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Bradley ATGM
Posted: 2016-11-27 12:05
by DogACTUAL
All the BMPs can fire their atgms almost instantly and while moving. Why don't you remove the ridiculous delay on the turret of the Bradley, it just gives every other ifv an unfair advantage over it. Doesn't even seem to be authentic tbh.
Re: Bradley ATGM
Posted: 2016-11-27 21:56
by viirusiiseli
DogACTUAL wrote:All the BMPs can fire their atgms almost instantly and while moving. Why don't you remove the ridiculous delay on the turret of the Bradley, it just gives every other ifv an unfair advantage over it. Doesn't even seem to be authentic tbh.
something something weak launcher something something breaks if in deployed mode on the move etc etc
[R-CON]UTurista wrote:IIRC in RL if you move these vehicles with the "ATGM" deployed it will break the launcher.
It is related to python thou, you can't tell if a vehicle is moving or not unless you use a script to check the vehicle's position.
Re: Bradley ATGM
Posted: 2016-11-27 22:06
by schakal811
Bradley has to be stationary to fire his TOW missle IRL.
Re: Bradley ATGM
Posted: 2016-11-27 22:42
by PatrickLA_CA
Yes, we get that but the delay can certainly be lowered right? I think right now it is way too much. You have time to deploy and shovel a TOW by the time it sets up.
Re: Bradley ATGM
Posted: 2016-11-28 01:31
by DogACTUAL
schakal811 wrote:Bradley has to be stationary to fire his TOW missle IRL.
That's not my point, nobody is going to fire an ATGM while on the move ingame anyway, since they wouldn't be able to hit their target if doing so. But like the previous poster said, the delay after going stationary to use the ATGM is way too long.
Re: Bradley ATGM
Posted: 2016-11-28 01:43
by X-Alt
DogACTUAL wrote:That's not my point, nobody is going to fire an ATGM while on the move ingame anyway, since they wouldn't be able to hit their target if doing so. But like the previous poster said, the delay after going stationary to use the ATGM is way too long.
The TOW launcher has to unfold.
Posted: 2016-11-28 11:52
by _Fizzco_
If you edge forward slowly it shouldn't reset the tow, so in theory you can move just very slowly.
Sent from my Moto G (4) using Tapatalk
Re: Bradley ATGM
Posted: 2016-11-28 12:08
by Mouthpiece
_Fizzco_ wrote:If you edge forward slowly it shouldn't reset the tow, so in theory you can move just very slowly.
Sent from my Moto G (4) using Tapatalk
This. You can position your Bradley behind hard cover and whilst the ATGM is active, slowly slowly drive forward (drive, stop, drive, stop).
Re: Bradley ATGM
Posted: 2016-11-28 18:22
by InfantryGamer42
If you playing on Kashan you can hide behand those building on west side of South Village. You are hire then house so you can fire over cover and enemy cant hit you. Its OP spot(I use it two or three times. Only CAS can kill you. I and my gunner/driver killed everything which true to move in village).
Thets how you using Bradley if you can find cover(you need to suprice enemy and fire),not stop when you see tank and wait for your ATGM on middle of map.
Re: Bradley ATGM
Posted: 2016-12-08 02:08
by tankninja1
viirusiiseli wrote:something something weak launcher something something breaks if in deployed mode on the move etc etc
The TOW on the Bradley can only be fired whole stationary because it is wire guided.
Re: Bradley ATGM
Posted: 2016-12-08 02:24
by PatrickLA_CA
Well, any TOW is wire guided hence the name Tube-launched, Optically tracked, Wire-guided but the reason the Bradley can't fire its TOW on the move is because of a limitation in its launcher.
But since the launcher opens up as soon as you get in the Bradley in-game it would be long broken before you fire it so I think the implementation of this real life limitation is pointless, at least, with the current length.
Re: Bradley ATGM
Posted: 2016-12-08 20:10
by viirusiiseli
tankninja1 wrote:The TOW on the Bradley can only be fired whole stationary because it is wire guided.
Read the thread again
Re: Bradley ATGM
Posted: 2016-12-23 14:17
by FLAP_BRBGOING2MOON
Bradley's can move with its tow launcher in a deployed position, although it may damage the launcher. The vehicle should not be moved above 15 mph or over long distances with the launcher engaged to prevent this. Although it is not recommended I have personally done it (m2a2 ods e crewmwmber for two years)both by accident (just simply forgot to bring it down before moving out) and intentionally for mission readiness of the tow.
Since there is no way to code deploying the launcher and factoring in the vulnerability of leaving the system up I would say just have it work like other ifv's, immediately operational while stationary.