Wing Walker wrote:I really like this map.
I see a lot of potential with the massive 8km map and all the available terrain.
However I do not feel it is fully realized in its current set up.
Yeh,It is not realized because British dont have frigate(which would change combat significantly).
Wing Walker wrote:Why?
The entire West side of the map is wasted, never used, never even seen.
This should all be in play with an emphasis on INF fighting, with lots of mobility assets to facilitate all the terrain.
I think thats complitlly wrong. Almost all land fighting during Falkland war happened on east island(ther were some rides on west island,specialy on that airfield but nothing more).All combat on map are happening in 2km2 area(a little bit bigger). If devs do what you ask,we would get more empty map,which would make this map completly unplayeble. On end,Falkland war was only INFvsINF(whit few APC) and heavy CAS support,which is really good potrayed in game(we just have lack of thet british ship).
Wing Walker wrote:There defiantly needs to be a reduction of Aircraft, especially since we have Vehicle Warfare to facilitate that now.
I get that it is the best map for an air war, but it seemed to just become an assetwhore map.
Not need for thet,yes it has a bit more CAS then on other maps,but some CAS jets(on both teams) can only gun run land targets(4 planes are ASF,plus ARG get one anti ship plane) . Yes,they can make some damage,but there are not effective as bombs and rockets.Plus,whitout CAS this map whould lost its feel.
Wing Walker wrote:When I was on it we were 1 of 2 INF squads running back and forth over the whole map (well the East side). Even dividing the SQ to be able to cover more.
So this MASSIVE map only had something like a 16v16 INF match up, and a bunch of jets, helos, and a prop, flying around bombing everything.
I dont get how? Is it full server or like 30vs30. Both teams(whit full server) have 30+ INF,so 5-6 INF squads,plus one CAS squad(8 guys) and trans(max 2 usually).
Wing Walker wrote:On a side note:
That also meant you pretty much always engaged a Sniper or Marksman, or Spotter with most INF encounters, since there was a full server and just a couple INF squads.
So I can kind of see how people might complain about the Sniper kits here.
Maybe other matches had more INF running, but not the ones I had.
Yeh,thets big problem on Falklands and Green. Sniper,marksmen and spotter can see long range,thats all.Something which standard INF cant do whit iron sight FN FAL.