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Binoculars and Conventional Forces
Posted: 2016-12-09 00:10
by tankninja1
This is particularly related to the conventional forces that have irons only maps.
To my thinking they should get their binoculars back, to balance you the fact that every enemy they face gets binoculars.
In general it would be nice to see all kits without scopes equipped with binoculars, or some sort of magnification device, to be able to check friend or foe at long ranges.
Re: Binoculars and Conventional Forces
Posted: 2016-12-09 08:10
by rPoXoTauJIo
No.
You have the map.
And binoculars were removed for a reasons.
Re: Binoculars and Conventional Forces
Posted: 2016-12-09 09:48
by DogACTUAL
What was the reason?
Re: Binoculars and Conventional Forces
Posted: 2016-12-09 16:26
by inb4banned
DogACTUAL wrote:What was the reason?
Not enough unconfirmed reports of enemy bushes

Re: Binoculars and Conventional Forces
Posted: 2016-12-10 15:37
by tankninja1
[R-CON]rPoXoTauJIo wrote:No.
You have the map.
And binoculars were removed for a reasons.
The map isn't that helpful when you have areas where friendlies are close to enemies. Plus there is always the one guy on your team that runs at you from where the enemy was just shooting.
Re: Binoculars and Conventional Forces
Posted: 2016-12-10 17:47
by Mouthpiece
tankninja1 wrote:This is particularly related to the conventional forces that have irons only maps.
To my thinking they should get their binoculars back, to balance you the fact that every enemy they face gets binoculars.
In general it would be nice to see all kits without scopes equipped with binoculars, or some sort of magnification device, to be able to check friend or foe at long ranges.
Militia does have binos (and no scopes).
Re: Binoculars and Conventional Forces
Posted: 2016-12-10 21:26
by tankninja1
Mouthpiece wrote:Militia does have binos (and no scopes).
The militia isn't really a conventional force.
Re: Binoculars and Conventional Forces
Posted: 2016-12-10 22:19
by Mouthpiece
tankninja1 wrote:The militia isn't really a conventional force.
Sorry, I misread. I thought you were talking about unconventional factions.
Re: Binoculars and Conventional Forces
Posted: 2016-12-29 12:20
by Heavy Death
Even better would be orange triangles above enemy heads or a perk with fking X-RAY vision, so you can see if the guy behind corner is enemy or not.
People, gitgud and stop making suggestions out of suggestion forums that water down the game.
Re: Binoculars and Conventional Forces
Posted: 2016-12-29 16:44
by tankninja1
Heavy Death wrote:Even better would be orange triangles above enemy heads or a perk with fking X-RAY vision, so you can see if the guy behind corner is enemy or not.
People, gitgud and stop making suggestions out of suggestion forums that water down the game.
So much wut?
Prior to 1.0 all kits had binoculars, BLUFOR was also a lot more powerful because they still had a lot of assets and cashe markers were a good bit more useful.
After playing Grozny and Bamyan the insurgents seem to be far better off than BLUFOR. It doesn't help mortars and area attacks have been removed from a lot of maps.
At least the area attack can kill people in buildings now, prior to this patch it really was useless. RIP never forget the JDAM.