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[Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-25 08:56
by ionthebestHD
https://www.youtube.com/watch?v=hHxFPQrtpR4 (New Apc StrykerMGS)
https://www.youtube.com/watch?v=U8UXuB74YqM (Merkava Mk1)
I Need Help For This
and Mrap More Information Comming Soon

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-25 15:49
by anantdeathhawk
Sweet assets, hope devs will consider these models for inclusion into PR.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-25 23:50
by ionthebestHD

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-25 23:51
by ionthebestHD
Image[/IMG] Mrap

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 00:00
by FFG
You made these?

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 00:04
by w0lf3k
What kind of help?

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 00:25
by ionthebestHD
anime merkava v1 mprap and stryker

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 02:08
by FFG
w0lf3k wrote:What kind of help?
I believe what Ion would like is someone to import it to BF2 and make it work

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 07:02
by rPoXoTauJIo
From where you got those assets?
Also exporting is done in max9 while you're using max 2016. Can't do much here unless you port them to max9.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 10:27
by ionthebestHD
My And Frind You Make

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-26 15:06
by Major_Cookie
Noooo! My idea is dead :(
Image

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-27 14:14
by Mats391
Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-27 16:33
by LiamNL
As far as I can find the Merkava 1 isn't in use anymore, whilst Merkava 2 till 4 are all still in use.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-27 20:23
by Major_Cookie
[R-DEV]Mats391 wrote:Nice stuff, would be good to see some wire frames etc.
Are the MGS and Merkava 1 built on top of our existing vehicles or completely new ones?
For the MGS should use existing stryker as base. I think thats what Major_Cookie is doing.
Yeah. MGS gun is a new one from me. Striker from our PR / reworking for MGS version 8) . Imported mesh to poly from bundlemesh of this and doing stuff with 3ds Max 17 and Substance Painter for the future of texturing. Then, everything will be stable - export in version 09 of Max. All have passed the test and the scheme from 2017 -> Max 09 version works. And then it will be exported to the engine when I finish

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2016-12-27 23:10
by tankninja1
It would be nice to see the Striker MGS, a lot of the insurgency maps now BLUFOR seems to lack firepower in getting the trickier cashes. Not sure how the MRAP would fit into the current asset lineups, I guess it would be like a VAB or Fuchs.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2017-03-31 23:13
by X1 Spriggan
Any update on the MGS? I'm planning my own iteration if there are none in the current works.

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2017-04-04 10:49
by X1 Spriggan
YAAAAS I figured out how to import PR models Image

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2017-04-06 16:50
by Major_Cookie
X1 Spriggan wrote:Any update on the MGS? I'm planning my own iteration if there are none in the current works.
Yes. I am working on. The UV is done, but so far it isnt ideally packed, smoothing groups are created. I expect when my graphic tablet will be will bring to me and I will continue to work further
Some pictures :)
Wafeframes next time
Image
Image
Image

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2017-04-06 18:24
by Mats391
Looks good to go. You gonna make Stryker texture to go along with it?

Re: [Vehicle] Merkava MK1, MRAP, Stryker MGS [WIP]

Posted: 2017-04-06 19:54
by Major_Cookie
[R-DEV]Mats391 wrote:Looks good to go. You gonna make Stryker texture to go along with it?
I am thinking about this problem. What do you think? New texture for him? I`ll make a new UV then...If i texture the turret, it will be difficult then to adjust the color tint to the main part of the Striker