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Shijia Valley rubber banding feedback

Posted: 2016-12-21 15:06
by Outlawz7
Shijia Valley
Removed Objective gamemode-layer until it can be refined.
Updated overgrowth in attempt to improve performance.
https://www.realitymod.com/forum/f604-p ... gelog.html


So I fiddled with how the map loads overgrowth in order to see if it would do anything wrt the start-up lag/rubber banding. Has anyone noticed the lag improving, getting worse or staying the same?

Re: Shijia Valley rubber banding feedback

Posted: 2016-12-21 15:56
by FFG
I play with 160-200ish ping depending on the server.

I played Shijia STD late night on FCV with abunch of the Oceanic community. There was about 80 people on the server and there was definitely rubber banding on the map. It was far less then 1.3.9. but It definitely broke my immersion. Even my milsims

Re: Shijia Valley rubber banding feedback

Posted: 2016-12-21 17:27
by sweedensniiperr
If the servers would actually play the map I could give feedback

Re: Shijia Valley rubber banding feedback

Posted: 2016-12-21 18:22
by inb4banned
Played it on PRTA with 100 people and <50 ping - it was rubber banding all the time, people and vehicles skipping forward all the time. Almost unplayable, but it's PR so...

Re: Shijia Valley rubber banding feedback

Posted: 2016-12-21 20:24
by Suchar
inb4banned wrote:Played it on PRTA with 100 people
Me too.
IMO it is as it was before 1.4.

Re: Shijia Valley rubber banding feedback

Posted: 2016-12-22 11:10
by parch
Map seems to be working much better for me. The only noticeable rubber banding was at the round start.