jets in 1.4

Posted: 2016-11-28 19:07
by anantdeathhawk
Sorry!, :o ops: it seems its just that i wasn't used to the new flight model and i was flying in Bamyan, it was difficult targeting in the mountains when the sky fog is that close to the ground.Now i am able to fly fine.But one thing though,on Bamyan, the Su-22 takes off really fast( its a very short runway) and sometimes the A10 does the same thing, but other times the A10 just overshoots the runway and takes damage/explodes. :neutral: .And on falklands when you go from a forward flight to VTOL mode and keep 'S' pressed, the harrier slows down and then takes a nose dive.
All aside the new flight model is awesome. :mrgreen:

Re: Jets in 1.4

Posted: 2016-11-28 19:17
by PatrickLA_CA
Yep, new flight models are great. It finally adds some variety in the jets gameplay. Looking forward to seeing what kind of tactics will be developed in live games.

Re: Jets in 1.4

Posted: 2016-11-28 19:28
by DogACTUAL
Really like the new flight models, it adds so much variety and skill to the jets but is the a10 and su25 turning that fast really authentic?

Re: Jets in 1.4

Posted: 2016-11-29 06:25
by rPoXoTauJIo
DogACTUAL wrote:Really like the new flight models, it adds so much variety and skill to the jets but is the a10 and su25 turning that fast really authentic?
That's a balance concerns(against other jets), and probably will be changed as they're my least favorite jets in terms of behavior :)

Re: Jets in 1.4

Posted: 2016-11-29 06:40
by FFG
Haven't had alot of experience with the new jets outside of the harriers. But the jets on falklands are fucking spot on. Great job Rpoxo.

You and chuva better do a good job on the next thing you come out with soon XD

Re: Jets in 1.4

Posted: 2016-11-29 18:08
by InfantryGamer42
anantdeathhawk wrote:Sorry!, :o ops: it seems its just that i wasn't used to the new flight model and i was flying in Bamyan, it was difficult targeting in the mountains when the sky fog is that close to the ground.Now i am able to fly fine.But one thing though,on Bamyan, the Su-22 takes off really fast( its a very short runway) and sometimes the A10 does the same thing, but other times the A10 just overshoots the runway and takes damage/explodes. :neutral: .And on falklands when you go from a forward flight to VTOL mode and keep 'S' pressed, the harrier slows down and then takes a nose dive.
All aside the new flight model is awesome. :mrgreen:
Yep,same problem. You need to be on +150 meters before you press S and push nose up a litte bit. Then when nose star going down just pull it up as fast as possible. Then its all ok!!! ;)

Re: Jets in 1.4

Posted: 2016-11-29 18:17
by Brozef
You have allowed for epic dog fights, they now last more than a few seconds :P and it is intense every single time. Good work PoXo!

Re: Jets in 1.4

Posted: 2016-11-30 03:37
by PeppeJ
There's something very weird going on with the A10. If you nose dive (~-60 angle) 1200+speed and pitch back max until you're at about +45 angle again, the A10 will enter an uncontrollable loop and just keep on going and there's nothing you can do to counteract it (forward pitch/roll/yaw does nothing), so if you're too close to the ground it'll stall itself and smack down belly first in the ground. I've also noticed several occasions where I seem to loose control for a bit and the aircraft just keeps on going where it's currently going. It also pulls slightly to the left when taxing. Aside from taxing these problems only really occur when the speed goes above ~1100.