[R-DEV]Rhino wrote:I'm unaware of any aircraft that has its cannons automatically adjusted for ranging on a target. Although yes, most modern fighters have a HUD showing a funnel for the path of the projectiles and if you have radar lock on the target, where you need to aim to hit it:
I guess I wasn't clear, I was straying a bit off the topic of the thread and pointing at armor.
[R-DEV]Rhino wrote:But then again, dumb bombs also have a similar HUD with a "Constantly computed impact point", but just because we can't do this doesn't mean we don't have our bombs not drop either
Bombs are quite different in the way that drop on them is both realistic and fits the game without causing any problems. Things such as the impact point do have other ways they could be portrayed such as decreasing the drop instead of removing it completely. That's a very fallacious comparison.
With jet cannons, you are already met with the problem of hitting the jet or helicopter and not registering them due to latency. This is already extremely frustrating. Adding drop which contributes very little to nothing for gameplay and only gives us a tiny bit of realism makes that problem even more prominent.
[R-DEV]Rhino wrote:Wouldn't have mattered if you had drop or not, you were seeing the jet in a different place from where the server saw it, so you would have only actually hit it, if you missed it on your screen
Bullet drop doesn't have an effect on the hit registration, but it does add another unnecessary variable to trying to hit a flying target. I personally think the bad hitreg of BF2 engine and server latency are enough variables, but hey, that's just me. I would much prefer gameplay over a tiny bit of realism on this issue.
[R-DEV]Rhino wrote:Well going back to no drop on the cannons would be far less authentic and in DCS etc the cannons have huge drops there too.
It would be a little bit less authentic. It would be a lot better for gameplay. I don't think many people complained about the lack of bullet drop on cannons before. I don't think anyone would have complained about it if they realized it would make hitting a jet even worse than it already was. And I may not know much about DCS but I think their engine isn't as limited and cannons there may have other redeeming qualities.
[R-DEV]Rhino wrote:But even with the drops, I've been finding it still really easy to pick off ground targets with only taking small bursts to kill a Tigercat or an RH202 etc that was irritating me
That's pretty obvious since ground targets either don't move or move slowly. All the problems appear when both shooter and target are moving at a high rate of speed.
[R-DEV]Rhino wrote:If we were to reduce the cannon drop, what do you guys feel about the idea of reducing the splash damage of cannon rounds from jets against ground targets, so they would basically need direct hits to kill anything on the ground?
Even completely without the cannon drop, most cannons are underpowered. Once we can start penetrating houses and light bunkers with cannons then you can start removing the splash damage from them if you feel like it. Right now I think even more splash is required to counter not being able to shoot through any walls. Not to mention we now have larger deviation too.
Pretty much all autocannons from armor to helicopters to jets were underpowered already, with the exception of GAU-8 and Shipunov 2A42. The M242 for example is complete garbage. Their real life penetration and suppressive elements aren't portrayed in the game but their splash remains either the same or less than RL.
But since there appears to be a clear direction of mostly just nerfing all armor and no splash buff will be introduced you may as well add the suppression range of all ≥20mm cannons to similar values as the MK19 or even larger. So you can not kill anyone but at least you can make them not fire LATs at you like nothing is happening.
As far as armor mounted MG and HMG, I strongly believe there shouldn't be any drop. Ever since coax drop was introduced you have the often occurring situation where you're required to fire 100-250 rounds to kill a single enemy in the open. It's quite ridiculous.