PLEASE MAKE THE JETS GREAT AGAIN.
Posted: 2016-12-27 00:16
Okay I come here peacefully (kinda) and I don't want to shit on anybody's hard work or whatever but. I feel like you guys couldn't give two ***** about the jets and the way they handle in game. They need to be revamped please and retested because the changes for the most party are okay but they have glaring issues. Issues I believe Myself and Many others who used to (and yes people actually stopped flying because of it), and the people who fly CAS have gripes with. Now I don't know if you guys just decided to release the physics without i dunno, maybe having people that actually fly a **** ton of CAS test it out beforehand. Perhaps It's an Issue with the amount of Details and Fine tuning that can be Put into the actual Jet Physics itself. Anyway here are some problems with the new flight model.
First Of all There is a sway when turning jets. For example If the F-15, the most unstable jet in the game atm. It's literally unflyable you try to turn it to the left and it turns to the right. This sway is common within all jets, but for some reason its more common within the f-15 and this is what makes it soo horrible to fly. I don't know who thought that it was a good idea that jets sway the opposite direction in which you try to fly. Sadly this is unrealistic and I don't quite see the point in doing this. When a jet is turned to the left or the right it goes into the direction easily even when yanked hard. Please fix this issue as it is just that an **issue** not a part of flight model and it is not a mechanic that is realistic in anyyy wayyy.
Another Problem I'd like to bring forth from my point of view is the way that certain jets are able to turn and speed maintenance. This one is more of an opinion and a suggestion more than anything else. If it is possible would it not be more realistic to have some sort of Speed maintenance within PR?. For instance an f-16s tightest turn radius is achieved at maintaining a speed of 350-440 knots within a merge. This is done by using air brakes (to not become too fast and turn farther which allows the enemy jet to get within its turn circle) and also the management of afterburner. I suppose that Speed should be actively dropping while doing a hard turn for long periods of time. The only time I believe that speed should be maintained is during straight and level flight. Bigger jets such as (All two seaters or ground attack jets) should bleed more speed and energy than that of their fighter jet counterparts. Each Jet should have a speed which incorporates their Tightest and fasted turn circle. This would alleviate the Issue of Certain jets being more OP than Some like the f-16 is now. In doing so everything would be balanced, and more skill oriented.
For the Most part These are my only gripes, and recommendations. Again This post is Meant in no way to disrespect the devs of the jet physics. But I feel more needs to be done in refining this aspect of the game. More testers who actually fly Jets in game would be a welcomed change as we usually spend countless hours doing so. *I registered for testing 3 months ago never got a reply* *cough cough*. I only wish you guys cared about the jets like you do the armor.
First Of all There is a sway when turning jets. For example If the F-15, the most unstable jet in the game atm. It's literally unflyable you try to turn it to the left and it turns to the right. This sway is common within all jets, but for some reason its more common within the f-15 and this is what makes it soo horrible to fly. I don't know who thought that it was a good idea that jets sway the opposite direction in which you try to fly. Sadly this is unrealistic and I don't quite see the point in doing this. When a jet is turned to the left or the right it goes into the direction easily even when yanked hard. Please fix this issue as it is just that an **issue** not a part of flight model and it is not a mechanic that is realistic in anyyy wayyy.
Another Problem I'd like to bring forth from my point of view is the way that certain jets are able to turn and speed maintenance. This one is more of an opinion and a suggestion more than anything else. If it is possible would it not be more realistic to have some sort of Speed maintenance within PR?. For instance an f-16s tightest turn radius is achieved at maintaining a speed of 350-440 knots within a merge. This is done by using air brakes (to not become too fast and turn farther which allows the enemy jet to get within its turn circle) and also the management of afterburner. I suppose that Speed should be actively dropping while doing a hard turn for long periods of time. The only time I believe that speed should be maintained is during straight and level flight. Bigger jets such as (All two seaters or ground attack jets) should bleed more speed and energy than that of their fighter jet counterparts. Each Jet should have a speed which incorporates their Tightest and fasted turn circle. This would alleviate the Issue of Certain jets being more OP than Some like the f-16 is now. In doing so everything would be balanced, and more skill oriented.
For the Most part These are my only gripes, and recommendations. Again This post is Meant in no way to disrespect the devs of the jet physics. But I feel more needs to be done in refining this aspect of the game. More testers who actually fly Jets in game would be a welcomed change as we usually spend countless hours doing so. *I registered for testing 3 months ago never got a reply* *cough cough*. I only wish you guys cared about the jets like you do the armor.
