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Prone fire delay

Posted: 2016-12-11 18:03
by himond
This is a feature that finally got real on 1.4 to effectively prevent players going prone and insta shooting. It is great but I think it should be increased a bit more yet, something like 0.5 secs or so.
What do you think?

Re: Prone fire delay

Posted: 2016-12-11 18:20
by Mats391
It is 0.8s right now same delay as going from prone to standing.

Re: Prone fire delay

Posted: 2016-12-11 19:30
by RENEGADO
You here ? I don't think it's a good idea.

Re: Prone fire delay

Posted: 2016-12-11 23:37
by viirusiiseli
[R-DEV]Mats391 wrote:It is 0.8s right now same delay as going from prone to standing.
Was the delay added due to realism or gameplay reasons?

Re: Prone fire delay

Posted: 2016-12-11 23:40
by sweedensniiperr
I like the change.

Re: Prone fire delay

Posted: 2016-12-12 06:03
by himond
I dont know, it still looks a bit too quick to me.

Re: Prone fire delay

Posted: 2016-12-12 07:13
by Frontliner
viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
I'm guessing both.

Re: Prone fire delay

Posted: 2016-12-12 12:53
by SANGUE-RUIM
himond wrote:I dont know, it still looks a bit too quick to me.
I think the same... just a little more, little more... :-P

Re: Prone fire delay

Posted: 2016-12-12 14:51
by Gerfand
viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
Realism: because it try to simulate the soldier not teleporting to a prone position, as happens in BF2

Gameplay: Because if you shot a shotgun round in the face of your enemy, but he manage to teleport to prone position before that, you still get a few milliseconds to realize what is happening, before that you would be shooting in the air and getting shot in the foot

Re: Prone fire delay

Posted: 2016-12-12 16:37
by Mats391
viirusiiseli wrote:Was the delay added due to realism or gameplay reasons?
Mostly gameplay.

Re: Prone fire delay

Posted: 2016-12-12 21:00
by Geronimo
Wing Walker wrote:Why is it not longer?

I can't remember if it was in the past or not.

Seems it would take multiple seconds to go from standing to prone, aim enough to hit close to something.

Also, multiple seconds to stand up from a prone.
Why should it be longer? You can't dolphin anymore so it serves its purpose.

Re: Prone fire delay

Posted: 2016-12-13 04:26
by Yrkidding
sweedensniiperr wrote:I like the change.
I love the change.

Re: Prone fire delay

Posted: 2016-12-13 04:37
by Fir3w411
Geronimo wrote:Why should it be longer? You can't dolphin anymore so it serves its purpose.
to achieve maximum realisms in the project of reality

Re: Prone fire delay

Posted: 2016-12-13 13:39
by LiamBai
I love this change...

But dolphining is muscle memory. :(

Re: Prone fire delay

Posted: 2016-12-13 16:27
by PatrickLA_CA
Yeah, it will take a while to get it out of the system but it is a good change, one that should've been added way back.

Re: Prone fire delay

Posted: 2016-12-13 18:08
by Lukas_17_cab
Shupala Himond

Re: Prone fire delay

Posted: 2016-12-13 18:16
by Unarmed Civilian
Make it 1.5 seconds please.

Re: Prone fire delay

Posted: 2016-12-13 22:29
by saXoni
Wing Walker wrote:Seems it would take multiple seconds to go from standing to prone, aim enough to hit close to something.
Not if the guy is basically teabagging you.

Re: Prone fire delay

Posted: 2016-12-14 23:10
by schakal811
We really need a crouch fire delay now, it feels really unrealistic without.