Tiny code bug
Posted: 2016-11-26 23:16
Not sure if it has an actual effect, but should be easy to fix:
vehicles\air\us_the_uh1d_medevac\us_the_uh1d_medevac.tweak
Line 861:
ObjectTemplate.damagedAmbientSoundLimit 0.25\
That backslash should definitely NOT be there.
Also, all tank projectiles include the "projectiles_tank_tracer_big_g.tweak" (and _r) variant, without handing over a v_arg as well. Which, however, is expected by the file (to define the tracerinterval). It does apparently and luckily default to 0 in that case, but it still is a bit sloppy coding
.
The bugs I reported from last version on Vadso also still exist:
Basically, all of these objects on vadso have an invalid position statement. No idea where those objects end up, but most likely not at the right location.
vehicles\air\us_the_uh1d_medevac\us_the_uh1d_medevac.tweak
Line 861:
ObjectTemplate.damagedAmbientSoundLimit 0.25\
That backslash should definitely NOT be there.
Also, all tank projectiles include the "projectiles_tank_tracer_big_g.tweak" (and _r) variant, without handing over a v_arg as well. Which, however, is expected by the file (to define the tracerinterval). It does apparently and luckily default to 0 in that case, but it still is a bit sloppy coding
The bugs I reported from last version on Vadso also still exist:
Code: Select all
Malformed position in Object.create s_sea_03
[object.absoluteposition, 1225/27-156]
ERROR: File G:\Project Reality BF2\mods\pr_edit\levels\vadso_city\triggerabletemplates.con has a malformed activeSafe call. Look for: [objecttemplate.activesafe, s_triggerable_burgleralarm_startup]